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	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			825 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			825 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "D3DBase.h"
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| 
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| #include "Config.h"
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| #include "Common.h"
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| #include "Profiler.h"
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| #include "BPStructs.h"
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| #include "OpcodeDecoding.h"
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| #include "TextureCache.h"
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| #include "TextureDecoder.h"
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| #include "VertexManager.h"
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| #include "PixelShader.h"
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| #include "Utils.h"
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| 
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| #include "main.h" //for the plugin interface
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| 
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| bool textureChanged[8];
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| 
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| const bool renderFog = false;
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| 
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| // State translation lookup tables
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| const D3DBLEND d3dSrcFactors[8] =
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| {
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| 	D3DBLEND_ZERO,
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| 	D3DBLEND_ONE,
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| 	D3DBLEND_DESTCOLOR,
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| 	D3DBLEND_INVDESTCOLOR,
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| 	D3DBLEND_SRCALPHA,
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| 	D3DBLEND_INVSRCALPHA, 
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| 	D3DBLEND_DESTALPHA,
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| 	D3DBLEND_INVDESTALPHA
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| };
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| 
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| const D3DBLEND d3dDestFactors[8] =
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| {
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| 	D3DBLEND_ZERO,
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| 	D3DBLEND_ONE,
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| 	D3DBLEND_SRCCOLOR,
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| 	D3DBLEND_INVSRCCOLOR,
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| 	D3DBLEND_SRCALPHA,
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| 	D3DBLEND_INVSRCALPHA, 
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| 	D3DBLEND_DESTALPHA,
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| 	D3DBLEND_INVDESTALPHA
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| };
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| 
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| const D3DCULL d3dCullModes[4] = 
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| {
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| 	D3DCULL_NONE,
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| 	D3DCULL_CCW,
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| 	D3DCULL_CW,
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| 	D3DCULL_CCW
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| };
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| 
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| const D3DCMPFUNC d3dCmpFuncs[8] = 
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| {
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| 	D3DCMP_NEVER,
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| 	D3DCMP_LESS,
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| 	D3DCMP_EQUAL,
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| 	D3DCMP_LESSEQUAL,
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| 	D3DCMP_GREATER,
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| 	D3DCMP_NOTEQUAL,
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| 	D3DCMP_GREATEREQUAL,
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| 	D3DCMP_ALWAYS
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| };
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| 
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| const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = 
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| {
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| 	D3DTEXF_NONE,
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| 	D3DTEXF_POINT,
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| 	D3DTEXF_ANISOTROPIC,
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| 	D3DTEXF_LINEAR, //reserved
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| };
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| 
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| const D3DTEXTUREADDRESS d3dClamps[4] =
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| {
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| 	D3DTADDRESS_CLAMP,
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| 	D3DTADDRESS_WRAP,
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| 	D3DTADDRESS_MIRROR,
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| 	D3DTADDRESS_WRAP //reserved
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| };
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| 
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| void BPInit()
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| {
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| 	memset(&bpmem, 0, sizeof(bpmem));
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| 	bpmem.bpMask = 0xFFFFFF;
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| }
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| 
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| using namespace D3D;
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| // __________________________________________________________________________________________________
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| // BPWritten
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| //
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| void BPWritten(int addr, int changes, int newval)
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| {
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|     switch(addr)
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| 	{
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| 	case BPMEM_GENMODE:
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| 		if (changes)
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| 		{
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			
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| 			// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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| 			Renderer::SetRenderState( D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode] );
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| 
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| 			if (bpmem.genMode.cullmode == 3)
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| 			{
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| 				// dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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| 				Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, 0 );
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| 			}
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| 			else
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| 			{
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| 				DWORD write = 0;
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| 				if (bpmem.blendmode.alphaupdate) 
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| 					write = D3DCOLORWRITEENABLE_ALPHA;
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| 				if (bpmem.blendmode.colorupdate) 
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| 					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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| 				
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| 				// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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| 				Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, write );
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| 			}
