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			869 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			869 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
 | |
| #include "UICommon/GameFile.h"
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| 
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| #include <algorithm>
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| #include <array>
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| #include <cstdio>
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| #include <cstring>
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| #include <iterator>
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| #include <map>
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| #include <memory>
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| #include <string>
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| #include <string_view>
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| #include <tuple>
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| #include <utility>
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| #include <vector>
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| 
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| #include <fmt/format.h>
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| #include <fmt/ranges.h>
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| #include <pugixml.hpp>
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| 
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| #include "Common/BitUtils.h"
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| #include "Common/ChunkFile.h"
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| #include "Common/CommonPaths.h"
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| #include "Common/CommonTypes.h"
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| #include "Common/Crypto/SHA1.h"
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| #include "Common/FileUtil.h"
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| #include "Common/HttpRequest.h"
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| #include "Common/IOFile.h"
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| #include "Common/Image.h"
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| #include "Common/IniFile.h"
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| #include "Common/MsgHandler.h"
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| #include "Common/NandPaths.h"
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| #include "Common/StringUtil.h"
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| #include "Common/Swap.h"
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| 
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| #include "Core/Config/UISettings.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/IOS/ES/Formats.h"
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| #include "Core/TitleDatabase.h"
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| 
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| #include "DiscIO/Blob.h"
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| #include "DiscIO/DiscExtractor.h"
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| #include "DiscIO/Enums.h"
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| #include "DiscIO/GameModDescriptor.h"
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| #include "DiscIO/Volume.h"
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| #include "DiscIO/WiiSaveBanner.h"
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| 
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| namespace UICommon
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| {
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| namespace
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| {
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| const std::string EMPTY_STRING;
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| 
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| bool UseGameCovers()
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| {
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| #ifdef ANDROID
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|   // Android has its own code for handling covers, written completely in Java.
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|   // It's best if we disable the C++ cover code on Android to avoid duplicated data and such.
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|   return false;
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| #else
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|   return Config::Get(Config::MAIN_USE_GAME_COVERS);
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| #endif
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| }
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| }  // Anonymous namespace
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| 
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| DiscIO::Language GameFile::GetConfigLanguage() const
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| {
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|   return SConfig::GetInstance().GetLanguageAdjustedForRegion(DiscIO::IsWii(m_platform), m_region);
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| }
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| 
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| const std::string& GameFile::Lookup(DiscIO::Language language,
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|                                     const std::map<DiscIO::Language, std::string>& strings)
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| {
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|   auto end = strings.end();
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|   auto it = strings.find(language);
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|   if (it != end)
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|     return it->second;
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| 
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|   // English tends to be a good fallback when the requested language isn't available
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|   if (language != DiscIO::Language::English)
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|   {
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|     it = strings.find(DiscIO::Language::English);
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|     if (it != end)
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|       return it->second;
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|   }
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| 
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|   // If English isn't available either, just pick something
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|   if (!strings.empty())
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|     return strings.cbegin()->second;
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| 
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|   return EMPTY_STRING;
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| }
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| 
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| const std::string&
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| GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
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| {
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|   return Lookup(GetConfigLanguage(), strings);
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| }
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| 
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| GameFile::GameFile() = default;
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| 
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| GameFile::GameFile(std::string path) : m_file_path(std::move(path))
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| {
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|   m_file_name = PathToFileName(m_file_path);
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| 
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|   {
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|     std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolume(m_file_path));
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|     if (volume != nullptr)
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|     {
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|       m_platform = volume->GetVolumeType();
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| 
