dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
2025-03-23 15:56:13 -04:00
..
Actions VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
CustomPipeline.cpp Modernize std::sort with ranges and projections 2025-03-09 13:26:38 -07:00
CustomPipeline.h VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
CustomShaderCache.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
CustomShaderCache.h VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
FBInfo.cpp C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
FBInfo.h C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
GraphicsModAction.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
GraphicsModActionData.h VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
GraphicsModActionFactory.cpp VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
GraphicsModActionFactory.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.cpp Use 'contains' method 2024-08-14 22:18:28 +02:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00