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| 		}
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| 		break;
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|     case BPMEM_IND_MTX+0:
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|     case BPMEM_IND_MTX+1:
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|     case BPMEM_IND_MTX+2:
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|     case BPMEM_IND_MTX+3:
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|     case BPMEM_IND_MTX+4:
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|     case BPMEM_IND_MTX+5:
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|     case BPMEM_IND_MTX+6:
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|     case BPMEM_IND_MTX+7:
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|     case BPMEM_IND_MTX+8:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             // PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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|         }
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|         break;
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|     case BPMEM_RAS1_SS0:
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|     case BPMEM_RAS1_SS1:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|             // PixelShaderMngr::SetIndTexScaleChanged();
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|         }
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|         break;
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| 
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| 	case BPMEM_ZMODE:
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| 		if (changes)
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| 		{
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			if (bpmem.zmode.testenable)
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| 			{
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| 				// dev->SetRenderState(D3DRS_ZENABLE, TRUE);
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| 				// dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
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| 				// dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
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| 
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| 				Renderer::SetRenderState( D3DRS_ZENABLE, TRUE );
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| 				Renderer::SetRenderState( D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable );
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| 				Renderer::SetRenderState( D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func] );
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| 			}
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| 			else
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| 			{
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| 				// if the test is disabled write is disabled too
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| 				// dev->SetRenderState(D3DRS_ZENABLE,		FALSE);
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| 				// dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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| 
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| 				Renderer::SetRenderState( D3DRS_ZENABLE, FALSE );
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| 				Renderer::SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
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| 			}			
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| 		}
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| 		break;
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| 
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| 	case BPMEM_ALPHACOMPARE:
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| 		if (changes)
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| 		{
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			float f[4] =
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| 			{
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| 				bpmem.alphaFunc.ref0/255.0f,
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| 				bpmem.alphaFunc.ref1/255.0f,
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| 				0,0
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| 			};
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| 			dev->SetPixelShaderConstantF(PS_CONST_ALPHAREF,f,1);
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| 
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| 			if (D3D::GetShaderVersion() == PSNONE)
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| 			{
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| 				// dev->SetRenderState(D3DRS_ALPHATESTENABLE, (Compare)bpmem.alphaFunc.comp0 != COMPARE_ALWAYS);
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| 				// dev->SetRenderState(D3DRS_ALPHAREF, bpmem.alphaFunc.ref0*4);
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| 				// dev->SetRenderState(D3DRS_ALPHAFUNC, d3dCmpFuncs[bpmem.alphaFunc.comp0]);
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| 
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| 				Renderer::SetRenderState( D3DRS_ALPHATESTENABLE, (Compare)bpmem.alphaFunc.comp0 != COMPARE_ALWAYS );
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| 				Renderer::SetRenderState( D3DRS_ALPHAREF, bpmem.alphaFunc.ref0 * 4 );
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| 				Renderer::SetRenderState( D3DRS_ALPHAFUNC, d3dCmpFuncs[bpmem.alphaFunc.comp0] );
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| 			}
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| 			// Normally, use texkill in pixel shader to emulate alpha test
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| 		}
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| 		break;
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| 		
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| 	case BPMEM_CONSTANTALPHA:
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| 		if (changes)
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| 		{
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			float f[4] = {
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| 				bpmem.dstalpha.alpha/255.0f,0,0,0
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| 			};
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| 			dev->SetPixelShaderConstantF(PS_CONST_CONSTALPHA,f,1);
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| 		}
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| 		break;
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| 
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| 	case BPMEM_LINEPTWIDTH:
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| 		{
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| 			// We can't change line width in D3D unless we use ID3DXLine
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| 			//bpmem.lineptwidth.linesize);
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| 			float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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| 
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| 			Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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| 		}
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| 		break;
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| 	
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| 	case 0x43:
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|         if (changes) {
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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|         }
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|         break;
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| 	
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| 	case BPMEM_BLENDMODE:	
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| 		if (changes & 0xFFFF)
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| 		{
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			if (changes & 1)
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| 			{
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| 				// dev->SetRenderState(D3DRS_ALPHABLENDENABLE,bpmem.blendmode.blendenable);
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| 				Renderer::SetRenderState( D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable );
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| 			}
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| 			if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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| 			if (changes & 4) {
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| 				// Dithering is pointless. Will make things uglier and will be different from GC.
