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			39 lines
		
	
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			941 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <thread>
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| 
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| // Don't include Common.h here as it will break LogManager
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| #include "Common/CommonTypes.h"
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| 
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| // This may not be defined outside _WIN32
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| #ifndef _WIN32
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| #ifndef INFINITE
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| #define INFINITE 0xffffffff
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| #endif
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| #endif
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| 
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| namespace Common
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| {
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| int CurrentThreadId();
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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| void SetCurrentThreadAffinity(u32 mask);
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| 
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| void SleepCurrentThread(int ms);
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| void SwitchCurrentThread();  // On Linux, this is equal to sleep 1ms
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| 
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| // Use this function during a spin-wait to make the current thread
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| // relax while another thread is working. This may be more efficient
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| // than using events because event functions use kernel calls.
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| inline void YieldCPU()
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| {
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|   std::this_thread::yield();
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| }
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| 
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| void SetCurrentThreadName(const char* name);
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| 
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| }  // namespace Common
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