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	(those originating from a thread other than the gpu thread) glxMakeCurrent is supposed to error out when the context is still current in another thread. NVIDIA handles that, but mesa3d errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6054 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			320 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Common.h"
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| #include "FileUtil.h"
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| 
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| #include "D3DBase.h"
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| #include "Fifo.h"
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| #include "Statistics.h"
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| #include "Profiler.h"
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| #include "VertexManager.h"
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| #include "OpcodeDecoding.h"
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| #include "IndexGenerator.h"
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| #include "VertexShaderManager.h"
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| #include "VertexShaderCache.h"
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| #include "PixelShaderManager.h"
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| #include "PixelShaderCache.h"
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| #include "NativeVertexFormat.h"
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| #include "NativeVertexWriter.h"
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| #include "TextureCache.h"
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| #include "main.h"
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| 
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| #include "BPStructs.h"
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| #include "XFStructs.h"
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| 
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| #include "debugger/debugger.h"
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| 
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| 
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| using namespace D3D;
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| 
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| // internal state for loading vertices
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| extern NativeVertexFormat *g_nativeVertexFmt;
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| 
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| namespace VertexManager
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| {
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| 
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| static int lastPrimitive;
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| 
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| static u8 *LocalVBuffer;
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| static u16 *TIBuffer;
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| static u16 *LIBuffer;
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| static u16 *PIBuffer;
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| #define MAXVBUFFERSIZE 0x50000
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| #define MAXIBUFFERSIZE 0xFFFF
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| static bool Flushed=false;
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| 
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| bool Init()
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| {
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| 	LocalVBuffer = new u8[MAXVBUFFERSIZE];
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| 	TIBuffer = new u16[MAXIBUFFERSIZE];
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| 	LIBuffer = new u16[MAXIBUFFERSIZE];
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| 	PIBuffer = new u16[MAXIBUFFERSIZE];
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| 	s_pCurBufferPointer = LocalVBuffer;
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| 	Flushed=false;
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| 	IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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| 	return true;
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| }
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| 
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| void ResetBuffer()
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| {
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| 	s_pCurBufferPointer = LocalVBuffer;
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| }
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| 
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| void Shutdown()
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| {
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| 	delete [] LocalVBuffer;
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| 	delete [] TIBuffer;
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| 	delete [] LIBuffer;
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| 	delete [] PIBuffer;	
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| 	ResetBuffer();
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| }
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| 
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| void AddIndices(int _primitive, int _numVertices)
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| {
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| 	switch (_primitive)
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| 	{
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| 	case GX_DRAW_QUADS:          IndexGenerator::AddQuads(_numVertices); break;
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| 	case GX_DRAW_TRIANGLES:      IndexGenerator::AddList(_numVertices); break;
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| 	case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices);     break;
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| 	case GX_DRAW_TRIANGLE_FAN:   IndexGenerator::AddFan(_numVertices);       break;
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| 	case GX_DRAW_LINE_STRIP:     IndexGenerator::AddLineStrip(_numVertices); break;
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| 	case GX_DRAW_LINES:          IndexGenerator::AddLineList(_numVertices); break;
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| 	case GX_DRAW_POINTS:         IndexGenerator::AddPoints(_numVertices);    break;
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| 	}
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| }
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| 
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| 
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| 
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| int GetRemainingSize()
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| {
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| 	return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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| }
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| 
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| int GetRemainingVertices(int primitive)
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| {
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| 	switch (primitive)
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| 	{
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| 		case GX_DRAW_QUADS:
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| 		case GX_DRAW_TRIANGLES:
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| 		case GX_DRAW_TRIANGLE_STRIP:
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| 		case GX_DRAW_TRIANGLE_FAN:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
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| 		case GX_DRAW_LINE_STRIP:
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| 		case GX_DRAW_LINES:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
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| 		case GX_DRAW_POINTS:
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| 			return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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| 		default: return 0;
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| 	}
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| }
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| 
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| void AddVertices(int _primitive, int _numVertices)
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| {
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| 	if (_numVertices <= 0)
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| 		return;
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| 	switch (_primitive)
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| 	{
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| 		case GX_DRAW_QUADS:
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| 		case GX_DRAW_TRIANGLES:
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| 		case GX_DRAW_TRIANGLE_STRIP:
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| 		case GX_DRAW_TRIANGLE_FAN:
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| 			if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
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| 			Flush();
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| 			break;
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| 		case GX_DRAW_LINE_STRIP:
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| 		case GX_DRAW_LINES:
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| 			if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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| 			Flush();
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| 			break;
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| 		case GX_DRAW_POINTS:
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| 			if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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| 			Flush();
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| 			break;
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| 		default: return;
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| 	}
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| 	if(Flushed)
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| 	{
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| 		IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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| 		Flushed=false;
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| 	}
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| 	lastPrimitive = _primitive;
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| 	ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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| 	INCSTAT(stats.thisFrame.numPrimitiveJoins);
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| 	AddIndices(_primitive, _numVertices);
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| }
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| 
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| inline void DumpBadShaders()
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| {
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| #if defined(_DEBUG) || defined(DEBUGFAST)
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| 	std::string error_shaders;
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| 	error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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| 	error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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| 	char filename[512] = "bad_shader_combo_0.txt";
