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	When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
		
	
			
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			828 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			828 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2022 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include "DolphinQt/TAS/TASInputWindow.h"
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| 
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| class QGroupBox;
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| class QHideEvent;
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| class QShowEvent;
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| class QSpinBox;
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| class TASCheckBox;
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| 
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| class GBATASInputWindow final : public TASInputWindow
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| {
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|   Q_OBJECT
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| public:
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|   explicit GBATASInputWindow(QWidget* parent, int controller_id);
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| 
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|   void hideEvent(QHideEvent* event) override;
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|   void showEvent(QShowEvent* event) override;
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| 
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| private:
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|   int m_controller_id;
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| 
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|   InputOverrider m_overrider;
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| 
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|   TASCheckBox* m_b_button;
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|   TASCheckBox* m_a_button;
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|   TASCheckBox* m_l_button;
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|   TASCheckBox* m_r_button;
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|   TASCheckBox* m_select_button;
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|   TASCheckBox* m_start_button;
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| 
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|   TASCheckBox* m_left_button;
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|   TASCheckBox* m_up_button;
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|   TASCheckBox* m_down_button;
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|   TASCheckBox* m_right_button;
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| };
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