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			117 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| // Directory seperators, do we need this?
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| #define DIR_SEP "/"
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| #define DIR_SEP_CHR '/'
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| 
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| // The user data dir
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| #define ROOT_DIR "."
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| #ifdef _WIN32
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| 	#define USERDATA_DIR "User"
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| 	#define DOLPHIN_DATA_DIR "Dolphin"
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| #elif defined __APPLE__
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| 	// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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| 	// the copy in Application Support instead! (Copied on first run)
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| 	// You can use the File::GetUserPath() util for this
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| 	#define USERDATA_DIR "Contents/Resources/User"
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| 	#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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| #elif defined ANDROID
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| 	#define USERDATA_DIR "user"
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| 	#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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| #else
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| 	#define USERDATA_DIR "user"
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| 	#ifdef USER_DIR
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| 		#define DOLPHIN_DATA_DIR USER_DIR
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| 	#else
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| 		#define DOLPHIN_DATA_DIR ".dolphin"
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| 	#endif
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| #endif
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| 
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| // Shared data dirs (Sys and shared User for linux)
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| #ifdef _WIN32
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| 	#define SYSDATA_DIR "Sys"
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| #elif defined __APPLE__
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| 	#define SYSDATA_DIR "Contents/Resources/Sys"
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| #elif defined ANDROID
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| 	#define SYSDATA_DIR "/sdcard/dolphin-emu"
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| #else
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| 	#ifdef DATA_DIR
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| 		#define SYSDATA_DIR DATA_DIR "sys"
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| 	#else
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| 		#define SYSDATA_DIR "sys"
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| 	#endif
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| #endif
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| 
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| // Dirs in both User and Sys
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| #define EUR_DIR "EUR"
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| #define USA_DIR "USA"
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| #define JAP_DIR "JAP"
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| 
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| // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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| #define GC_USER_DIR         "GC"
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| #define WII_USER_DIR        "Wii"
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| #define CONFIG_DIR          "Config"
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| #define GAMESETTINGS_DIR    "GameSettings"
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| #define MAPS_DIR            "Maps"
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| #define CACHE_DIR           "Cache"
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| #define SHADERCACHE_DIR     "ShaderCache"
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| #define STATESAVES_DIR      "StateSaves"
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| #define SCREENSHOTS_DIR     "ScreenShots"
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| #define LOAD_DIR            "Load"
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| #define HIRES_TEXTURES_DIR  LOAD_DIR DIR_SEP "Textures"
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| #define DUMP_DIR            "Dump"
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| #define DUMP_TEXTURES_DIR   "Textures"
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| #define DUMP_FRAMES_DIR     "Frames"
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| #define DUMP_AUDIO_DIR      "Audio"
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| #define DUMP_DSP_DIR        "DSP"
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| #define LOGS_DIR            "Logs"
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| #define MAIL_LOGS_DIR       "Mail"
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| #define SHADERS_DIR         "Shaders"
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| #define WII_SYSCONF_DIR     "shared2" DIR_SEP "sys"
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| #define WII_WC24CONF_DIR    "shared2" DIR_SEP "wc24"
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| #define THEMES_DIR          "Themes"
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| 
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| // Filenames
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| // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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| #define DOLPHIN_CONFIG  "Dolphin.ini"
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| #define DEBUGGER_CONFIG "Debugger.ini"
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| #define LOGGER_CONFIG   "Logger.ini"
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| 
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| // Files in the directory returned by GetUserPath(D_LOGS_IDX)
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| #define MAIN_LOG    "dolphin.log"
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| 
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| // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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| #define WII_SYSCONF "SYSCONF"
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| 
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| // Files in the directory returned by GetUserPath(D_DUMP_IDX)
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| #define RAM_DUMP      "ram.raw"
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| #define ARAM_DUMP     "aram.raw"
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| #define FAKEVMEM_DUMP "fakevmem.raw"
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| 
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| // Sys files
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| #define TOTALDB     "totaldb.dsy"
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| 
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| #define FONT_ANSI   "font_ansi.bin"
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| #define FONT_SJIS   "font_sjis.bin"
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| 
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| #define DSP_IROM    "dsp_rom.bin"
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| #define DSP_COEF    "dsp_coef.bin"
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| 
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| #define GC_IPL      "IPL.bin"
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| #define GC_SRAM     "SRAM.raw"
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| #define GC_MEMCARDA "MemoryCardA"
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| #define GC_MEMCARDB "MemoryCardB"
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| 
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| #define WII_STATE   "state.dat"
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| 
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| #define WII_SETTING "setting.txt"
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| 
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| #define GECKO_CODE_HANDLER "codehandler.bin"
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| 
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| // Subdirs in Sys
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| #define GC_SYS_DIR "GC"
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| #define WII_SYS_DIR "Wii"
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