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			595 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			595 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2023 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "VideoCommon/Assets/CustomTextureData.h"
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| 
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| #include <algorithm>
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| #include <cstddef>
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| #include <cstdint>
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| #include <cstring>
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| #include <functional>
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| 
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| #include "Common/Align.h"
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| #include "Common/IOFile.h"
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| #include "Common/Image.h"
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| #include "Common/Logging/Log.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| namespace
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| {
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| // From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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| //
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| // This header defines constants and structures that are useful when parsing
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| // DDS files.  DDS files were originally designed to use several structures
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| // and constants that are native to DirectDraw and are defined in ddraw.h,
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| // such as DDSURFACEDESC2 and DDSCAPS2.  This file defines similar
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| // (compatible) constants and structures so that one can use DDS files
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| // without needing to include ddraw.h.
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| //
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| // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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| // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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| // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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| // PARTICULAR PURPOSE.
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| //
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| // Copyright (c) Microsoft Corporation. All rights reserved.
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| //
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| // http://go.microsoft.com/fwlink/?LinkId=248926
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| 
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| #pragma pack(push, 1)
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| 
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| const uint32_t DDS_MAGIC = 0x20534444;  // "DDS "
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| 
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| struct DDS_PIXELFORMAT
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| {
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|   uint32_t dwSize;
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|   uint32_t dwFlags;
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|   uint32_t dwFourCC;
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|   uint32_t dwRGBBitCount;
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|   uint32_t dwRBitMask;
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|   uint32_t dwGBitMask;
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|   uint32_t dwBBitMask;
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|   uint32_t dwABitMask;
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| };
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| 
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| #define DDS_FOURCC 0x00000004      // DDPF_FOURCC
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| #define DDS_RGB 0x00000040         // DDPF_RGB
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| #define DDS_RGBA 0x00000041        // DDPF_RGB | DDPF_ALPHAPIXELS
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| #define DDS_LUMINANCE 0x00020000   // DDPF_LUMINANCE
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| #define DDS_LUMINANCEA 0x00020001  // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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| #define DDS_ALPHA 0x00000002       // DDPF_ALPHA
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| #define DDS_PAL8 0x00000020        // DDPF_PALETTEINDEXED8
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| #define DDS_PAL8A 0x00000021       // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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| #define DDS_BUMPDUDV 0x00080000    // DDPF_BUMPDUDV
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| 
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| #define DDS_CUBEMAP_POSITIVEX 0x00000600  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
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| #define DDS_CUBEMAP_NEGATIVEX 0x00000a00  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
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| #define DDS_CUBEMAP_POSITIVEY 0x00001200  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
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| #define DDS_CUBEMAP_NEGATIVEY 0x00002200  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
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| #define DDS_CUBEMAP_POSITIVEZ 0x00004200  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
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| #define DDS_CUBEMAP_NEGATIVEZ 0x00008200  // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
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| 
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| #define DDS_CUBEMAP_ALLFACES                                                                       \
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|   (DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \
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|    DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ)
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| 
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| #define DDS_CUBEMAP 0x00000200  // DDSCAPS2_CUBEMAP
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| 
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| #ifndef MAKEFOURCC
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| #define MAKEFOURCC(ch0, ch1, ch2, ch3)                                                             \
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|   ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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|    ((uint32_t)(uint8_t)(ch3) << 24))
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| #endif /* defined(MAKEFOURCC) */
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| 
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| #define DDS_HEADER_FLAGS_TEXTURE                                                                   \
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|   0x00001007  // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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| #define DDS_HEADER_FLAGS_MIPMAP 0x00020000      // DDSD_MIPMAPCOUNT
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| #define DDS_HEADER_FLAGS_VOLUME 0x00800000      // DDSD_DEPTH
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| #define DDS_HEADER_FLAGS_PITCH 0x00000008       // DDSD_PITCH
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| #define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000  // DDSD_LINEARSIZE
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| 
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| // Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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| enum DDS_RESOURCE_DIMENSION
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| {
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|   DDS_DIMENSION_TEXTURE1D = 2,
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|   DDS_DIMENSION_TEXTURE2D = 3,
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|   DDS_DIMENSION_TEXTURE3D = 4,
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| };
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| 
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| struct DDS_HEADER
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| {
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|   uint32_t dwSize;
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|   uint32_t dwFlags;
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|   uint32_t dwHeight;
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|   uint32_t dwWidth;
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|   uint32_t dwPitchOrLinearSize;
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|   uint32_t dwDepth;  // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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|   uint32_t dwMipMapCount;
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|   uint32_t dwReserved1[11];
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|   DDS_PIXELFORMAT ddspf;