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| 	int which = 0;
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| 	while (File::Exists(filename))
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| 	{
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| 		which++;
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| 		sprintf(filename, "bad_shader_combo_%i.txt", which);
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| 	}
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| 	File::WriteStringToFile(true, error_shaders, filename);
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| 	PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
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| #endif
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| }
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| 
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| inline void Draw(int stride)
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| {
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| 	if(IndexGenerator::GetNumTriangles() > 0)
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| 	{
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| 		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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| 			D3DPT_TRIANGLELIST, 
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| 			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(), 
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| 			TIBuffer, 
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| 			D3DFMT_INDEX16, 
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| 			LocalVBuffer, 
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| 			stride)))
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| 		{
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| 			DumpBadShaders();
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| 		}
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| 		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 	}
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| 	if(IndexGenerator::GetNumLines() > 0)
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| 	{
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| 		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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| 			D3DPT_LINELIST, 
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| 			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(), 
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| 			LIBuffer, 
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| 			D3DFMT_INDEX16, 
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| 			LocalVBuffer, 
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| 			stride)))
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| 		{
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| 			DumpBadShaders();
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| 		}
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| 		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 	}
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| 	if(IndexGenerator::GetNumPoints() > 0)
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| 	{
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| 		if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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| 			D3DPT_POINTLIST, 
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| 			0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(), 
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| 			PIBuffer, 
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| 			D3DFMT_INDEX16, 
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| 			LocalVBuffer, 
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| 			stride)))
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| 		{
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| 			DumpBadShaders();
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| 		}
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| 		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 	}
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| }
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| 
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| void Flush()
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| {
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| 	if (LocalVBuffer == s_pCurBufferPointer) return;
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| 	if(Flushed) return;
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| 	Flushed=true;
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| 	VideoFifo_CheckEFBAccess();
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| 	DVSTARTPROFILE();
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| 	
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| 	u32 usedtextures = 0;
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| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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| 		if (bpmem.tevorders[i/2].getEnable(i & 1))
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| 			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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| 	}
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| 
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| 	if (bpmem.genMode.numindstages > 0) {
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| 		for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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| 			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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| 				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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| 			}
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| 		}
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| 	}
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| 
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| 	for (int i = 0; i < 8; i++)
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| 	{
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| 		if (usedtextures & (1 << i)) {
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| 			Renderer::SetSamplerState(i & 3, i >> 2);
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| 			FourTexUnits &tex = bpmem.tex[i >> 2];
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| 			TextureCache::TCacheEntry* tentry = TextureCache::Load(i, 
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| 				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5, 
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| 				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1, 
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| 				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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| 				tex.texTlut[i&3].tlut_format,
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| 				(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips, 
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| 				(tex.texMode1[i&3].max_lod >> 4));
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| 
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| 			if (tentry) {
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| 				PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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| 				if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
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| 					PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
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| 			}
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| 			else
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| 			{
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| 				DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
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| 				ERROR_LOG(VIDEO, "error loading texture");
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| 			}
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| 
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| 		}
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| 	}
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| 	PixelShaderManager::SetTexturesUsed(0);
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| 
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| 	// set global constants
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| 	VertexShaderManager::SetConstants();
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| 	PixelShaderManager::SetConstants();
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| 
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| 	if (!PixelShaderCache::SetShader(false))
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| 	{
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| 		DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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| 		goto shader_fail;
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| 	}
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| 	if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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| 	{
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| 		DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
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| 		goto shader_fail;
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| 
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| 	}
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| 
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| 	int stride = g_nativeVertexFmt->GetVertexStride();
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| 	g_nativeVertexFmt->SetupVertexPointers();
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| 	
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| 	Draw(stride);
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| 
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| 	if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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| 	{
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| 		DWORD write = 0;
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| 		if (!PixelShaderCache::SetShader(true))
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| 		{
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| 			DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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| 			goto shader_fail;
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| 		}
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| 		// update alpha only
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| 		D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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| 		D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
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| 		
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| 		Draw(stride);
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| 
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| 		D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
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| 		D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
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| 	}
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| 	DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
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| 
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| shader_fail:
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| 	ResetBuffer();
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| 	
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| }
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| 
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| }  // namespace
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