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|       m_short_names = volume->GetShortNames();
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|       m_long_names = volume->GetLongNames();
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|       m_short_makers = volume->GetShortMakers();
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|       m_long_makers = volume->GetLongMakers();
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|       m_descriptions = volume->GetDescriptions();
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| 
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|       m_region = volume->GetRegion();
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|       m_country = volume->GetCountry();
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|       m_blob_type = volume->GetBlobType();
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|       m_block_size = volume->GetBlobReader().GetBlockSize();
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|       m_compression_method = volume->GetBlobReader().GetCompressionMethod();
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|       m_file_size = volume->GetRawSize();
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|       m_volume_size = volume->GetDataSize();
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|       m_volume_size_type = volume->GetDataSizeType();
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|       m_is_datel_disc = volume->IsDatelDisc();
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|       m_is_nkit = volume->IsNKit();
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| 
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|       m_internal_name = volume->GetInternalName();
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|       m_game_id = volume->GetGameID();
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|       m_gametdb_id = volume->GetGameTDBID();
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|       m_triforce_id = volume->GetTriforceID();
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|       m_title_id = volume->GetTitleID().value_or(0);
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|       m_maker_id = volume->GetMakerID();
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|       m_revision = volume->GetRevision().value_or(0);
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|       m_disc_number = volume->GetDiscNumber().value_or(0);
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|       m_is_two_disc_game = CheckIfTwoDiscGame(m_game_id);
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|       m_apploader_date = volume->GetApploaderDate();
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| 
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|       m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
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| 
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|       m_valid = true;
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|     }
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|   }
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| 
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|   if (!IsValid() && IsElfOrDol())
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|   {
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|     m_valid = true;
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|     m_file_size = m_volume_size = File::GetSize(m_file_path);
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|     m_game_id = SConfig::MakeGameID(m_file_name);
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|     m_volume_size_type = DiscIO::DataSizeType::Accurate;
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|     m_is_datel_disc = false;
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|     m_is_nkit = false;
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|     m_platform = DiscIO::Platform::ELFOrDOL;
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|     m_blob_type = DiscIO::BlobType::DIRECTORY;
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|   }
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| 
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|   if (!IsValid() && GetExtension() == ".json")
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|   {
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|     auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
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|     if (descriptor)
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|     {
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|       GameFile proxy(descriptor->base_file);
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|       if (proxy.IsValid())
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|       {
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|         m_valid = true;
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|         m_file_size = File::GetSize(m_file_path);
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|         m_long_names.emplace(DiscIO::Language::English, std::move(descriptor->display_name));
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|         if (!descriptor->maker.empty())
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|           m_long_makers.emplace(DiscIO::Language::English, std::move(descriptor->maker));
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|         m_internal_name = proxy.GetInternalName();
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|         m_game_id = proxy.GetGameID();
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|         m_gametdb_id = proxy.GetGameTDBID();
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|         m_title_id = proxy.GetTitleID();
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|         m_maker_id = proxy.GetMakerID();
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|         m_region = proxy.GetRegion();
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|         m_country = proxy.GetCountry();
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|         m_platform = proxy.GetPlatform();
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|         m_revision = proxy.GetRevision();
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|         m_disc_number = proxy.GetDiscNumber();
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|         m_blob_type = DiscIO::BlobType::MOD_DESCRIPTOR;
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|       }
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|     }
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|   }
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| }
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| 
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| GameFile::~GameFile() = default;
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| 
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| bool GameFile::IsValid() const
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| {
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|   if (!m_valid)
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|     return false;
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| 
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|   if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
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|     return false;
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| 
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|   return true;
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| }
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| 
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| bool GameFile::CustomCoverChanged()
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| {
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|   if (!m_custom_cover.buffer.empty() || !UseGameCovers())
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|     return false;
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| 
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|   std::string path, name;
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|   SplitPath(m_file_path, &path, &name, nullptr);
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| 
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|   std::string contents;
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| 
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|   // This icon naming format is intended as an alternative to Homebrew Channel icons
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|   // for those who don't want to have a Homebrew Channel style folder structure.
