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	Doesn't make a lot of sense to have a function that gives the string representation for a string.
		
			
				
	
	
		
			157 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2016 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <map>
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| #include <memory>
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| #include <optional>
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| #include <string>
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| #include <type_traits>
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| #include <vector>
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| 
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| #include "Common/Config/ConfigInfo.h"
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| #include "Common/Config/Enums.h"
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| #include "Common/StringUtil.h"
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| 
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| namespace Config
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| {
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| namespace detail
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| {
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| template <typename T, std::enable_if_t<!std::is_enum<T>::value>* = nullptr>
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| std::optional<T> TryParse(const std::string& str_value)
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| {
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|   T value;
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|   if (!::TryParse(str_value, &value))
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|     return std::nullopt;
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|   return value;
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| }
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| 
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| template <typename T, std::enable_if_t<std::is_enum<T>::value>* = nullptr>
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| std::optional<T> TryParse(const std::string& str_value)
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| {
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|   const auto result = TryParse<std::underlying_type_t<T>>(str_value);
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|   if (result)
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|     return static_cast<T>(*result);
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|   return {};
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| }
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| 
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| template <>
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| inline std::optional<std::string> TryParse(const std::string& str_value)
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| {
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|   return str_value;
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| }
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| }
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| 
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| template <typename T>
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| struct ConfigInfo;
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| 
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| class Layer;
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| using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
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| 
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| class ConfigLayerLoader
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| {
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| public:
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|   explicit ConfigLayerLoader(LayerType layer);
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|   virtual ~ConfigLayerLoader();
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|   virtual void Load(Layer* config_layer) = 0;
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|   virtual void Save(Layer* config_layer) = 0;
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| 
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|   LayerType GetLayer() const;
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| 
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| private:
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|   const LayerType m_layer;
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| };
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| 
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| class Section
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| {
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| public:
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|   using iterator = LayerMap::iterator;
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|   Section(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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|   iterator begin() const { return m_begin; }
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|   iterator end() const { return m_end; }
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| 
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| private:
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|   iterator m_begin;
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|   iterator m_end;
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| };
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| 
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| class ConstSection
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| {
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| public:
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|   using iterator = LayerMap::const_iterator;
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|   ConstSection(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
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|   iterator begin() const { return m_begin; }
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|   iterator end() const { return m_end; }
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| 
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| private:
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|   iterator m_begin;
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|   iterator m_end;
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| };
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| 
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| class Layer
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| {
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| public:
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|   explicit Layer(LayerType layer);
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|   explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
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|   virtual ~Layer();
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| 
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|   // Convenience functions
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|   bool Exists(const ConfigLocation& location) const;
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|   bool DeleteKey(const ConfigLocation& location);
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|   void DeleteAllKeys();
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| 
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|   template <typename T>
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|   T Get(const ConfigInfo<T>& config_info)
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|   {
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|     return Get<T>(config_info.location).value_or(config_info.default_value);
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|   }
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| 
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|   template <typename T>
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|   std::optional<T> Get(const ConfigLocation& location)
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|   {
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|     const std::optional<std::string>& str_value = m_map[location];
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|     if (!str_value)
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|       return std::nullopt;
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|     return detail::TryParse<T>(*str_value);
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|   }
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| 
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|   template <typename T>
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|   void Set(const ConfigInfo<T>& config_info, const std::common_type_t<T>& value)
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|   {
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|     Set(config_info.location, value);
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|   }
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| 
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|   template <typename T>
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|   void Set(const ConfigLocation& location, const T& value)
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|   {
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|     Set(location, ValueToString(value));
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|   }
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| 
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|   void Set(const ConfigLocation& location, const std::string& new_value)
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|   {
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|     std::optional<std::string>& current_value = m_map[location];
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|     if (current_value == new_value)
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|       return;
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|     m_is_dirty = true;
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|     current_value = new_value;
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|   }
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| 
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|   Section GetSection(System system, const std::string& section);
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|   ConstSection GetSection(System system, const std::string& section) const;
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| 
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|   // Explicit load and save of layers
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|   void Load();
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|   void Save();
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| 
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|   LayerType GetLayer() const;
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|   const LayerMap& GetLayerMap() const;
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| 
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| protected:
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|   bool m_is_dirty = false;
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|   LayerMap m_map;
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|   const LayerType m_layer;
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|   std::unique_ptr<ConfigLayerLoader> m_loader;
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| };
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| }
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