mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-19 19:15:01 +00:00
941 lines
70 KiB
XML
941 lines
70 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Title of the app -->
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<string name="app_name">Dolphin Emulator</string>
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<string name="host">app</string>
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<string name="scheme">dolphinemu</string>
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<string name="none">None</string>
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<string name="controller_0">GameCube Controller 1</string>
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<string name="controller_1">GameCube Controller 2</string>
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<string name="controller_2">GameCube Controller 3</string>
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<string name="controller_3">GameCube Controller 4</string>
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<string name="wiimote_0">Wii Remote 1</string>
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<string name="wiimote_1">Wii Remote 2</string>
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<string name="wiimote_2">Wii Remote 3</string>
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<string name="wiimote_3">Wii Remote 4</string>
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<string name="wiimote_extension_0">Wii Remote Extension 1</string>
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<string name="wiimote_extension_1">Wii Remote Extension 2</string>
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<string name="wiimote_extension_2">Wii Remote Extension 3</string>
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<string name="wiimote_extension_3">Wii Remote Extension 4</string>
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<string name="real_balance_board">Real Balance Board</string>
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<string name="wiimote">Wii Remote</string>
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<string name="wiimote_general">Buttons</string>
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<string name="wiimote_motion_simulation">Motion Simulation</string>
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<string name="wiimote_motion_input">Motion Input</string>
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<string name="wiimote_extensions">Extension</string>
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<string name="input_device">Device</string>
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<string name="input_device_all_devices">Create Mappings for Other Devices</string>
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<string name="input_device_all_devices_description">Detects inputs from all devices, not just the selected device.</string>
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<string name="input_profile">Profile</string>
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<string name="input_profiles_empty">You haven\'t created any profiles yet.</string>
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<string name="input_profiles">Profiles</string>
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<string name="input_profile_new">(New Profile)</string>
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<string name="input_profile_load">Load</string>
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<string name="input_profile_save">Save</string>
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<string name="input_profile_delete">Delete</string>
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<string name="input_profile_confirm_load">Do you want to discard your current controller settings and load the profile \"%1$s\"?</string>
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<string name="input_profile_confirm_save">Do you want to overwrite the profile \"%1$s\"?</string>
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<string name="input_profile_confirm_delete">Do you want to delete the profile \"%1$s\"?</string>
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<string name="input_reset_to_default">Default</string>
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<string name="input_reset_to_default_description">Reset settings for this controller to the default.</string>
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<string name="input_clear">Clear</string>
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<string name="input_clear_description">Clear settings for this controller.</string>
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<string name="input_reset_warning">Are you sure? Your current controller settings will be deleted.</string>
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<string name="keyboard_controller_warning">"You are configuring a \"Keyboard Controller\". This device is exclusively for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back now and configure a \"Standard Controller\".</string>
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<string name="old_controller_settings">Your controller settings are from an old version of Dolphin and won\'t work in this version. Press \"Default\" to start over with new settings.</string>
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<string name="input_binding">Input Binding</string>
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<string name="input_binding_description">Press or move an input to bind it to %1$s.</string>
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<string name="input_binding_no_device">You need to select a device first!</string>
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<string name="input_configure_input">Configure Input</string>
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<string name="input_configure_output">Configure Output</string>
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<string name="input_expression">Expression</string>
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<!-- Main Preference Fragment -->
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<string name="settings">Settings</string>
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<string name="game_settings">Game Settings: %1$s</string>
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<string name="config">Config</string>
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<string name="graphics_settings">Graphics Settings</string>
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<string name="gcpad_settings">GameCube Input</string>
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<string name="wiimote_settings">Wii Input</string>
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<string name="settings_saved">Saved settings to INI files</string>
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<string name="settings_saved_game_specific">Saved settings for %1$s</string>
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<!-- General Preference Fragment -->
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<string name="general_submenu">General</string>