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|   const std::string cover_path = path + name + ".cover.png";
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|   bool success = File::Exists(cover_path) && File::ReadFileToString(cover_path, contents);
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| 
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|   if (!success)
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|   {
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|     const std::string alt_cover_path = path + "cover.png";
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|     success = File::Exists(alt_cover_path) && File::ReadFileToString(alt_cover_path, contents);
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|   }
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| 
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|   if (success)
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|     m_pending.custom_cover.buffer = {contents.begin(), contents.end()};
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| 
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|   return success;
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| }
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| 
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| void GameFile::DownloadDefaultCover()
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| {
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|   if (!m_default_cover.buffer.empty() || !UseGameCovers() || m_gametdb_id.empty())
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|     return;
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| 
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|   const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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|   const auto png_path = cover_path + m_gametdb_id + ".png";
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| 
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|   // If the cover has already been downloaded, abort
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|   if (File::Exists(png_path))
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|     return;
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| 
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|   const std::string region_code =
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|       SConfig::GetInstance().GetGameTDBImageRegionCode(DiscIO::IsWii(GetPlatform()), m_region);
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| 
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|   Common::HttpRequest request;
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|   static constexpr char cover_url[] = "https://art.gametdb.com/wii/cover/{}/{}.png";
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|   const auto response = request.Get(fmt::format(cover_url, region_code, m_gametdb_id));
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| 
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|   if (!response)
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|     return;
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| 
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|   File::WriteStringToFile(png_path, std::string(response->begin(), response->end()));
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| }
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| 
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| bool GameFile::DefaultCoverChanged()
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| {
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|   if (!m_default_cover.buffer.empty() || !UseGameCovers())
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|     return false;
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| 
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|   const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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| 
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|   std::string contents;
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| 
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|   File::ReadFileToString(cover_path + m_gametdb_id + ".png", contents);
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| 
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|   if (contents.empty())
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|     return false;
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| 
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|   m_pending.default_cover.buffer = {contents.begin(), contents.end()};
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| 
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|   return true;
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| }
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| 
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| void GameFile::CustomCoverCommit()
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| {
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|   m_custom_cover = std::move(m_pending.custom_cover);
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| }
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| 
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| void GameFile::DefaultCoverCommit()
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| {
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|   m_default_cover = std::move(m_pending.default_cover);
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| }
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| 
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| void GameBanner::DoState(PointerWrap& p)
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| {
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|   p.Do(buffer);
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|   p.Do(width);
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|   p.Do(height);
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| }
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| 
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| void GameCover::DoState(PointerWrap& p)
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| {
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|   p.Do(buffer);
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| }
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| 
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| void GameFile::DoState(PointerWrap& p)
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| {
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|   p.Do(m_valid);
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|   p.Do(m_file_path);
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|   p.Do(m_file_name);
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| 
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|   p.Do(m_file_size);
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|   p.Do(m_volume_size);
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|   p.Do(m_volume_size_type);
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|   p.Do(m_is_datel_disc);
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|   p.Do(m_is_nkit);
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| 
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|   p.Do(m_short_names);
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|   p.Do(m_long_names);
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|   p.Do(m_short_makers);
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|   p.Do(m_long_makers);
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|   p.Do(m_descriptions);
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|   p.Do(m_internal_name);
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|   p.Do(m_game_id);
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|   p.Do(m_gametdb_id);
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|   p.Do(m_triforce_id);
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|   p.Do(m_title_id);
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|   p.Do(m_maker_id);
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| 
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|   p.Do(m_region);
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|   p.Do(m_country);
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|   p.Do(m_platform);
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|   p.Do(m_blob_type);
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|   p.Do(m_block_size);
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|   p.Do(m_compression_method);
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|   p.Do(m_revision);
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|   p.Do(m_disc_number);
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|   p.Do(m_is_two_disc_game);
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|   p.Do(m_apploader_date);
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| 
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|   p.Do(m_custom_name);
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|   p.Do(m_custom_description);
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|   p.Do(m_custom_maker);
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|   m_volume_banner.DoState(p);
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|   m_custom_banner.DoState(p);
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|   m_default_cover.DoState(p);
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|   m_custom_cover.DoState(p);
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| }
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| 
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| std::string GameFile::GetExtension() const
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| {
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|   std::string extension;
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|   SplitPath(m_file_path, nullptr, nullptr, &extension);
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|   Common::ToLower(&extension);
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|   return extension;
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| }
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| 
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| bool GameFile::IsElfOrDol() const
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| {
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|   const std::string extension = GetExtension();
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|   return extension == ".elf" || extension == ".dol";
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| }
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| 
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| bool GameFile::ReadXMLMetadata(const std::string& path)
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| {
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|   std::string data;
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|   if (!File::ReadFileToString(path, data))
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|     return false;
 | |
| 
 | |
|   pugi::xml_document doc;
 | |
|   // We use load_buffer instead of load_file to avoid path encoding problems on Windows
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|   if (!doc.load_buffer(data.data(), data.size()))
 | |
|     return false;
 | |
| 
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|   const pugi::xml_node app_node = doc.child("app");
 | |
|   m_pending.custom_name = app_node.child("name").text().as_string();
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|   m_pending.custom_maker = app_node.child("coder").text().as_string();
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|   m_pending.custom_description = app_node.child("short_description").text().as_string();
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| 
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|   // Elements that we aren't using:
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|   // version (can be written in any format)
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|   // release_date (YYYYmmddHHMMSS format)
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|   // long_description (can be several screens long!)
