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			105 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef GCOGL_VERTEXSHADER_H
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| #define GCOGL_VERTEXSHADER_H
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| 
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| #include <stdarg.h>
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| #include "XFMemory.h"
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| #include "VideoCommon.h"
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| #include "ShaderGenCommon.h"
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| 
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| // TODO should be reordered
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| #define SHADER_POSITION_ATTRIB  0
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| #define SHADER_POSMTX_ATTRIB    1
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| #define SHADER_NORM0_ATTRIB     2
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| #define SHADER_NORM1_ATTRIB     3
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| #define SHADER_NORM2_ATTRIB     4
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| #define SHADER_COLOR0_ATTRIB    5
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| #define SHADER_COLOR1_ATTRIB    6
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| 
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| #define SHADER_TEXTURE0_ATTRIB  8
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| #define SHADER_TEXTURE1_ATTRIB  9
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| #define SHADER_TEXTURE2_ATTRIB  10
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| #define SHADER_TEXTURE3_ATTRIB  11
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| #define SHADER_TEXTURE4_ATTRIB  12
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| #define SHADER_TEXTURE5_ATTRIB  13
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| #define SHADER_TEXTURE6_ATTRIB  14
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| #define SHADER_TEXTURE7_ATTRIB  15
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| 
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| 
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| 
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| // shader variables
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| #define I_POSNORMALMATRIX       "cpnmtx"
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| #define I_PROJECTION            "cproj"
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| #define I_MATERIALS             "cmtrl"
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| #define I_LIGHTS                "clights"
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| #define I_TEXMATRICES           "ctexmtx"
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| #define I_TRANSFORMMATRICES     "ctrmtx"
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| #define I_NORMALMATRICES        "cnmtx"
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| #define I_POSTTRANSFORMMATRICES "cpostmtx"
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| #define I_DEPTHPARAMS           "cDepth" // farZ, zRange, scaled viewport width, scaled viewport height
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| 
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| #define C_POSNORMALMATRIX        0
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| #define C_PROJECTION            (C_POSNORMALMATRIX + 6)
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| #define C_MATERIALS             (C_PROJECTION + 4)
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| #define C_LIGHTS                (C_MATERIALS + 4)
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| #define C_TEXMATRICES           (C_LIGHTS + 40)
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| #define C_TRANSFORMMATRICES     (C_TEXMATRICES + 24)
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| #define C_NORMALMATRICES        (C_TRANSFORMMATRICES + 64)
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| #define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
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| #define C_DEPTHPARAMS           (C_POSTTRANSFORMMATRICES + 64)
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| #define C_VENVCONST_END			(C_DEPTHPARAMS + 1)
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| 
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| const s_svar VSVar_Loc[] = {  {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
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| 						{I_PROJECTION , C_PROJECTION, 4  },
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| 						{I_MATERIALS, C_MATERIALS, 4 },
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| 						{I_LIGHTS, C_LIGHTS, 40 },
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| 						{I_TEXMATRICES, C_TEXMATRICES, 24 },
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| 						{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64  },
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| 						{I_NORMALMATRICES , C_NORMALMATRICES, 32  },
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| 						{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
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| 						{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
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| 						};
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| 
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| #pragma pack(1)
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| 
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| struct vertex_shader_uid_data
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| {
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| 	u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
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| 
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| 	u32 components;
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| 	u32 numColorChans : 2;
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| 	u32 numTexGens : 4;
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| 
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| 	u32 dualTexTrans_enabled : 1;
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| 	u32 pixel_lighting : 1;
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| 
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| 	u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is 8 bits wide
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| 	struct {
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| 		u32 inputform : 2;
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| 		u32 texgentype : 3;
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| 		u32 sourcerow : 5;
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| 		u32 embosssourceshift : 3;
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| 		u32 embosslightshift : 3;
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| 	} texMtxInfo[8];
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| 
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| 	struct {
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| 		u32 index : 6;
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| 		u32 normalize : 1;
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| 		u32 pad : 1;
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| 	} postMtxInfo[8];
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| 
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| 	LightingUidData lighting;
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| };
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| #pragma pack()
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| 
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| typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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| typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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| 
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| void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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| void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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| void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
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| 
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| #endif // GCOGL_VERTEXSHADER_H
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