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|   uint32_t dwCaps;
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|   uint32_t dwCaps2;
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|   uint32_t dwCaps3;
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|   uint32_t dwCaps4;
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|   uint32_t dwReserved2;
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| };
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| 
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| struct DDS_HEADER_DXT10
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| {
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|   uint32_t dxgiFormat;
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|   uint32_t resourceDimension;
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|   uint32_t miscFlag;  // see DDS_RESOURCE_MISC_FLAG
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|   uint32_t arraySize;
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|   uint32_t miscFlags2;  // see DDS_MISC_FLAGS2
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| };
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| 
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| #pragma pack(pop)
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| 
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| static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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| static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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| 
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| constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
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|     sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
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| constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
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|     sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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| constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
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|     sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
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| constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
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|     sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
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| constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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|     sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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| 
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| // End of Microsoft code from DDS.h.
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| 
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| static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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| {
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|   return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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|                   pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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|          std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
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|                   pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
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| }
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| 
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| struct DDSLoadInfo
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| {
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|   u32 block_size = 1;
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|   u32 bytes_per_block = 4;
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|   u32 width = 0;
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|   u32 height = 0;
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|   u32 mip_count = 0;
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|   u32 array_size = 0;
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|   AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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|   size_t first_mip_offset = 0;
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|   size_t first_mip_size = 0;
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|   u32 first_mip_row_length = 0;
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| 
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|   std::function<void(VideoCommon::CustomTextureData::ArraySlice::Level*)> conversion_function;
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| };
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| 
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| static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
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| {
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|   return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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| }
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| 
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| static u32 CalculateMipCount(u32 width, u32 height)
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| {
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|   u32 mip_width = width;
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|   u32 mip_height = height;
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|   u32 mip_count = 1;
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|   while (mip_width > 1 || mip_height > 1)
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|   {
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|     mip_width = std::max(mip_width / 2, 1u);
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|     mip_height = std::max(mip_height / 2, 1u);
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|     mip_count++;
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|   }
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| 
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|   return mip_count;
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| }
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| 
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| static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::ArraySlice::Level* level)
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| {
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|   u8* data_ptr = level->data.data();
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|   for (u32 row = 0; row < level->height; row++)
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|   {
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|     for (u32 x = 0; x < level->row_length; x++)
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|     {
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|       // Set alpha channel to full intensity.
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|       data_ptr[3] = 0xFF;
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|       data_ptr += sizeof(u32);
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|     }
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|   }
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| }
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| 
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| static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::ArraySlice::Level* level)
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| {
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|   u8* data_ptr = level->data.data();
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|   for (u32 row = 0; row < level->height; row++)
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|   {
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|     for (u32 x = 0; x < level->row_length; x++)
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|     {
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|       // Byte swap ABGR -> RGBA
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|       u32 val;
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|       std::memcpy(&val, data_ptr, sizeof(val));
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|       val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
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|       std::memcpy(data_ptr, &val, sizeof(u32));
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|       data_ptr += sizeof(u32);
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|     }
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|   }
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| }
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| 
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| static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::ArraySlice::Level* level)
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| {
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|   u8* data_ptr = level->data.data();
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|   for (u32 row = 0; row < level->height; row++)
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|   {
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|     for (u32 x = 0; x < level->row_length; x++)
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|     {
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|       // Byte swap XBGR -> RGBX, and set alpha to full intensity.