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| 
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|   return true;
 | |
| }
 | |
| 
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| bool GameFile::XMLMetadataChanged()
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| {
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|   std::string path, name;
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|   SplitPath(m_file_path, &path, &name, nullptr);
 | |
| 
 | |
|   // This XML file naming format is intended as an alternative to the Homebrew Channel naming
 | |
|   // for those who don't want to have a Homebrew Channel style folder structure.
 | |
|   if (!ReadXMLMetadata(path + name + ".xml"))
 | |
|   {
 | |
|     // Homebrew Channel naming. Typical for DOLs and ELFs, but we also support it for volumes.
 | |
|     if (!ReadXMLMetadata(path + "meta.xml"))
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|     {
 | |
|       // If no XML metadata is found, remove any old XML metadata from memory.
 | |
|       m_pending.custom_banner = {};
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return m_pending.custom_name != m_custom_name && m_pending.custom_maker != m_custom_maker &&
 | |
|          m_pending.custom_description != m_custom_description;
 | |
| }
 | |
| 
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| void GameFile::XMLMetadataCommit()
 | |
| {
 | |
|   m_custom_name = std::move(m_pending.custom_name);
 | |
|   m_custom_description = std::move(m_pending.custom_description);
 | |
|   m_custom_maker = std::move(m_pending.custom_maker);
 | |
| }
 | |
| 
 | |
| bool GameFile::WiiBannerChanged()
 | |
| {
 | |
|   // Wii banners can only be read if there is a save file.
 | |
|   // In case the cache was created without a save file existing,
 | |
|   // let's try reading the save file again, because it might exist now.
 | |
| 
 | |
|   if (!m_volume_banner.empty())
 | |
|     return false;
 | |
|   if (!DiscIO::IsWii(m_platform))
 | |
|     return false;
 | |
| 
 | |
|   m_pending.volume_banner.buffer =
 | |
|       DiscIO::WiiSaveBanner(m_title_id)
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|           .GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
 | |
| 
 | |
|   // We only reach here if the old banner was empty, so if the new banner isn't empty,
 | |
|   // the new banner is guaranteed to be different from the old banner
 | |
|   return !m_pending.volume_banner.buffer.empty();
 | |
| }
 | |
| 
 | |
| void GameFile::WiiBannerCommit()
 | |
| {
 | |
|   m_volume_banner = std::move(m_pending.volume_banner);
 | |
| }
 | |
| 
 | |
| bool GameFile::ReadPNGBanner(const std::string& path)
 | |
| {
 | |
|   File::IOFile file(path, "rb");
 | |
|   if (!file)
 | |
|     return false;
 | |
| 
 | |
|   std::vector<u8> png_data(file.GetSize());
 | |
|   if (!file.ReadBytes(png_data.data(), png_data.size()))
 | |
|     return false;
 | |
| 
 | |
|   GameBanner& banner = m_pending.custom_banner;
 | |
|   Common::UniqueBuffer<u8> data_out;
 | |
|   if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
 | |
|     return false;
 | |
| 
 | |
|   // Make an ARGB copy of the RGBA data
 | |
|   banner.buffer.resize(data_out.size() / sizeof(u32));
 | |
|   for (size_t i = 0; i < banner.buffer.size(); i++)
 | |
|   {
 | |
|     const size_t j = i * sizeof(u32);
 | |
|     banner.buffer[i] = (Common::swap32(data_out.data() + j) >> 8) + (data_out[j] << 24);
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool GameFile::TryLoadGameModDescriptorBanner()
 | |
| {
 | |
|   if (m_blob_type != DiscIO::BlobType::MOD_DESCRIPTOR)
 | |
|     return false;
 | |
| 
 | |
|   auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
 | |
|   if (!descriptor)
 | |
|     return false;
 | |
| 
 | |
|   return ReadPNGBanner(descriptor->banner);
 | |
| }
 | |
| 
 | |
| bool GameFile::CustomBannerChanged()
 | |
| {
 | |
|   std::string path, name;
 | |
|   SplitPath(m_file_path, &path, &name, nullptr);
 | |
| 
 | |
|   // This icon naming format is intended as an alternative to the Homebrew Channel naming
 | |
|   // for those who don't want to have a Homebrew Channel style folder structure.
