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	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			363 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include <stdio.h>
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| 
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| #include "x64Emitter.h"
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| 
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| #include "Common.h"
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| #include "LookUpTables.h"
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| #include "Profiler.h"
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| #include "VertexManager.h"
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| #include "VertexLoader.h"
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| #include "XFStructs.h"
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| #include "BPStructs.h"
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| #include "DataReader.h"
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| #include "DecodedVArray.h"
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| 
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| //these don't need to be saved
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| float posScale;
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| float tcScale[8];
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| int tcElements[8];
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| int tcFormat[8];
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| int colElements[2];
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| float tcScaleU[8];
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| float tcScaleV[8];
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| int tcIndex;
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| int colIndex;
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| u32 addr;
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| 
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| DecodedVArray *varray;
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| 
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| int ComputeVertexSize(u32 comp)
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| {
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| 	int size = 0;
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| 	if (comp & VertexLoader::VB_HAS_POSMTXIDX)
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| 		size += 4;
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| 	if (comp & (VertexLoader::VB_HAS_TEXMTXIDX0 | VertexLoader::VB_HAS_TEXMTXIDX1 | VertexLoader::VB_HAS_TEXMTXIDX2 | VertexLoader::VB_HAS_TEXMTXIDX3))
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| 		size += 4;
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| 	if (comp & (VertexLoader::VB_HAS_TEXMTXIDX4 | VertexLoader::VB_HAS_TEXMTXIDX5 | VertexLoader::VB_HAS_TEXMTXIDX6 | VertexLoader::VB_HAS_TEXMTXIDX7))
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| 		size += 4;
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| 	if (comp & VertexLoader::VB_HAS_NRM0)
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| 		size += 4;
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| 	if (comp & (VertexLoader::VB_HAS_NRM1 | VertexLoader::VB_HAS_NRM2)) //combine into single check for speed
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| 		size += 8;
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| 	if (comp & VertexLoader::VB_HAS_COL0)
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| 		size += 4; 
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| 	if (comp & VertexLoader::VB_HAS_COL1)
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| 		size += 4;
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| 	for (int i = 0; i < 8; i++)
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| 		if (comp & (VertexLoader::VB_HAS_UV0 << i))
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| 			size += 8;
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| 	return size;
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| }
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| 
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| void VertexLoader::SetVArray(DecodedVArray *_varray)
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| {
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| 	varray = _varray;
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| }
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| 
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| #include "VertexLoader_MtxIndex.h"
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| #include "VertexLoader_Position.h"
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| #include "VertexLoader_Normal.h"
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| #include "VertexLoader_Color.h"
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| #include "VertexLoader_TextCoord.h"
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| 
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| VertexLoader g_VertexLoaders[8];
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| TVtxDesc VertexLoader::m_VtxDesc;
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| bool VertexLoader::m_DescDirty = true;
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| 
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| VertexLoader::VertexLoader() 
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| {
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| 	m_numPipelineStates = 0;
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| 	m_VertexSize = 0;
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| 	m_AttrDirty = true;
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| 	VertexLoader_Normal::Init();
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| }
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| 
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| VertexLoader::~VertexLoader() 
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| {
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| 
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| } 
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| 
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| void VertexLoader::Setup()
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| {
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| 	if (!m_AttrDirty && !m_DescDirty)
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| 		return;
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| 
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|     DVSTARTPROFILE();
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| 
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| 	// Reset pipeline
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| 	m_VertexSize = 0;
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| 	m_numPipelineStates = 0;
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| 	m_components = 0;
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| 
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| 	// Position Matrix Index
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| 	if (m_VtxDesc.PosMatIdx) 
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| 	{
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| 		m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte;
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| 		m_VertexSize += 1;
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| 		m_components |= VB_HAS_POSMTXIDX;	
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| 	}
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| 
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| 	// Texture matrix indices
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| 	if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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| 	
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| 	// Position
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| 	switch (m_VtxDesc.Position)
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| 	{
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| 	case NOT_PRESENT:	{_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
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| 	case DIRECT:	
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| 		{
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| 			int SizePro = 0;
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| 			switch (m_VtxAttr.PosFormat)
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| 			{
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| 			case FORMAT_UBYTE:	SizePro=1; WriteCall(Pos_ReadDirect_UByte); break;
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| 			case FORMAT_BYTE:	SizePro=1; WriteCall(Pos_ReadDirect_Byte); break;
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| 			case FORMAT_USHORT:	SizePro=2; WriteCall(Pos_ReadDirect_UShort); break;
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| 			case FORMAT_SHORT:	SizePro=2; WriteCall(Pos_ReadDirect_Short); break;
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| 			case FORMAT_FLOAT:	SizePro=4; WriteCall(Pos_ReadDirect_Float); break;
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| 			default: _assert_(0); break;
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| 			}
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| 			if (m_VtxAttr.PosElements == 1)