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<string name="dual_core">Dual Core (speedhack)</string>
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<string name="dual_core_description">Split workload to two CPU cores instead of one. Increases speed.</string>
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<string name="enable_cheats">Enable Cheats</string>
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<string name="speed_limit">Speed Limit (0% = Unlimited)</string>
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<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
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<string name="gamecube_submenu">GameCube</string>
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<string name="ipl_settings">IPL Settings</string>
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<string name="skip_main_menu">Skip Main Menu</string>
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<string name="skip_main_menu_description">Put IPL ROMs in User/GC/<region></string>
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<string name="device_settings">Device Settings</string>
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<string name="system_language">System Language</string>
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<string name="slot_a_device">GameCube Slot A Device</string>
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<string name="slot_b_device">GameCube Slot B Device</string>
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<string name="serial_port_1_device">GameCube Serial Port 1 Device</string>
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<string name="wii_submenu">Wii</string>
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<string name="wii_misc_settings">Misc Settings</string>
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<string name="wii_sd_card_settings">SD Card Settings</string>
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<string name="wii_wiimote_settings">Wii Remote Settings</string>
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<string name="wii_widescreen">Widescreen</string>
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<string name="wii_widescreen_description">Changes aspect ratio from 4:3 to 16:9 in games that support it.</string>
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<string name="wii_pal60">Use PAL60 Mode (EuRGB60)</string>
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<string name="wii_pal60_description">Changes refresh rate from 50 Hz to 60 Hz in PAL games that support it.</string>
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<string name="wii_screensaver">Enable Screen Saver</string>
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<string name="wii_screensaver_description">Dims the screen after five minutes of inactivity.</string>
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<string name="wii_enable_wiilink">Enable WiiConnect24 via WiiLink</string>
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<string name="wii_enable_wiilink_description">Enables the WiiLink service for WiiConnect24 channels. Read the Terms of Service at https://www.wiilink24.com/tos</string>
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<string name="sound_mode">Sound</string>
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<string name="insert_sd_card">Insert SD Card</string>
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<string name="insert_sd_card_description">Supports SD and SDHC. Default size is 128 MB.</string>
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<string name="wii_sd_card_allow_writes">Allow Writes to SD Card</string>
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<string name="wii_sd_card_sync">Automatically Sync with Folder</string>
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<string name="wii_sd_card_sync_description">Synchronizes the SD Card with the SD Sync Folder when starting and ending emulation.</string>
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<string name="wii_sd_card_path">SD Card Path</string>
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<string name="wii_sd_sync_folder">SD Sync Folder</string>
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<string name="wii_sd_card_folder_to_file">Pack SD Card Now</string>
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<string name="wii_sd_card_folder_to_file_confirmation">You are about to pack the content of the SD sync folder into the SD card file. All current content of the file will be deleted. Are you sure you want to continue?</string>
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<string name="wii_sd_card_file_to_folder">Unpack SD Card Now</string>
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<string name="wii_sd_card_file_to_folder_confirmation">You are about to unpack the content of the SD card file into the SD sync folder. All current content of the folder will be deleted. Are you sure you want to continue?</string>
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<string name="wii_converting">Converting…</string>
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<string name="wii_convert_success">Conversion done.</string>
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<string name="wii_convert_failure">Conversion failed.</string>
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<string name="wiimote_rumble">Wii Remote Rumble</string>
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<string name="wiimote_volume">Wii Remote Speaker Volume</string>
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<string name="sensor_bar_sensitivity">Sensor Bar Sensitivity</string>
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<string name="sensor_bar_position">Sensor Bar Position</string>
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<string name="wiimote_scanning">Wii Remote Continuous Scanning</string>
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<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wii Remote support.</string>
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<string name="wiimote_speaker">Wii Remote Speaker</string>
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<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wii Remote (DolphinBar required).</string>
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<string name="override_region_settings">Allow Mismatched Region Settings</string>
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<string name="auto_disc_change">Change Discs Automatically</string>
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<string name="fallback_region">Fallback Region</string>
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<string name="enable_save_states">Enable Savestates</string>
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<string name="enable_save_states_description">WARNING: Savestates may not be compatible with future versions of Dolphin and can make it impossible to create normal saves in some cases. Never use savestates as the only way of saving your progress.</string>