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|       u32 val;
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|       std::memcpy(&val, data_ptr, sizeof(val));
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|       val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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|       std::memcpy(data_ptr, &val, sizeof(u32));
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|       data_ptr += sizeof(u32);
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|     }
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|   }
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| }
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| 
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| static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::ArraySlice::Level* level)
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| {
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|   Common::UniqueBuffer<u8> new_data(level->row_length * level->height * sizeof(u32));
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| 
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|   const u8* rgb_data_ptr = level->data.data();
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|   u8* data_ptr = new_data.data();
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| 
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|   for (u32 row = 0; row < level->height; row++)
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|   {
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|     for (u32 x = 0; x < level->row_length; x++)
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|     {
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|       // This is BGR in memory.
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|       u32 val;
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|       std::memcpy(&val, rgb_data_ptr, sizeof(val));
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|       val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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|       std::memcpy(data_ptr, &val, sizeof(u32));
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|       data_ptr += sizeof(u32);
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|       rgb_data_ptr += 3;
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|     }
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|   }
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| 
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|   level->data = std::move(new_data);
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| }
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| 
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| static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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| {
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|   // Exit as early as possible for non-DDS textures, since all extensions are currently
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|   // passed through this function.
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|   u32 magic;
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|   if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
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|     return false;
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| 
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|   DDS_HEADER header;
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|   size_t header_size = sizeof(header);
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|   if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
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|     return false;
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| 
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|   // Required fields.
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|   if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
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|     return false;
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| 
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|   // Image should be 2D.
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|   if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
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|     return false;
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| 
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|   // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
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|   info->width = header.dwWidth;
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|   info->height = header.dwHeight;
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|   if (info->width == 0 || info->height == 0)
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|     return false;
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| 
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|   // Check for mip levels.
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|   if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
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|   {
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|     info->mip_count = header.dwMipMapCount;
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|     if (header.dwMipMapCount != 0)
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|       info->mip_count = header.dwMipMapCount;
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|     else
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|       info->mip_count = CalculateMipCount(info->width, info->height);
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|   }
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|   else
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|   {
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|     info->mip_count = 1;
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|   }
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| 
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|   // Handle fourcc formats vs uncompressed formats.
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|   bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
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|   bool needs_s3tc = false;
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|   if (has_fourcc)
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|   {
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|     // Handle DX10 extension header.
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|     u32 dxt10_format = 0;
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|     if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
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|     {
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|       DDS_HEADER_DXT10 dxt10_header;
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|       if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
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|         return false;
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| 
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|       info->array_size = dxt10_header.arraySize;
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|       header_size += sizeof(dxt10_header);
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|       dxt10_format = dxt10_header.dxgiFormat;
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|     }
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|     else
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|     {
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|       if (header.dwCaps2 & DDS_CUBEMAP)
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|       {
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|         if ((header.dwCaps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES)
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|         {
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|           return false;
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|         }
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| 
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|         info->array_size = 6;
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|       }
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|       else
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|       {
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|         info->array_size = 1;
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|       }
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|     }
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| 
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|     // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
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|     // In the future, this could be extended, but these isn't much benefit in doing so currently.
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|     if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
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|     {
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|       info->format = AbstractTextureFormat::DXT1;
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|       info->block_size = 4;
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|       info->bytes_per_block = 8;
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|       needs_s3tc = true;
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|     }
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|     else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
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|     {
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|       info->format = AbstractTextureFormat::DXT3;
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|       info->block_size = 4;
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|       info->bytes_per_block = 16;
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|       needs_s3tc = true;
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|     }
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|     else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
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|     {
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|       info->format = AbstractTextureFormat::DXT5;
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|       info->block_size = 4;
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|       info->bytes_per_block = 16;
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|       needs_s3tc = true;
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|     }
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|     else if (dxt10_format == 98)
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|     {
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|       info->format = AbstractTextureFormat::BPTC;
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|       info->block_size = 4;
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|       info->bytes_per_block = 16;
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|       if (!g_backend_info.bSupportsBPTCTextures)
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|         return false;
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|     }
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|     else
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|     {
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|       // Leave all remaining formats to SOIL.