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| 				// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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| 			}
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| 			D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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| 			D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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| 
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| 			if (changes & 0x700)
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| 			{
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| 				// dev->SetRenderState(D3DRS_SRCBLEND, src);
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| 				Renderer::SetRenderState( D3DRS_SRCBLEND, src );
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| 			}
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| 			if (changes & 0xE0) {
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| 				if (!bpmem.blendmode.subtract)
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| 				{
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| 					// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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| 					Renderer::SetRenderState( D3DRS_DESTBLEND, dst );
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| 				}
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| 				else
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| 				{
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| 					// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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| 					Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
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| 				}
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| 			}
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| 			if (changes & 0x800) {
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| 				if (bpmem.blendmode.subtract)
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| 				{
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| 					// dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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| 					// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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| 					Renderer::SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE );
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| 					Renderer::SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
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| 				}
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| 				else
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| 				{
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| 					// dev->SetRenderState(D3DRS_SRCBLEND, src);
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| 					// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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| 					
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| 					Renderer::SetRenderState( D3DRS_SRCBLEND, src );
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| 					Renderer::SetRenderState( D3DRS_DESTBLEND, dst );
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| 				}
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| 				
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| 				// dev->SetRenderState(D3DRS_BLENDOP,bpmem.blendmode.subtract?D3DBLENDOP_SUBTRACT:D3DBLENDOP_ADD);
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| 				Renderer::SetRenderState( D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD );
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| 			}
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| 			//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
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| 			//	MessageBox(0,"LOGIC",0,0);
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| 
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| 			if (changes & 0x18) 
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| 			{
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| 				// Color Mask
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| 				DWORD write = 0;
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| 				if (bpmem.blendmode.alphaupdate) 
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| 					write = D3DCOLORWRITEENABLE_ALPHA;
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| 				if (bpmem.blendmode.colorupdate) 
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| 					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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| 				
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| 				// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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| 				Renderer::SetRenderState( D3DRS_COLORWRITEENABLE, write );
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| 			}
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| 		}
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| 		break;
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| 
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| 	case BPMEM_FOGRANGE:
 | |
| 		if(changes) {
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| 			// TODO(XK): Fog range format
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| 			//Renderer::SetRenderState(D3DRS_FOGSTART, ...
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| 			//Renderer::SetRenderState(D3DRS_FOGEND, ...
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| 		}
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| 		break;
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| 
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| 	case BPMEM_FOGPARAM0:
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| 		{
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| 			// u32 fogATemp = bpmem.fog.a<<12;
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| 			// float fogA = *(float*)(&fogATemp);
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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| 		}
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| 		break;
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| 
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| 	case BPMEM_FOGBEXPONENT: 
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| 	case BPMEM_FOGBMAGNITUDE:
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| 		{
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|             VertexManager::Flush();
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|             ((u32*)&bpmem)[addr] = newval;
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| 		}
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| 		break;
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| 
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| 	case BPMEM_FOGPARAM3:
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| 		//fog settings
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| 		if(changes) {
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| 			static bool bFog = false;
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| 			VertexManager::Flush();
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| 			((u32*)&bpmem)[addr] = newval;
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| 			
 | |
| 			if(!renderFog)
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| 				break;
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| 
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| 			/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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| 			// float fogC = *(float*)(&fogCTemp);
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| 
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| 			
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| 			//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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| 			switch(bpmem.fog.c_proj_fsel.fsel)
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| 			{
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| 			case 0: // Off
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| 				if(bFog) {
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| 					Renderer::SetRenderState(D3DRS_FOGENABLE, false);
 | |
| 					bFog = false;
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| 				}	
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| 				break;
 | |
| 			case 2: // Linear
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| 				Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
 | |
| 				break;
 | |
| 			case 4: // exp
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| 				Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP);
 | |
| 				break;
 | |
| 			case 5: // exp2
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| 				Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP2);
 | |
| 				break;
 | |
| 			case 6: // Backward exp
 | |
| 			case 7: // Backward exp2
 | |
| 				PanicAlert("Backward Exponential Fog Detected");
 | |
| 				// TODO: Figure out how to do these in any rendering API
 | |
| 				//TEV_FSEL_BX, TEV_FSEL_BX2?