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| 				m_VertexSize += SizePro * 3;
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| 			else
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| 				m_VertexSize += SizePro * 2;
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| 		}
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| 		break;
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| 	case INDEX8:		
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| 		m_VertexSize+=1;
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| 		switch (m_VtxAttr.PosFormat)
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| 		{
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| 		case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
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| 		case FORMAT_BYTE:	WriteCall(Pos_ReadIndex8_Byte); break;
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| 		case FORMAT_USHORT:	WriteCall(Pos_ReadIndex8_UShort); break;
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| 		case FORMAT_SHORT:	WriteCall(Pos_ReadIndex8_Short); break;
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| 		case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex8_Float); break;
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| 		default: _assert_(0); break;
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| 		}
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| 		break;
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| 	case INDEX16:
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| 		m_VertexSize+=2;
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| 		switch (m_VtxAttr.PosFormat)
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| 		{
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| 		case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex16_UByte); break;
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| 		case FORMAT_BYTE:	WriteCall(Pos_ReadIndex16_Byte); break;
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| 		case FORMAT_USHORT:	WriteCall(Pos_ReadIndex16_UShort); break;
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| 		case FORMAT_SHORT:	WriteCall(Pos_ReadIndex16_Short); break;
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| 		case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex16_Float); break;
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| 		default: _assert_(0); break;
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| 		}
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| 		break;
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| 	}
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| 
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| 	// Normals
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| 	if (m_VtxDesc.Normal != NOT_PRESENT)
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| 	{
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| 		VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false;
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| 		unsigned int uSize = VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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| 		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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| 		if (pFunc == 0)
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| 		{
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| 			char temp[256];
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| 			sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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| 			MessageBox(0,"VertexLoader_Normal::GetFunction returned zero!",temp,0);
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| 		}
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| 		WriteCall(pFunc);
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| 		m_VertexSize += uSize;
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| 		int m_numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
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| 		m_components |= VB_HAS_NRM0;
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| 		if (m_numNormals == NRM_THREE)
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| 			m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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| 	}
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| 	
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| 	// Colors
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| 	int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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| 	for (int i = 0; i < 2; i++)
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| 		SetupColor(i,col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
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| 
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| 	// TextureCoord
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| 	// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
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| 	// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
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| 	// 01 become 00, and 10/11 become 01
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| 	int tc[8] = {
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| 		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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| 		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3
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| 	};
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| 	for (int i = 0; i < 8; i++)
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| 		SetupTexCoord(i, tc[i], 
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| 		              m_VtxAttr.texCoord[i].Format, 
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| 		              m_VtxAttr.texCoord[i].Elements,
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| 					  m_VtxAttr.texCoord[i].Frac);
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| }
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| 
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| void VertexLoader::SetupColor(int num, int mode, int format, int elements)
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| {
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| 	m_components |= VB_HAS_COL0 << num;
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| 	switch (mode)
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| 	{
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| 	case NOT_PRESENT: 
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| 		m_components &= ~(VB_HAS_COL0 << num);
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| 		break;
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| 	case DIRECT:
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| 		switch (format)
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| 		{
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| 		case FORMAT_16B_565:	m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_565); break;
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| 		case FORMAT_24B_888:	m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_888); break;
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| 		case FORMAT_32B_888x:	m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_888x); break;
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| 		case FORMAT_16B_4444:	m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_4444); break;
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| 		case FORMAT_24B_6666:	m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_6666); break;
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| 		case FORMAT_32B_8888:	m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_8888); break;
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| 		default: _assert_(0); break;
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| 		}
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| 		break;
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| 	case INDEX8:	
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| 		switch (format)
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| 		{
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| 		case FORMAT_16B_565:	WriteCall(Color_ReadIndex8_16b_565); break;
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| 		case FORMAT_24B_888:	WriteCall(Color_ReadIndex8_24b_888); break;
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| 		case FORMAT_32B_888x:	WriteCall(Color_ReadIndex8_32b_888x); break;
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| 		case FORMAT_16B_4444:	WriteCall(Color_ReadIndex8_16b_4444); break;
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| 		case FORMAT_24B_6666:	WriteCall(Color_ReadIndex8_24b_6666); break;
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| 		case FORMAT_32B_8888:	WriteCall(Color_ReadIndex8_32b_8888); break;
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| 		default: _assert_(0); break;
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| 		}
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| 		m_VertexSize+=1;
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| 		break;
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| 	case INDEX16:
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| 		switch (format)
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| 		{