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|       return false;
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|     }
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|   }
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|   else
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|   {
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|     if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
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|     {
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|       info->conversion_function = ConvertTexture_A8R8G8B8;
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|     }
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|     else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
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|     {
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|       info->conversion_function = ConvertTexture_X8R8G8B8;
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|     }
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|     else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
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|     {
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|       info->conversion_function = ConvertTexture_X8B8G8R8;
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|     }
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|     else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
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|     {
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|       info->conversion_function = ConvertTexture_R8G8B8;
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|     }
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|     else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
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|     {
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|       // This format is already in RGBA order, so no conversion necessary.
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|     }
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|     else
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|     {
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|       return false;
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|     }
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| 
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|     if (header.dwCaps2 & DDS_CUBEMAP)
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|     {
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|       if ((header.dwCaps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES)
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|       {
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|         return false;
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|       }
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| 
 | |
|       info->array_size = 6;
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|     }
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|     else
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|     {
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|       info->array_size = 1;
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|     }
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| 
 | |
|     // All these formats are RGBA, just with byte swapping.
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|     info->format = AbstractTextureFormat::RGBA8;
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|     info->block_size = 1;
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|     info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
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|   }
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| 
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|   // We also need to ensure the backend supports these formats natively before loading them,
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|   // otherwise, fallback to SOIL, which will decompress them to RGBA.
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|   if (needs_s3tc && !g_backend_info.bSupportsST3CTextures)
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|     return false;
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| 
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|   // Mip levels smaller than the block size are padded to multiples of the block size.
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|   u32 blocks_wide = GetBlockCount(info->width, info->block_size);
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|   u32 blocks_high = GetBlockCount(info->height, info->block_size);
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| 
 | |
|   // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
 | |
|   // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
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|   // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
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|   if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
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|   {
 | |
|     // Convert pitch (in bytes) to texels/row length.
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|     if (header.dwPitchOrLinearSize < info->bytes_per_block)
 | |
|     {
 | |
|       // Likely a corrupted or invalid file.
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     info->first_mip_row_length =
 | |
|         std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
 | |
|     info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) *
 | |
|                            info->block_size * blocks_high;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     // Assume no padding between rows of blocks.
 | |
|     info->first_mip_row_length = blocks_wide * info->block_size;
 | |
|     info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high;
 | |
|   }
 | |
| 
 | |
|   // Check for truncated or corrupted files.
 | |
|   info->first_mip_offset = sizeof(magic) + header_size;
 | |
|   if (info->first_mip_offset >= file.GetSize())
 | |
|     return false;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| static bool ReadMipLevel(VideoCommon::CustomTextureData::ArraySlice::Level* level,
 | |
|                          File::IOFile& file, const std::string& filename, u32 mip_level,
 | |
|                          const DDSLoadInfo& info, u32 width, u32 height, u32 row_length,
 | |
|                          size_t size)
 | |
| {
 | |
|   // D3D11 cannot handle block compressed textures where the first mip level is
 | |
|   // not a multiple of the block size.
 | |
|   if (mip_level == 0 && info.block_size > 1 &&
 | |
|       ((width % info.block_size) != 0 || (height % info.block_size) != 0))
 | |
|   {
 | |
|     ERROR_LOG_FMT(VIDEO,
 | |
|                   "Invalid dimensions for DDS texture {}. For compressed textures of this format, "
 | |
|                   "the width/height of the first mip level must be a multiple of {}.",
 | |
|                   filename, info.block_size);
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // Copy to the final storage location.
 | |
|   level->width = width;
 | |
|   level->height = height;
 | |
|   level->format = info.format;
 | |
|   level->row_length = row_length;
 | |
|   level->data.reset(size);
 | |
|   if (!file.ReadBytes(level->data.data(), level->data.size()))
 | |
|     return false;
 | |
| 
 | |
|   // Apply conversion function for uncompressed textures.