 | |
| 			default:
 | |
| 				PanicAlert("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if(bpmem.fog.c_proj_fsel.fsel > 0 && !bFog) {
 | |
| 				Renderer::SetRenderState(D3DRS_FOGENABLE, true);
 | |
| 				bFog = true;
 | |
| 			}
 | |
| 
 | |
| 		}
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| 		break;
 | |
| 
 | |
| 	case BPMEM_FOGCOLOR:
 | |
| 		 if(changes) {
 | |
| 			VertexManager::Flush();
 | |
| 			((u32*)&bpmem)[addr] = newval;
 | |
| 
 | |
| 			if(!renderFog)
 | |
| 				break;
 | |
| 
 | |
| 			// dev->SetRenderState(D3DRS_FOGCOLOR,bpmem.fog.color);
 | |
| 			int fogcolor[3] = { ((bpmem.fog.color>>16)&0xff), ((bpmem.fog.color>>8)&0xff), (bpmem.fog.color&0xff)};
 | |
| 			//D3DCOLOR_RGBA(fogcolor[0], fogcolor[1], fogcolor[2], 0)
 | |
| 			Renderer::SetRenderState(D3DRS_FOGCOLOR, bpmem.fog.color);
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_TEXINVALIDATE:
 | |
| 		//TexCache_Invalidate();
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SCISSOROFFSET: //TODO: investigate
 | |
| 		{
 | |
| 			VertexManager::Flush();
 | |
| 			((u32*)&bpmem)[addr] = newval;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_SCISSORTL:
 | |
| 	case BPMEM_SCISSORBR:
 | |
| 		{
 | |
| 			VertexManager::Flush();
 | |
| 			((u32*)&bpmem)[addr] = newval;
 | |
| 			int xoff = bpmem.scissorOffset.x*2-342;
 | |
| 			int yoff = bpmem.scissorOffset.y*2-342;
 | |
| 			RECT rc;
 | |
| 			rc.left=bpmem.scissorTL.x + xoff - 342 -1;
 | |
| 			if (rc.left<0) rc.left=0;
 | |
| 			rc.top=bpmem.scissorTL.y + yoff - 342 -1;
 | |
| 			if (rc.top<0) rc.top=0;
 | |
| 			rc.right=bpmem.scissorBR.x + xoff - 342 +2;
 | |
| 			if (rc.right>640) rc.right=640;
 | |
|             rc.bottom=bpmem.scissorBR.y + yoff - 342 +2;
 | |
| 			if (rc.bottom>480) rc.bottom=480;
 | |
| 			char temp[256];
 | |
| 			sprintf(temp,"ScissorRect: %i %i %i %i",rc.left,rc.top,rc.right,rc.bottom);
 | |
| 			g_VideoInitialize.pLog(temp, FALSE);
 | |
| 			
 | |
| 			// dev->SetRenderState(D3DRS_SCISSORTESTENABLE,TRUE);
 | |
| 			Renderer::SetRenderState( D3DRS_SCISSORTESTENABLE, TRUE );
 | |
| 
 | |
| 			Renderer::SetScissorBox(rc);
 | |
| 		}
 | |
| 		break;
 | |
| 	case BPMEM_ZTEX1:
 | |
|         if (changes) {
 | |
|             VertexManager::Flush();
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
|             //PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
 | |
|             //PixelShaderMngr::SetZTextureBias(bpmem.ztex1.bias);
 | |
|         }
 | |
| 		break;
 | |
| 	case BPMEM_ZTEX2:
 | |
|         if (changes) {
 | |
|             VertexManager::Flush();
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
| #ifdef _DEBUG
 | |
|             const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
 | |
|             const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
 | |
|             DebugLog("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
 | |
| #endif
 | |
|         }
 | |
| 		break;
 | |
| 
 | |
|     case 0xf6: // ksel0
 | |
|     case 0xf7: // ksel1
 | |
|     case 0xf8: // ksel2
 | |
|     case 0xf9: // ksel3
 | |
|     case 0xfa: // ksel4
 | |
|     case 0xfb: // ksel5
 | |
|     case 0xfc: // ksel6
 | |
|     case 0xfd: // ksel7
 | |
|         if (changes)
 | |
|         {
 | |
|             VertexManager::Flush();
 | |
|             ((u32*)&bpmem)[addr] = newval;
 | |
|             // PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
| 	default:
 | |
| 		switch(addr & 0xF8)  //texture sampler filter
 | |
| 		{
 | |
| 		case 0x80: // TEX MODE 0
 | |
| 		case 0xA0: 
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				VertexManager::Flush();
