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			82 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "VideoBackends/OGL/OGLShader.h"
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| 
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| #include "VideoBackends/OGL/ProgramShaderCache.h"
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| 
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| #include "VideoCommon/VideoConfig.h"
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| 
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| namespace OGL
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| {
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| static GLenum GetGLShaderTypeForStage(ShaderStage stage)
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| {
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|   switch (stage)
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|   {
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|   case ShaderStage::Vertex:
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|     return GL_VERTEX_SHADER;
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|   case ShaderStage::Geometry:
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|     return GL_GEOMETRY_SHADER;
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|   case ShaderStage::Pixel:
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|     return GL_FRAGMENT_SHADER;
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|   case ShaderStage::Compute:
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|     return GL_COMPUTE_SHADER;
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|   default:
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|     return 0;
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|   }
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| }
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| 
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| OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
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|                      std::string name)
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|     : AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
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|       m_gl_id(gl_id), m_source(std::move(source)), m_name(std::move(name))
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| {
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|   if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
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|   {
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|     glObjectLabel(GL_SHADER, m_gl_id, (GLsizei)m_name.size(), m_name.c_str());
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|   }
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| }
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| 
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| OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::string name)
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|     : AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
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|       m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
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|       m_source(std::move(source)), m_name(std::move(name))
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| {
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|   if (!m_name.empty() && g_backend_info.bSupportsSettingObjectNames)
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|   {
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|     glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, (GLsizei)m_name.size(), m_name.c_str());
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|   }
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| }
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| 
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| OGLShader::~OGLShader()
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| {
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|   if (m_stage != ShaderStage::Compute)
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|     glDeleteShader(m_gl_id);
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|   else
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|     glDeleteProgram(m_gl_compute_program_id);
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| }
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| 
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| std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source,
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|                                                        std::string_view name)
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| {
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|   std::string source_str(source);
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|   std::string name_str(name);
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|   if (stage != ShaderStage::Compute)
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|   {
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|     GLenum shader_type = GetGLShaderTypeForStage(stage);
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|     GLuint shader_id = ProgramShaderCache::CompileSingleShader(shader_type, source_str);
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|     if (!shader_id)
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|       return nullptr;
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| 
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|     return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str),
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|                                        std::move(name_str));
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|   }
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| 
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|   // Compute shaders.
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|   SHADER prog;
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|   if (!ProgramShaderCache::CompileComputeShader(prog, source_str))
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|     return nullptr;
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|   return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str), std::move(name_str));
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| }
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| 
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| }  // namespace OGL
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