 | |
|   if (!ReadPNGBanner(path + name + ".png"))
 | |
|   {
 | |
|     // Homebrew Channel icon naming. Typical for DOLs and ELFs, but we also support it for volumes.
 | |
|     if (!ReadPNGBanner(path + "icon.png"))
 | |
|     {
 | |
|       // If it's a game mod descriptor file, it may specify its own custom banner.
 | |
|       if (!TryLoadGameModDescriptorBanner())
 | |
|       {
 | |
|         // If no custom icon is found, go back to the non-custom one.
 | |
|         m_pending.custom_banner = {};
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return m_pending.custom_banner != m_custom_banner;
 | |
| }
 | |
| 
 | |
| void GameFile::CustomBannerCommit()
 | |
| {
 | |
|   m_custom_banner = std::move(m_pending.custom_banner);
 | |
| }
 | |
| 
 | |
| const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
 | |
| {
 | |
|   if (!m_custom_name.empty())
 | |
|     return m_custom_name;
 | |
|   if (IsModDescriptor())
 | |
|     return GetName(Variant::LongAndPossiblyCustom);
 | |
| 
 | |
|   const std::string& database_name =
 | |
|       title_database.GetTitleName(m_gametdb_id, m_triforce_id, GetConfigLanguage());
 | |
|   return database_name.empty() ? GetName(Variant::LongAndPossiblyCustom) : database_name;
 | |
| }
 | |
| 
 | |
| const std::string& GameFile::GetName(Variant variant) const
 | |
| {
 | |
|   if (variant == Variant::LongAndPossiblyCustom && !m_custom_name.empty())
 | |
|     return m_custom_name;
 | |
| 
 | |
|   const std::string& name = variant == Variant::ShortAndNotCustom ? GetShortName() : GetLongName();
 | |
|   if (!name.empty())
 | |
|     return name;
 | |
| 
 | |
|   // No usable name, return filename (better than nothing)
 | |
|   return m_file_name;
 | |
| }
 | |
| 
 | |
| const std::string& GameFile::GetMaker(Variant variant) const
 | |
| {
 | |
|   if (variant == Variant::LongAndPossiblyCustom && !m_custom_maker.empty())
 | |
|     return m_custom_maker;
 | |
| 
 | |
|   const std::string& maker =
 | |
|       variant == Variant::ShortAndNotCustom ? GetShortMaker() : GetLongMaker();
 | |
|   if (!maker.empty())
 | |
|     return maker;
 | |
| 
 | |
|   if (m_game_id.size() >= 6)
 | |
|     return DiscIO::GetCompanyFromID(m_maker_id);
 | |
| 
 | |
|   return EMPTY_STRING;
 | |
| }
 | |
| 
 | |
| const std::string& GameFile::GetDescription(Variant variant) const
 | |
| {
 | |
|   if (variant == Variant::LongAndPossiblyCustom && !m_custom_description.empty())
 | |
|     return m_custom_description;
 | |
| 
 | |
|   return LookupUsingConfigLanguage(m_descriptions);
 | |
| }
 | |
| 
 | |
| std::vector<DiscIO::Language> GameFile::GetLanguages() const
 | |
| {
 | |
|   std::vector<DiscIO::Language> languages;
 | |
|   // TODO: What if some languages don't have long names but have other strings?