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<string name="analytics">Enable usage statistics reporting</string>
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<string name="analytics_desc">If authorized, Dolphin can collect data on its performance, feature usage, and configuration, as well as data on your system\'s hardware and operating system.\n\nNo private data is ever collected. This data helps us understand how people and emulated games use Dolphin and prioritize our efforts. It also helps us identify rare configurations that are causing bugs, performance and stability issues. This authorization can be revoked at any time through Dolphin\'s settings.</string>
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<string name="analytics_new_id">Generate a New Statistics Identity</string>
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<string name="analytics_new_id_confirmation">Are you sure you want to generate a new statistics identity?</string>
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<!-- SerialPort1 Subsetting Fragment -->
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<string name="serialport1_submenu">Serial Port 1</string>
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<string name="xlink_kai_guide_header">For setup instructions, <a href="https://www.teamxlink.co.uk/wiki/Dolphin">refer to this page.</a>
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</string>
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<string name="xlink_kai_bba_ip">XLink Kai IP Address/hostname</string>
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<string name="xlink_kai_bba_ip_description">IP address or hostname of device running the XLink Kai client</string>
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<string name="bba_tapserver_destination">Tapserver destination</string>
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<string name="bba_tapserver_destination_description">Enter the socket path or netloc (address:port) of the tapserver instance</string>
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<string name="modem_tapserver_destination">Tapserver destination</string>
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<string name="modem_tapserver_destination_description">Enter the socket path or netloc (address:port) of the tapserver instance</string>
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<string name="bba_builtin_dns">DNS Server</string>
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<string name="bba_builtin_dns_description">Use 8.8.8.8 for normal DNS, else enter your custom one</string>
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<!-- Interface Preference Fragment -->
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<string name="interface_submenu">Interface</string>
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<string name="emulation_screen_orientation">Screen Orientation During Emulation</string>
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<string name="expand_to_cutout_area">Expand to Cutout Area</string>
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<string name="expand_to_cutout_area_description">Expands the display area to include the cutout (or notch) area.</string>
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<string name="panic_handlers">Use Panic Handlers</string>
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<string name="panic_handlers_description">Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all.</string>
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<string name="osd_messages">Show On-Screen Display Messages</string>
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<string name="osd_messages_description">Display messages over the emulation screen area. These messages include memory card writes, video backend and CPU information, and JIT cache clearing.</string>
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<string name="download_game_covers">Download Game Covers from GameTDB.com</string>
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<string name="show_titles_in_game_list">Show Titles</string>
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<string name="change_theme">Change App Theme</string>
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<string name="change_theme_mode">Change Theme Mode</string>
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<string name="use_black_backgrounds">Use Black Backgrounds</string>
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<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
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<!-- Online Update Region Select Fragment -->
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<string name="region_select_title">Please select a region</string>
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<!-- Online Update Progress Bar Fragment -->
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<string name="updating">Updating</string>
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<string name="updating_message">Updating title %016x…\nThis can take a while.</string>
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<string name="update_success">The emulated Wii console has been updated.</string>
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<string name="already_up_to_date">The emulated Wii console is already up-to-date.</string>
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<string name="region_mismatch">The game\'s region does not match your console\'s. To avoid issues with the system menu, it is not possible to update the emulated console using this disc.</string>
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<string name="missing_update_partition">The game disc does not contain any usable update information.</string>
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<string name="disc_read_failed">The game disc does not contain any usable update information.</string>
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<string name="server_failed">"Could not download update information from Nintendo. Please check your Internet connection and try again.</string>
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<string name="download_failed">Could not download update files from Nintendo. Please check your Internet connection and try again.</string>
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<string name="import_failed">"Could not install an update to the Wii system memory. Please refer to logs for more information.</string>
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<string name="update_cancelled">The update has been cancelled. It is strongly recommended to finish it in order to avoid inconsistent system software versions.</string>
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<string name="update_cancelling">Please wait for the update to cancel.</string>
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<string name="update_success_title">Update completed</string>
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<string name="update_failed_title">Update failed</string>
