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			169 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2012 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "VideoBackends/D3D/D3DPerfQuery.h"
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/Logging/Log.h"
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| #include "VideoBackends/D3D/D3DBase.h"
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| #include "VideoCommon/FramebufferManager.h"
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| #include "VideoCommon/VideoCommon.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| namespace DX11
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| {
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| PerfQuery::PerfQuery() : m_query_read_pos()
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| {
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|   for (ActiveQuery& entry : m_query_buffer)
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|   {
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|     D3D11_QUERY_DESC qdesc = CD3D11_QUERY_DESC(D3D11_QUERY_OCCLUSION, 0);
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|     D3D::device->CreateQuery(&qdesc, &entry.query);
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|   }
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| 
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|   ResetQuery();
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| }
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| 
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| PerfQuery::~PerfQuery() = default;
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| 
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| void PerfQuery::EnableQuery(PerfQueryGroup group)
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| {
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|   u32 query_count = m_query_count.load(std::memory_order_relaxed);
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| 
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|   // Is this sane?
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|   if (query_count > m_query_buffer.size() / 2)
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|   {
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|     WeakFlush();
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|     query_count = m_query_count.load(std::memory_order_relaxed);
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|   }
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| 
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|   if (m_query_buffer.size() == query_count)
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|   {
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|     // TODO
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|     FlushOne();
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|     query_count = m_query_count.load(std::memory_order_relaxed);
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|     ERROR_LOG_FMT(VIDEO, "Flushed query buffer early!");
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|   }
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| 
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|   // start query
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|   if (group == PQG_ZCOMP_ZCOMPLOC || group == PQG_ZCOMP)
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|   {
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|     auto& entry = m_query_buffer[(m_query_read_pos + query_count) % m_query_buffer.size()];
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| 
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|     D3D::context->Begin(entry.query.Get());
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|     entry.query_group = group;
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| 
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|     m_query_count.fetch_add(1, std::memory_order_relaxed);
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|   }
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| }
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| 
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| void PerfQuery::DisableQuery(PerfQueryGroup group)
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| {
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|   // stop query
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|   if (group == PQG_ZCOMP_ZCOMPLOC || group == PQG_ZCOMP)
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|   {
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|     auto& entry = m_query_buffer[(m_query_read_pos + m_query_count.load(std::memory_order_relaxed) +
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|                                   m_query_buffer.size() - 1) %
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|                                  m_query_buffer.size()];
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|     D3D::context->End(entry.query.Get());
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|   }
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| }
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| 
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| void PerfQuery::ResetQuery()
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| {
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|   m_query_count.store(0, std::memory_order_relaxed);
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|   for (size_t i = 0; i < m_results.size(); ++i)
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|     m_results[i].store(0, std::memory_order_relaxed);
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| }
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| 
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| u32 PerfQuery::GetQueryResult(PerfQueryType type)
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| {
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|   u32 result = 0;
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| 
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|   if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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|   {
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|     result = m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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|   }
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|   else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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|   {
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|     result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed);
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|   }
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|   else if (type == PQ_BLEND_INPUT)
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|   {
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|     result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed) +
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|              m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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|   }
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|   else if (type == PQ_EFB_COPY_CLOCKS)
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|   {
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|     result = m_results[PQG_EFB_COPY_CLOCKS].load(std::memory_order_relaxed);
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|   }
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| 
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|   return result / 4;
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| }
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| 
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| void PerfQuery::FlushOne()
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| {
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|   auto& entry = m_query_buffer[m_query_read_pos];
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| 
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|   UINT64 result = 0;
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|   HRESULT hr = S_FALSE;
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|   while (hr != S_OK)
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|   {
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|     // TODO: Might cause us to be stuck in an infinite loop!
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|     hr = D3D::context->GetData(entry.query.Get(), &result, sizeof(result), 0);
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|   }
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| 
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|   // NOTE: Reported pixel metrics should be referenced to native resolution
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|   // TODO: Dropping the lower 2 bits from this count should be closer to actual
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|   // hardware behavior when drawing triangles.
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|   u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
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|                           g_framebuffer_manager->GetEFBHeight();
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|   if (g_ActiveConfig.iMultisamples > 1)
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|     native_res_result /= g_ActiveConfig.iMultisamples;
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|   m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
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|                                          std::memory_order_relaxed);
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| 
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|   m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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|   m_query_count.fetch_sub(1, std::memory_order_relaxed);
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| }
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| 
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| // TODO: could selectively flush things, but I don't think that will do much
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| void PerfQuery::FlushResults()
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| {
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|   while (!IsFlushed())
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|     FlushOne();
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| }
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| 
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| void PerfQuery::WeakFlush()
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| {
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|   while (!IsFlushed())
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|   {
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|     auto& entry = m_query_buffer[m_query_read_pos];
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| 
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|     UINT64 result = 0;
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|     HRESULT hr = D3D::context->GetData(entry.query.Get(), &result, sizeof(result),
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|                                        D3D11_ASYNC_GETDATA_DONOTFLUSH);
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| 
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|     if (hr == S_OK)
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|     {
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|       // NOTE: Reported pixel metrics should be referenced to native resolution
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|       const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() *
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|                                     EFB_HEIGHT / g_framebuffer_manager->GetEFBHeight();
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|       m_results[entry.query_group].store(static_cast<u32>(native_res_result),
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|                                          std::memory_order_relaxed);
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| 
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|       m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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|       m_query_count.fetch_sub(1, std::memory_order_relaxed);
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|     }
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|     else
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|     {
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|       break;
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|     }
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|   }
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| }
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| 
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| bool PerfQuery::IsFlushed() const
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| {
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|   return m_query_count.load(std::memory_order_relaxed) == 0;
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| }
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| 
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| }  // namespace DX11
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