 | |
|   for (const auto& name : m_long_names)
 | |
|     languages.push_back(name.first);
 | |
|   return languages;
 | |
| }
 | |
| 
 | |
| bool GameFile::CheckIfTwoDiscGame(const std::string& game_id) const
 | |
| {
 | |
|   constexpr size_t GAME_ID_PREFIX_SIZE = 3;
 | |
|   if (game_id.size() < GAME_ID_PREFIX_SIZE)
 | |
|     return false;
 | |
| 
 | |
|   static constexpr std::array<std::string_view, 30> two_disc_game_id_prefixes = {
 | |
|       // Resident Evil
 | |
|       "DBJ",
 | |
|       // The Lord of the Rings: The Third Age
 | |
|       "G3A",
 | |
|       // Teenage Mutant Ninja Turtles 3: Mutant Nightmare
 | |
|       "G3Q",
 | |
|       // Resident Evil 4
 | |
|       "G4B",
 | |
|       // Tiger Woods PGA Tour 2005
 | |
|       "G5T",
 | |
|       // Resident Evil
 | |
|       "GBI",
 | |
|       // Resident Evil Zero
 | |
|       "GBZ",
 | |
|       // Conan
 | |
|       "GC9",
 | |
|       // Resident Evil Code: Veronica X
 | |
|       "GCD",
 | |
|       // Tom Clancy's Splinter Cell: Chaos Theory
 | |
|       "GCJ",
 | |
|       // Freaky Flyers
 | |
|       "GFF",
 | |
|       // GoldenEye: Rogue Agent
 | |
|       "GGI",
 | |
|       // Metal Gear Solid: The Twin Snakes
 | |
|       "GGS",
 | |
|       // Baten Kaitos Origins
 | |
|       "GK4",
 | |
|       // Killer7
 | |
|       "GK7",
 | |
|       // Baten Kaitos: Eternal Wings and the Lost Ocean
 | |
|       "GKB",
 | |
|       // Lupin the 3rd: Lost Treasure by the Sea
 | |
|       "GL3",
 | |
|       // Enter the Matrix
 | |
|       "GMX",
 | |
|       // Teenage Mutant Ninja Turtles 2: Battle Nexus
 | |
|       "GNI",
 | |
|       // GoldenEye: Rogue Agent
 | |
|       "GOY",
 | |
|       // Tales of Symphonia
 | |
|       "GQS",
 | |
|       // Medal of Honor: Rising Sun
 | |
|       "GR8",
 | |
|       "GRZ",
 | |
|       // Tales of Symphonia
 | |
|       "GTO",
 | |
|       // Tiger Woods PGA Tour 2004
 | |
|       "GW4",
 | |
|       // Tom Clancy's Splinter Cell: Double Agent (GC)
 | |
|       "GWY",
 | |
|       // Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
 | |
|       "S4M",
 | |
|       "S4S",
 | |
|       "S6T",
 | |
|       "SDQ",
 | |
|   };
 | |
|   static_assert(std::ranges::is_sorted(two_disc_game_id_prefixes));
 | |
| 
 | |
|   std::string_view game_id_prefix(game_id.data(), GAME_ID_PREFIX_SIZE);
 | |
|   return std::ranges::binary_search(two_disc_game_id_prefixes, game_id_prefix);
 | |
| }
 | |
| 
 | |
| std::string GameFile::GetNetPlayName(const Core::TitleDatabase& title_database) const
 | |
| {
 | |
|   std::vector<std::string> info;
 | |
|   if (!GetGameID().empty())
 | |
|     info.push_back(GetGameID());
 | |
|   if (GetRevision() != 0)
 | |
|     info.push_back("Revision " + std::to_string(GetRevision()));
 | |
| 
 | |
|   const std::string name = GetName(title_database);
 | |
| 
 | |
|   int disc_number = GetDiscNumber() + 1;
 | |
| 
 | |
|   std::string lower_name = name;
 | |
|   Common::ToLower(&lower_name);
 | |
|   if (disc_number > 1 &&
 | |
|       lower_name.find(fmt::format("disc {}", disc_number)) == std::string::npos &&
 | |
|       lower_name.find(fmt::format("disc{}", disc_number)) == std::string::npos)
 | |
|   {
 | |
|     std::string disc_text = "Disc ";
 | |
|     info.push_back(disc_text + std::to_string(disc_number));
 | |
|   }
 | |
|   if (info.empty())
 | |
|     return name;
 | |
|   return fmt::format("{} ({})", name, fmt::join(info, ", "));
 | |
| }
 | |
| 
 | |
| static Common::SHA1::Digest GetHash(u32 value)
 | |
| {
 | |
|   auto data = Common::BitCastToArray<u8>(value);
 | |
|   return Common::SHA1::CalculateDigest(data);
 | |
| }
 | |
| 
 | |
| static Common::SHA1::Digest GetHash(std::string_view str)
 | |
| {
 | |
|   return Common::SHA1::CalculateDigest(str);
 | |
| }
 | |
| 
 | |
| static std::optional<Common::SHA1::Digest> GetFileHash(const std::string& path)
 | |
| {
 | |
|   std::string buffer;