 | |
|   if (info.conversion_function)
 | |
|     info.conversion_function(level);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| }  // namespace
 | |
| 
 | |
| namespace VideoCommon
 | |
| {
 | |
| bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
 | |
| {
 | |
|   File::IOFile file;
 | |
|   file.Open(filename, "rb");
 | |
|   if (!file.IsOpen())
 | |
|     return false;
 | |
| 
 | |
|   DDSLoadInfo info;
 | |
|   if (!ParseDDSHeader(file, &info))
 | |
|     return false;
 | |
| 
 | |
|   if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin))
 | |
|     return false;
 | |
| 
 | |
|   for (u32 arr_i = 0; arr_i < info.array_size; arr_i++)
 | |
|   {
 | |
|     auto& slice = texture->m_slices.emplace_back();
 | |
|     // Read first mip level, as it may have a custom pitch.
 | |
|     CustomTextureData::ArraySlice::Level first_level;
 | |
|     if (!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
 | |
|                       info.first_mip_row_length, info.first_mip_size))
 | |
|     {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     slice.m_levels.push_back(std::move(first_level));
 | |
| 
 | |
|     // Read in any remaining mip levels in the file.
 | |
|     // If the .dds file does not contain a full mip chain, we'll fall back to the old path.
 | |
|     u32 mip_width = info.width;
 | |
|     u32 mip_height = info.height;
 | |
|     for (u32 i = 1; i < info.mip_count; i++)
 | |
|     {
 | |
|       mip_width = std::max(mip_width / 2, 1u);
 | |
|       mip_height = std::max(mip_height / 2, 1u);
 | |
| 
 | |
|       // Pitch can't be specified with each mip level, so we have to calculate it ourselves.
 | |
|       u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
 | |
|       u32 blocks_high = GetBlockCount(mip_height, info.block_size);
 | |
|       u32 mip_row_length = blocks_wide * info.block_size;
 | |
|       size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
 | |
|       CustomTextureData::ArraySlice::Level level;
 | |
|       if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
 | |
|                         mip_size))
 | |
|         break;
 | |
| 
 | |
|       slice.m_levels.push_back(std::move(level));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool LoadDDSTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename,
 | |
|                     u32 mip_level)
 | |
| {
 | |
|   // Only loading a single mip level.
 | |
|   File::IOFile file;
 | |
|   file.Open(filename, "rb");
 | |
|   if (!file.IsOpen())
 | |
|     return false;
 | |
| 
 | |
|   DDSLoadInfo info;
 | |
|   if (!ParseDDSHeader(file, &info))
 | |
|     return false;
 | |
| 
 | |
|   return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
 | |
|                       info.first_mip_row_length, info.first_mip_size);
 | |
| }
 | |
| 
 | |
| bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, const std::string& filename)
 | |
| {
 | |
|   if (!level) [[unlikely]]
 | |
|     return false;
 | |
| 
 | |
|   File::IOFile file;
 | |
|   file.Open(filename, "rb");
 | |
|   Common::UniqueBuffer<u8> buffer(file.GetSize());
 | |
|   file.ReadBytes(buffer.data(), file.GetSize());
 | |
| 
 | |
|   return LoadPNGTexture(level, buffer);
 | |
| }
 | |
| 
 | |
| bool LoadPNGTexture(CustomTextureData::ArraySlice::Level* level, std::span<const u8> buffer)
 | |
| {
 | |
|   if (!level) [[unlikely]]
 | |
|     return false;
 | |
| 
 | |
|   if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
 | |
|     return false;
 | |
| 
 | |
|   if (level->data.empty())
 | |
|     return false;
 | |
| 
 | |
|   // Loaded PNG images are converted to RGBA.
 | |
|   level->format = AbstractTextureFormat::RGBA8;
 | |
|   level->row_length = level->width;
 | |
|   return true;
 | |
| }
 | |
| }  // namespace VideoCommon
 |