dolphin/Source/Core/AudioCommon
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
..
AlsaSoundStream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AlsaSoundStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.h AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.vcxproj
AudioCommon.vcxproj.filters
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt
CubebStream.cpp Externals: update cubeb to kinetiknz/cubeb@c2bd582 2017-10-21 14:28:39 -07:00
CubebStream.h
CubebUtils.cpp
CubebUtils.h
DPL2Decoder.cpp
DPL2Decoder.h
Mixer.cpp Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Mixer.h Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
NullSoundStream.cpp Merge pull request #6130 from ligfx/emptynullsoundstream 2017-10-24 11:44:22 +02:00
NullSoundStream.h Merge pull request #6130 from ligfx/emptynullsoundstream 2017-10-24 11:44:22 +02:00
OpenALStream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
OpenALStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp
PulseAudioStream.h
SoundStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
WaveFile.cpp
WaveFile.h Remove NonCopyable 2017-08-22 16:40:34 +02:00
XAudio2_7Stream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2_7Stream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2Stream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2Stream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00