 | |
|   if (!File::ReadFileToString(path, buffer))
 | |
|     return std::nullopt;
 | |
|   return GetHash(buffer);
 | |
| }
 | |
| 
 | |
| static std::optional<Common::SHA1::Digest> MixHash(const std::optional<Common::SHA1::Digest>& lhs,
 | |
|                                                    const std::optional<Common::SHA1::Digest>& rhs)
 | |
| {
 | |
|   if (!lhs && !rhs)
 | |
|     return std::nullopt;
 | |
|   if (!lhs || !rhs)
 | |
|     return !rhs ? lhs : rhs;
 | |
|   Common::SHA1::Digest result;
 | |
|   for (size_t i = 0; i < result.size(); ++i)
 | |
|     result[i] = (*lhs)[i] ^ (*rhs)[(i + 1) % result.size()];
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| Common::SHA1::Digest GameFile::GetSyncHash() const
 | |
| {
 | |
|   std::optional<Common::SHA1::Digest> hash;
 | |
| 
 | |
|   if (m_platform == DiscIO::Platform::ELFOrDOL)
 | |
|   {
 | |
|     hash = GetFileHash(m_file_path);
 | |
|   }
 | |
|   else if (m_blob_type == DiscIO::BlobType::MOD_DESCRIPTOR)
 | |
|   {
 | |
|     auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
 | |
|     if (descriptor)
 | |
|     {
 | |
|       GameFile proxy(descriptor->base_file);
 | |
|       if (proxy.IsValid())
 | |
|         hash = proxy.GetSyncHash();
 | |
| 
 | |
|       // add patches to hash if they're enabled
 | |
|       if (descriptor->riivolution)
 | |
|       {
 | |
|         for (const auto& patch : descriptor->riivolution->patches)
 | |
|         {
 | |
|           hash = MixHash(hash, GetFileHash(patch.xml));
 | |
|           for (const auto& option : patch.options)
 | |
|           {
 | |
|             hash = MixHash(hash, GetHash(option.section_name));
 | |
|             hash = MixHash(hash, GetHash(option.option_id));
 | |
|             hash = MixHash(hash, GetHash(option.option_name));
 | |
|             hash = MixHash(hash, GetHash(option.choice));
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     if (std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(m_file_path))
 | |
|       hash = volume->GetSyncHash();
 | |
|   }
 | |
| 
 | |
|   return hash.value_or(Common::SHA1::Digest{});
 | |
| }
 | |
| 
 | |
| NetPlay::SyncIdentifier GameFile::GetSyncIdentifier() const
 | |
| {
 | |
|   const u64 dol_elf_size = m_platform == DiscIO::Platform::ELFOrDOL ? m_file_size : 0;
 | |
|   return NetPlay::SyncIdentifier{dol_elf_size,  m_game_id,       m_revision,
 | |
|                                  m_disc_number, m_is_datel_disc, GetSyncHash()};
 | |
| }
 | |
| 
 | |
| NetPlay::SyncIdentifierComparison
 | |
| GameFile::CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier) const
 | |
| {
 | |
|   const bool is_elf_or_dol = m_platform == DiscIO::Platform::ELFOrDOL;
 | |
|   if ((is_elf_or_dol ? m_file_size : 0) != sync_identifier.dol_elf_size)
 | |
|     return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
| 
 | |
|   if (m_is_datel_disc != sync_identifier.is_datel)
 | |
|     return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
| 
 | |
|   if (m_game_id.size() != sync_identifier.game_id.size())
 | |
|     return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
| 
 | |
|   if (!is_elf_or_dol && !m_is_datel_disc && m_game_id.size() >= 4 && m_game_id.size() <= 6)
 | |
|   {
 | |
|     // This is a game ID, following specific rules which we can use to give clearer information to
 | |
|     // the user.
 | |
| 
 | |
|     // If the first 3 characters don't match, then these are probably different games.
 | |
|     // (There are exceptions; in particular Japanese-region games sometimes use a different ID;
 | |
|     // for instance, GOYE69, GOYP69, and GGIJ13 are used by GoldenEye: Rogue Agent.)
 | |
|     if (std::string_view(&m_game_id[0], 3) != std::string_view(&sync_identifier.game_id[0], 3))
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
| 
 | |
|     // If the first 3 characters match but the region doesn't match, reject it as such.
