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	Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			89 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| //
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| // Licensetype: GNU General Public License (GPL)
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| //
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| //
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| //
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| 
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| 
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| 
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| 
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| // Includes
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| // -------------
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| #include <iostream>
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| #include <fstream>
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| #include <sstream>
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| 
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| #ifndef _WIN32
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| #include <stdlib.h>
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| #endif
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| 
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| #include "Debugger.h"
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| #include "PBView.h"
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| #include "IniFile.h"
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| #include "FileUtil.h"
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| #include "StringUtil.h"
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| #include "FileSearch.h"
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| //#include "../Logging/File.h" // Write to file
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| 
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| 
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| 
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| // Make the wxTextCtrls scroll with each other
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| void DSPDebuggerHLE::DoScrollBlocks()
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| {
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| 	// ShowPosition = in letters
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| 	// GetScrollPos = number of lines from the top
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| 	// GetLineLength = letters in one line
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| 	// SetScrollPos = only set the scrollbar, doesn't update the text,
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| 		// Update() or Refresh() doesn't help
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| 
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| 	double pos = m_bl95->GetScrollPos(wxVERTICAL)*(m_bl95->GetLineLength(0)+12.95); // annoying :(
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| 	m_bl0->ShowPosition((int)pos);
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| 
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| 	/*
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| 	if(GetAsyncKeyState(VK_NUMPAD1))
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| 		A -= 0.1;
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| 	else if(GetAsyncKeyState(VK_NUMPAD2))
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| 		A += 0.11;
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| 
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| 	DEBUG_LOG(CONSOLE, "GetScrollPos:%i GetScrollRange:%i GetPosition:%i GetLastPosition:%i GetMaxWidth:%i \
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| 			GetLineLength:%i XYToPosition:%i\n \
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| 			GetScrollPos * GetLineLength + GetScrollRange:%i A:%f\n",
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| 		m_bl95->GetScrollPos(wxVERTICAL), m_bl95->GetScrollRange(wxVERTICAL),
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| 		m_bl95->GetPosition().y, m_bl95->GetLastPosition(), m_bl95->GetMaxWidth(),
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| 		m_bl95->GetLineLength(0), m_bl95->XYToPosition(0,25),
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| 		pos, A
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| 		);
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| 
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| 	for (int i = 0; i < 127; ++i)
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| 	{
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| 		m_bl0->AppendText(wxString::Format("%02i|68 : 01a70144\n", i));
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| 		m_bl95->AppendText(wxString::Format("%i Mouse\n", i));
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| 	}*/
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| }
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| 
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| void DSPDebuggerHLE::ScrollBlocksMouse(wxMouseEvent& event)
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| {
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| 	DoScrollBlocks();
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| 	event.Skip(); // otherwise we remove the regular behavior, for example scrolling
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| }
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| 
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| void DSPDebuggerHLE::ScrollBlocksCursor(wxScrollWinEvent& event)
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| {
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| 	DoScrollBlocks();
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| 	event.Skip(); // otherwise we remove the regular behavior, for example scrolling
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| }
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| // ==============
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