 | |
| 				((u32*)&bpmem)[addr] = newval;
 | |
| 				FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
 | |
| 				int stage = (addr&3);//(addr>>4)&2;
 | |
| 				TexMode0 &tm0 = tex.texMode0[stage];
 | |
| 				
 | |
| 				D3DTEXTUREFILTERTYPE min, mag, mip;
 | |
| 				if (g_Config.bForceFiltering)
 | |
| 				{
 | |
| 					min = mag = mip = D3DTEXF_LINEAR;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | |
| 					mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | |
| 					mip = d3dMipFilters[tm0.min_filter&3];
 | |
| 				}
 | |
| 				if ((addr & 0xE0) == 0xA0)
 | |
| 					stage += 4;	
 | |
| 				
 | |
| 				if (g_Config.bForceMaxAniso)
 | |
| 				{
 | |
| 					mag = D3DTEXF_ANISOTROPIC;
 | |
| 					mip = D3DTEXF_ANISOTROPIC;
 | |
| 					min = D3DTEXF_ANISOTROPIC;
 | |
| 				}
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
 | |
| 				
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
 | |
| 				dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
 | |
| 				//wip
 | |
| 				//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
 | |
| 				//char temp[256];
 | |
| 				//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
 | |
| 				//g_VideoInitialize.pLog(temp);
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x84://TEX MODE 1
 | |
| 		case 0xA4:
 | |
| 			break;
 | |
| 		case 0x88://TEX IMAGE 0
 | |
| 		case 0xA8:
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
| 				VertexManager::Flush();
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x8C://TEX IMAGE 1
 | |
| 		case 0xAC:
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
| 				VertexManager::Flush();
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x90://TEX IMAGE 2
 | |
| 		case 0xB0:
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
| 				VertexManager::Flush();
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x94://TEX IMAGE 3
 | |
| 		case 0xB4:
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
| 				VertexManager::Flush();
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x98://TEX TLUT
 | |
| 		case 0xB8:
 | |
| 			if (changes)
 | |
| 			{
 | |
| 				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | |
| 				VertexManager::Flush();
 | |
| 			}
 | |
| 			break;
 | |
| 		case 0x9C://TEX UNKNOWN
 | |
| 		case 0xBC:
 | |
| 			break;
 | |
| 		default:
 | |
| 			switch(addr&0xF0) {
 | |
| 			case 0x30:
 | |
| 				{
 | |
| 					int tc = addr&0x1;
 | |
| 					int stage = (addr>>1)&0x7;
 | |
| 					TCoordInfo &tci = bpmem.texcoords[stage];
 | |
| 					//TCInfo &t = (tc?tci.s:tc.t);
 | |
| 					// cylindric wrapping here
 | |
| 					//dev->SetRenderState(D3DRS_WRAP0+stage, D3DWRAPCOORD_0);
 | |
| 				}
 | |
| 				break;
 | |
|             case 0xC0:
 | |
|             case 0xD0:
 | |
|                 if (changes)
 | |
|                 {
 | |
|                     VertexManager::Flush();
 | |
|                     ((u32*)&bpmem)[addr] = newval;
 | |
|                     // PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
 | |
|                 }
 | |
|                 break;
 | |
| 
 | |
| 			case 0xE0:
 | |
| 				if (addr<0xe8)
 | |
| 				{
 | |
| 					if (addr&1)
 | |
| 					{
 | |
| 						VertexManager::Flush();
 | |
| 						((u32*)&bpmem)[addr] = newval;
 | |
| 						static int lastRGBA[2][4] = {
 | |
| 							{0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE},
 | |
| 							{0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE, 0xEEEEEEEE}
 | |
| 						};
 | |
| 						//Terrible hack
 | |
| 						//The reason is that there are two sets of registers 
 | |
| 						//overloaded here...