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| 		case FORMAT_16B_565:	WriteCall(Color_ReadIndex16_16b_565); break;
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| 		case FORMAT_24B_888:	WriteCall(Color_ReadIndex16_24b_888); break;
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| 		case FORMAT_32B_888x:	WriteCall(Color_ReadIndex16_32b_888x); break;
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| 		case FORMAT_16B_4444:	WriteCall(Color_ReadIndex16_16b_4444); break;
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| 		case FORMAT_24B_6666:	WriteCall(Color_ReadIndex16_24b_6666); break;
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| 		case FORMAT_32B_8888:	WriteCall(Color_ReadIndex16_32b_8888); break;
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| 		default: _assert_(0); break;
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| 		}
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| 		m_VertexSize+=2;
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| 		break;
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| 	}
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| }
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| 
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| void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac)
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| {
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| 	m_components |= VB_HAS_UV0 << num;
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| 	switch (mode)
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| 	{
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| 	case NOT_PRESENT: 
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| 		m_components &= ~(VB_HAS_UV0 << num);
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| 		break;
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| 	case DIRECT:
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| 		{
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| 			int sizePro=0;
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| 			switch (format)
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| 			{
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| 			case FORMAT_UBYTE:	sizePro = 1; WriteCall(TexCoord_ReadDirect_UByte);  break;
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| 			case FORMAT_BYTE:	sizePro = 1; WriteCall(TexCoord_ReadDirect_Byte);   break;
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| 			case FORMAT_USHORT:	sizePro = 2; WriteCall(TexCoord_ReadDirect_UShort); break;
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| 			case FORMAT_SHORT:	sizePro = 2; WriteCall(TexCoord_ReadDirect_Short);  break;
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| 			case FORMAT_FLOAT:	sizePro = 4; WriteCall(TexCoord_ReadDirect_Float);  break;
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| 			default: _assert_(0); break;
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| 			}
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| 			m_VertexSize += sizePro * (elements ? 2 : 1);
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| 		}
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| 		break;
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| 	case INDEX8:	
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| 		switch (format)
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| 		{
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| 		case FORMAT_UBYTE:	WriteCall(TexCoord_ReadIndex8_UByte);  break;
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| 		case FORMAT_BYTE:	WriteCall(TexCoord_ReadIndex8_Byte);   break;
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| 		case FORMAT_USHORT:	WriteCall(TexCoord_ReadIndex8_UShort); break;
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| 		case FORMAT_SHORT:	WriteCall(TexCoord_ReadIndex8_Short);  break;
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| 		case FORMAT_FLOAT:	WriteCall(TexCoord_ReadIndex8_Float);  break;
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| 		default: _assert_(0); break;
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| 		}
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| 		m_VertexSize+=1;
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| 		break;
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| 	case INDEX16:
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| 		switch (format)
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| 		{
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| 		case FORMAT_UBYTE:	WriteCall(TexCoord_ReadIndex16_UByte);  break;
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| 		case FORMAT_BYTE:	WriteCall(TexCoord_ReadIndex16_Byte);   break;
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| 		case FORMAT_USHORT:	WriteCall(TexCoord_ReadIndex16_UShort); break;
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| 		case FORMAT_SHORT:	WriteCall(TexCoord_ReadIndex16_Short);  break;
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| 		case FORMAT_FLOAT:	WriteCall(TexCoord_ReadIndex16_Float);  break;
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| 		default: _assert_(0);
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| 		}
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| 		m_VertexSize+=2;
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| 		break;
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| 	}
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| }
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| 
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| void VertexLoader::WriteCall(TPipelineFunction func)
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| {
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| 	m_PipelineStates[m_numPipelineStates++] = func;
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| }
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| 
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| using namespace Gen;
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| 
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| void VertexLoader::PrepareRun()
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| {
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| 	posScale = shiftLookup[m_VtxAttr.PosFrac];
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| 	for (int i = 0; i < 8; i++)
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| 	{
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| 		tcScaleU[i]   = shiftLookup[m_VtxAttr.texCoord[i].Frac];
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| 		tcScaleV[i]   = shiftLookup[m_VtxAttr.texCoord[i].Frac];
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| 		tcElements[i] = m_VtxAttr.texCoord[i].Elements;
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| 		tcFormat[i]   = m_VtxAttr.texCoord[i].Format;
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| 	}
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| 	for (int i = 0; i < 2; i++)
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| 		colElements[i] = m_VtxAttr.color[i].Elements;
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| 
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| 	varray->SetComponents(m_components);
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| }
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| 
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| void VertexLoader::RunVertices(int count)
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| {
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|     DVSTARTPROFILE();
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| 
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| 	for (int v = 0; v < count; v++)
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| 	{
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| 		tcIndex = 0;
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| 		colIndex = 0;
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| 		s_texmtxread = 0;
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| 		for (int i = 0; i < m_numPipelineStates; i++)
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| 		{
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| 			m_PipelineStates[i](&m_VtxAttr);
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| 		}
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| 		varray->Next();
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| 	}
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| 	/*
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| 	This is not the bottleneck ATM, so compiling etc doesn't really help.
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| 	At least not when all we do is compile it to a list of function calls. 
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| 	Should help more when we inline, but this requires the new vertex format.
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| 	Maybe later, and with smarter caching.
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| 
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| 	if (count)
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| 	{
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| 		this->m_counter = count;
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| 		((void (*)())((void*)&m_compiledCode[0]))();
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| 	}*/
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| }
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