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	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _VERTEXSHADERMANAGER_H
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| #define _VERTEXSHADERMANAGER_H
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| 
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| #include "VertexShaderGen.h"
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| 
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| enum
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| {
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| 	PROJECTION_HACK_NONE = 0,
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| 	PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
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| 	PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
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| 	PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
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| 	PROJECTION_HACK_SKIES_OF_ARCADIA = 4
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| };
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| 
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| struct ProjectionHack
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| {
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| 	bool enabled;
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| 	float value;
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| 	ProjectionHack() { }
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| 	ProjectionHack(bool new_enabled, float new_value)
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| 		: enabled(new_enabled), value(new_value) {}
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| };
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| 
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| void UpdateProjectionHack(int hackIdx);
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| 
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| // The non-API dependent parts.
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| class VertexShaderManager
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| {
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| public:
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| 	static void Init();
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| 	static void Dirty();
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| 	static void Shutdown();
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| 
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| 	// constant management
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| 	static void SetConstants();
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| 
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| 	static void SetViewport(float* _Viewport, int constantIndex = -1);
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| 	static void SetViewportChanged();
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| 	static void SetProjection(float* _pProjection, int constantIndex = -1);
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| 	static void InvalidateXFRange(int start, int end);
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| 	static void SetTexMatrixChangedA(u32 Value);
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| 	static void SetTexMatrixChangedB(u32 Value);
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| 	static void SetMaterialColor(int index, u32 data);
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| 
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| 	static void TranslateView(float x, float y);
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| 	static void RotateView(float x, float y);
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| 	static void ResetView();
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| };
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| 
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| void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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| void SetVSConstant4fv(int const_number, const float *f);
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| void SetMultiVSConstant3fv(int const_number, int count, const float *f);
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| void SetMultiVSConstant4fv(int const_number, int count, const float *f);
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| 
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| #endif // _VERTEXSHADERMANAGER_H
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