 | |
|     if (m_game_id[3] != sync_identifier.game_id[3])
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentRegion;
 | |
| 
 | |
|     // If the maker code is present, and doesn't match between the two but the main ID does,
 | |
|     // these might be different revisions of the same game (e.g. a rerelease with a different
 | |
|     // publisher), which we should treat as a different revision.
 | |
|     if (std::string_view(&m_game_id[4]) != std::string_view(&sync_identifier.game_id[4]))
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentRevision;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     // Numeric title ID or another generated ID that does not follow the rules above
 | |
|     if (m_game_id != sync_identifier.game_id)
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
|   }
 | |
| 
 | |
|   if (m_revision != sync_identifier.revision)
 | |
|     return NetPlay::SyncIdentifierComparison::DifferentRevision;
 | |
| 
 | |
|   if (m_disc_number != sync_identifier.disc_number)
 | |
|     return NetPlay::SyncIdentifierComparison::DifferentDiscNumber;
 | |
| 
 | |
|   if (GetSyncHash() != sync_identifier.sync_hash)
 | |
|   {
 | |
|     // Most Datel titles re-use the same game ID (GNHE5d, with that lowercase D, or DTLX01).
 | |
|     // So if the hash differs, then it's probably a different game even if the game ID matches.
 | |
|     if (m_is_datel_disc)
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentGame;
 | |
|     else
 | |
|       return NetPlay::SyncIdentifierComparison::DifferentHash;
 | |
|   }
 | |
| 
 | |
|   return NetPlay::SyncIdentifierComparison::SameGame;
 | |
| }
 | |
| 
 | |
| std::string GameFile::GetWiiFSPath() const
 | |
| {
 | |
|   ASSERT(DiscIO::IsWii(m_platform));
 | |
|   return Common::GetTitleDataPath(m_title_id, Common::FromWhichRoot::Configured);
 | |
| }
 | |
| 
 | |
| bool GameFile::ShouldShowFileFormatDetails() const
 | |
| {
 | |
|   switch (m_blob_type)
 | |
|   {
 | |
|   case DiscIO::BlobType::PLAIN:
 | |
|     break;
 | |
|   case DiscIO::BlobType::DRIVE:
 | |
|   case DiscIO::BlobType::MOD_DESCRIPTOR:
 | |
|     return false;
 | |
|   default:
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   switch (m_platform)
 | |
|   {
 | |
|   case DiscIO::Platform::WiiWAD:
 | |
|     return false;
 | |
|   case DiscIO::Platform::ELFOrDOL:
 | |
|     return false;
 | |
|   default:
 | |
|     return true;
 | |
|   }
 | |
| }
 | |
| 
 | |
| std::string GameFile::GetFileFormatName() const
 | |
| {
 | |
|   switch (m_platform)
 | |
|   {
 | |
|   case DiscIO::Platform::WiiWAD:
 | |
|     return "WAD";
 | |
| 
 | |
|   case DiscIO::Platform::ELFOrDOL:
 | |
|   {
 | |
|     std::string extension = GetExtension();
 | |
|     Common::ToUpper(&extension);
 | |
| 
 | |
|     // substr removes the dot
 | |
|     return extension.substr(std::min<size_t>(1, extension.size()));
 | |
|   }
 | |
| 
 | |
|   default:
 | |
|   {
 | |
|     std::string name = DiscIO::GetName(m_blob_type, true);
 | |
|     if (m_is_nkit)
 | |
|       return Common::FmtFormatT("{0} (NKit)", name);
 | |
|     return name;
 | |
|   }
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool GameFile::ShouldAllowConversion() const
 | |
| {
 | |
|   return DiscIO::IsDisc(m_platform) && m_volume_size_type == DiscIO::DataSizeType::Accurate;
 | |
| }
 | |
| 
 | |
| bool GameFile::IsModDescriptor() const
 | |
| {
 | |
|   return m_blob_type == DiscIO::BlobType::MOD_DESCRIPTOR;
 | |
| }
 | |
| 
 | |
| const GameBanner& GameFile::GetBannerImage() const
 | |
| {
 | |
|   return m_custom_banner.empty() ? m_volume_banner : m_custom_banner;
 | |
| }
 | |
| 
 | |
| const GameCover& GameFile::GetCoverImage() const
 | |
| {
 | |
|   return m_custom_cover.empty() ? m_default_cover : m_custom_cover;
 | |
| }
 | |
| 
 | |
| }  // namespace UICommon
 |