 | |
| 						int num = (addr >> 1) & 0x3;
 | |
| 						int type = bpmem.tevregs[num].high.type;
 | |
| 						int colorbase = type ? PS_CONST_KCOLORS : PS_CONST_COLORS;
 | |
| 						int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
 | |
| 						int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
 | |
| 						int rgba = ((a<<24) | (r << 16) | (g << 8) | b) & 0xFCFCFCFC; //let's not detect minimal changes
 | |
| 						if (rgba != lastRGBA[type][num])
 | |
| 						{
 | |
| 							VertexManager::Flush();
 | |
| 							lastRGBA[type][num] = rgba;
 | |
| 							float temp[4] = {
 | |
| 								r/255.0f, g/255.0f, b/255.0f, a/255.0f
 | |
| 							};
 | |
| 							D3D::dev->SetPixelShaderConstantF(colorbase + num, temp, 1);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				break;
 | |
| 			case 0x20:
 | |
| 			case 0x80:
 | |
| 			case 0x90:
 | |
| 			case 0xA0:
 | |
| 			case 0xB0:
 | |
| 			default:
 | |
| 				if (changes)
 | |
| 				{
 | |
| 					VertexManager::Flush();
 | |
| 					((u32*)&bpmem)[addr] = newval;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 			break;
 | |
| 			
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // __________________________________________________________________________________________________
 | |
| // LoadBPReg
 | |
| //
 | |
| void LoadBPReg(u32 value0)
 | |
| {
 | |
|     DVSTARTPROFILE();
 | |
| 
 | |
| 	//handle the mask register
 | |
| 	int opcode = value0 >> 24;
 | |
| 	int oldval = ((u32*)&bpmem)[opcode];
 | |
| 	int newval = (((u32*)&bpmem)[opcode] & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
 | |
| 	int changes = (oldval ^ newval) & 0xFFFFFF;
 | |
| 	//reset the mask register
 | |
| 	if(opcode != 0xFE)
 | |
| 		bpmem.bpMask = 0xFFFFFF;
 | |
| 
 | |
| 	switch (opcode)
 | |
| 	{
 | |
| 	case 0x45: //GXSetDrawDone
 | |
| 		VertexManager::Flush();
 | |
| 		switch (value0 & 0xFF)
 | |
| 		{
 | |
| 		case 0x02:
 | |
| 			g_VideoInitialize.pSetPEFinish(); // may generate interrupt
 | |
| 			DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (value0 & 0xFFFF));
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			DebugLog("GXSetDrawDone ??? (value 0x%02X)", (value0 & 0xFFFF));
 | |
| 			break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PE_TOKEN_ID:
 | |
| 		g_VideoInitialize.pSetPEToken(static_cast<u16>(value0 & 0xFFFF), FALSE);
 | |
| 		DebugLog("SetPEToken 0x%04x", (value0 & 0xFFFF));
 | |
| 		break;
 | |
| 
 | |
| 	case BPMEM_PE_TOKEN_INT_ID:
 | |
| 		g_VideoInitialize.pSetPEToken(static_cast<u16>(value0 & 0xFFFF), TRUE);
 | |
| 		DebugLog("SetPEToken + INT 0x%04x", (value0 & 0xFFFF));
 | |
| 		break;
 | |
| 
 | |
|     case 0x67: // set gp metric?
