mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-10-24 17:09:06 +00:00
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
|---|---|---|
| .. | ||
| aldlist.cpp | ||
| aldlist.h | ||
| AOSoundStream.cpp | ||
| AOSoundStream.h | ||
| AudioCommon.cpp | ||
| AudioCommon.h | ||
| AudioCommonConfig.cpp | ||
| AudioCommonConfig.h | ||
| DSoundStream.cpp | ||
| DSoundStream.h | ||
| Mixer.cpp | ||
| Mixer.h | ||
| NullSoundStream.h | ||
| OpenALStream.cpp | ||
| OpenALStream.h | ||
| SConscript | ||
| SoundStream.h | ||
| WaveFile.cpp | ||
| WaveFile.h | ||