.. |
Boot
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
Debugger
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compile fix
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2009-02-07 19:17:20 +00:00 |
HLE
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more f-zero work - no success :( Still fp errors.
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2009-01-21 12:41:01 +00:00 |
HW
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
IPC_HLE
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
PowerPC
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
ActionReplay.cpp
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ActionReplay: Made the BadCount message appear only in the debug builds
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2009-02-08 10:10:47 +00:00 |
ActionReplay.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
ARDecrypt.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
ARDecrypt.h
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
ConfigManager.cpp
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Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
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2009-02-23 09:34:28 +00:00 |
ConfigManager.h
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reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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2009-02-02 22:29:33 +00:00 |
Console.cpp
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More code reorganization.
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2008-12-20 12:10:59 +00:00 |
Console.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Core.cpp
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
Core.h
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
CoreParameter.cpp
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don't reject wii backups
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2009-02-22 23:36:00 +00:00 |
CoreParameter.h
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Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
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2009-02-23 09:34:28 +00:00 |
CoreRerecording.cpp
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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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2009-02-23 06:15:48 +00:00 |
CoreTiming.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
CoreTiming.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Host.h
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
LogManager.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
LogManager.h
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small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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2008-12-13 16:58:06 +00:00 |
MemTools.cpp
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Move #include <window.h> from all files that include it and common.h to common.h
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2009-01-13 04:23:26 +00:00 |
MemTools.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PatchEngine.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
PatchEngine.h
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Workaround for StringFromFormat-under-linux problem, random cleanup.
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2008-12-10 22:36:26 +00:00 |
PluginManager.cpp
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Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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2009-02-22 22:49:42 +00:00 |
PluginManager.h
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Wiimote: Configure gamepad in Wiimote plugin
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2009-02-09 13:10:29 +00:00 |
SConscript
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added support to load WAD files of the WII
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2009-02-22 00:40:52 +00:00 |
State.cpp
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PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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2009-02-09 23:12:15 +00:00 |
State.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Tracer.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
Tracer.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VolumeHandler.cpp
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |
VolumeHandler.h
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Fix of issue 408, the game still can't boot.
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2009-02-22 13:59:06 +00:00 |