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			72 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| // This audio backend uses XAudio2 via XAudio2_7.dll
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| // This version of the library is included in the June 2010 DirectX SDK and
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| // works on all versions of Windows, however the SDK and/or redist must be
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| // separately installed.
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| // Therefore this backend is available iff:
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| //  * SDK is available at compile-time
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| //  * runtime dll is available at runtime
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| // Dolphin ships the relevant SDK headers in Externals, so it's always available.
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include "AudioCommon/SoundStream.h"
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| #include "Common/Event.h"
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| 
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| #ifdef _WIN32
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| 
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| #include <Windows.h>
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| 
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| struct StreamingVoiceContext2_7;
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| struct IXAudio2;
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| struct IXAudio2MasteringVoice;
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| 
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| #endif
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| 
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| class XAudio2_7 final : public SoundStream
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| {
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| #ifdef _WIN32
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| 
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| private:
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|   static void ReleaseIXAudio2(IXAudio2* ptr);
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| 
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|   class Releaser
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|   {
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|   public:
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|     template <typename R>
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|     void operator()(R* ptr)
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|     {
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|       ReleaseIXAudio2(ptr);
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|     }
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|   };
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| 
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|   std::unique_ptr<IXAudio2, Releaser> m_xaudio2;
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|   std::unique_ptr<StreamingVoiceContext2_7> m_voice_context;
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|   IXAudio2MasteringVoice* m_mastering_voice;
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| 
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|   Common::Event m_sound_sync_event;
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|   float m_volume;
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| 
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|   const bool m_cleanup_com;
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| 
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|   static HMODULE m_xaudio2_dll;
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| 
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|   static bool InitLibrary();
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| 
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| public:
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|   XAudio2_7();
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|   virtual ~XAudio2_7();
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| 
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|   bool Start() override;
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|   void Stop() override;
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| 
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|   void Clear(bool mute) override;
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|   void SetVolume(int volume) override;
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| 
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|   static bool isValid() { return InitLibrary(); }
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| #endif
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| };
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