 | |
|         break;
 | |
| 
 | |
| 	case 0x52:
 | |
| 		{
 | |
| 			VertexManager::Flush();
 | |
| 
 | |
| 			((u32*)&bpmem)[opcode] = newval;
 | |
| 			RECT rc = {
 | |
| 				(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
 | |
| 				(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
 | |
| 				(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
 | |
| 				(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
 | |
| 			};
 | |
| 
 | |
| 			UPE_Copy PE_copy;
 | |
| 			PE_copy.Hex = bpmem.triggerEFBCopy;
 | |
| 
 | |
| 			// clamp0
 | |
| 			// clamp1
 | |
| 			// target_pixel_format
 | |
| 			// gamma
 | |
| 			// scale_something
 | |
| 			// clear
 | |
| 			// frame_to_field
 | |
| 			// copy_to_xfb
 | |
| 
 | |
| 			// ???: start Mem to/from EFB transfer
 | |
| /*			bool bMip = false; // ignored
 | |
| 			if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
 | |
| 				bMip = true;*/
 | |
| 
 | |
| 			if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
 | |
| 			{
 | |
| 				// EFB to texture 
 | |
|                 // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
 | |
| 				TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				// EFB to XFB
 | |
| 				// MessageBox(0, "WASDF", 0, 0);
 | |
| 				Renderer::SwapBuffers();
 | |
| 				DebugLog("Renderer::SwapBuffers()");
 | |
| 				g_VideoInitialize.pCopiedToXFB();
 | |
| 			}
 | |
| 
 | |
| 			// clearing
 | |
| 			if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
 | |
| 			{
 | |
| 				// it seems that the GC is able to alpha blend on color-fill
 | |
| 				// we cant do that so if alpha is != 255 we skip it
 | |
| 
 | |
| 				// clear color
 | |
| 				u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
 | |
| 				if (bpmem.blendmode.colorupdate)
 | |
| 				{
 | |
| 					D3DRECT drc;
 | |
| 					drc.x1 = rc.left;
 | |
| 					drc.x2 = rc.right;
 | |
| 					drc.y1 = rc.top;
 | |
| 					drc.y2 = rc.bottom;
 | |
| 					//D3D::dev->Clear(1, &drc, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,clearColor,1.0f,0);
 | |
| 					//if ((clearColor>>24) == 255)
 | |
| 						D3D::dev->ColorFill(D3D::GetBackBufferSurface(), &rc, clearColor);
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					// TODO:
 | |
| 					// bpmem.blendmode.alphaupdate
 | |
| 					// bpmem.blendmode.colorupdate
 | |
| 					// i dunno how to implement a clear on alpha only or color only
 | |
| 				}
 | |
| 
 | |
| 				// clear z-buffer
 | |
| 				if (bpmem.zmode.updateenable)
 | |
| 				{
 | |
| 					float clearZ = (float)bpmem.clearZValue / float(0xFFFFFF);
 | |
| 					if (clearZ > 1.0f) clearZ = 1.0f;
 | |
| 					if (clearZ < 0.0f) clearZ = 0.0f;
 | |
| 
 | |
| 					D3D::dev->Clear(0, 0, D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, clearZ, 0);
 | |
| 				}				
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case 0x65: //GXLoadTlut
 | |
| 		{
 | |
| 			VertexManager::Flush();
 | |
| 			((u32*)&bpmem)[opcode] = newval;
 | |
| 
 | |
| 			u32 tlutTMemAddr = (value0&0x3FF)<<9;
 | |
| 			u32 tlutXferCount = (value0&0x1FFC00)>>5; 
 | |
| 			//do the transfer!!			
 | |
| 			memcpy(texMem + tlutTMemAddr, g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc&0xFFFFF)<<5), tlutXferCount);
 | |
| 			// TODO(ector) : kill all textures that use this palette
 | |
| 			// Not sure if it's a good idea, though. For now, we hash texture palettes
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	//notify the video handling so it can update render states
 | |
| 	BPWritten(opcode, changes, newval);
 | |
| 	((u32*)&bpmem)[opcode] = newval;
 | |
| }
 | |
| 
 | |
| void BPReload()
 | |
| {
 | |
| 	for (int i=0; i<254; i++)
 | |
| 		BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
 | |
| }
 | |
| 
 | |
| void ActivateTextures()
 | |
| {
 | |
| 	for (int i = 0; i < 8; i++)
 | |
| 	{
 | |
| 		//TODO(ector): this should be a speedup
 | |
| 		//if (textureChanged[i] || ASK TEXCACHE ABOUT SENTINEL VALUE)
 | |
| 		{
 | |
| 			FourTexUnits &tex = bpmem.tex[i>>2];
 | |
| 			TextureCache::Load(i,
 | |
| 				(tex.texImage3[i&3].image_base) << 5,
 | |
| 				tex.texImage0[i&3].width+1,
 | |
| 				tex.texImage0[i&3].height+1,
 | |
| 				tex.texImage0[i&3].format,
 | |
| 				tex.texTlut[i&3].tmem_offset<<9,
 | |
| 				tex.texTlut[i&3].tlut_format);	
 | |
| 		}
 | |
| 		textureChanged[i] = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 |