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			27 lines
		
	
	
	
		
			778 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			778 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2021 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <string>
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| #include <unordered_map>
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| #include <vector>
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| 
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| #include "InputCommon/ImageOperations.h"
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| 
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| namespace InputCommon::DynamicInputTextures
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| {
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| struct Data
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| {
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|   std::string m_image_name;
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|   std::string m_hires_texture_name;
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|   std::string m_generated_folder_name;
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| 
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|   using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
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|   std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
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| 
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|   using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
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|   std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
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|   bool m_preserve_aspect_ratio = true;
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| };
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| }  // namespace InputCommon::DynamicInputTextures
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