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<string name="update_cancelled_title">Update cancelled</string>
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<!-- Audio Settings -->
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<string name="audio_submenu">Audio</string>
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<string name="dsp_emulation_engine">DSP Emulation Engine</string>
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<string name="audio_fill_gaps">Fill Audio Gaps</string>
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<string name="audio_fill_gaps_description">Repeat existing audio during lag spikes to prevent stuttering. If unsure, leave this checked.</string>
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<string name="audio_volume">Audio Volume</string>
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<!-- Path Settings -->
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<string name="paths_submenu">Paths</string>
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<string name="search_subfolders">Search Subfolders for Game Files</string>
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<string name="default_ISO">Default ISO</string>
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<string name="wii_NAND_root">Wii NAND Root</string>
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<string name="dump_path">Dump Path</string>
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<string name="load_path">Load Path</string>
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<string name="resource_pack_path">Resource Pack Path</string>
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<string name="wfs_path">WFS Path</string>
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<!-- Graphics Settings -->
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<string name="graphics_general">General</string>
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<string name="graphics_more_settings">More</string>
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<!-- Video Preference Fragment -->
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_description">Select the API used for graphics rendering.</string>
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<string name="enhancements_submenu">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_description">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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<string name="FSAA">Full-scene Anti-aliasing</string>
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<string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
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<string name="anisotropic_filtering">Anisotropic Filtering</string>
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<string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
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<string name="texture_filtering">Texture Filtering</string>
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<string name="texture_filtering_description">Overrides the texture scaling filter selected by the game. Any option except \'Default\' will alter the look of the game\'s textures and might cause issues in a small number of games.</string>
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<string name="post_processing_shader">Post-Processing Effect</string>
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<string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string>
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<string name="postprocessing_shader">Post Processing Shader</string>
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<string name="postprocessing_shader_description">Apply a post-processing effect after finishing a frame.</string>
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<string name="scaled_efb_copy">Scaled EFB Copy</string>
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<string name="scaled_efb_copy_description">Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).</string>
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<string name="per_pixel_lighting">Per-Pixel Lighting</string>
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<string name="per_pixel_lighting_description">Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.</string>
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<string name="force_texture_filtering">Force Texture Filtering</string>
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<string name="force_texture_filtering_description">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
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<string name="force_24bit_color">Force 24-Bit Color</string>
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<string name="force_24bit_color_description">Forces the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.\nIt has no impact on performance and causes few graphical issues. If unsure, leave this checked.</string>
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<string name="disable_fog">Disable Fog</string>
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<string name="disable_fog_description">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
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<string name="disable_copy_filter">Disable Copy Filter</string>
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<string name="disable_copy_filter_description">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
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<string name="arbitrary_mipmap_detection">Arbitrary Mipmap Detection</string>
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<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this unchecked.</string>
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<string name="color_correction_submenu">Color Correction</string>
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<string name="color_space">Color Space</string>
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<string name="correct_color_space">Correct Color Space</string>
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<string name="correct_color_space_description">Converts the colors from the color spaces that GC/Wii were meant to work with to sRGB/Rec.709.</string>
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<string name="game_color_space">Game Color Space</string>
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<string name="ntscm_space">NTSC-M (SMPTE 170M)</string>
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<string name="ntscj_space">NTSC-J (ARUB TR-89)</string>
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<string name="pal_space">PAL (EBU)</string>
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<string name="gamma">Gamma</string>
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<string name="game_gamma">Game Gamma</string>
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<string name="game_gamma_description">NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.\nNone of the two were necessarily followed by games or TVs. 2.35 is a good generic value for all regions.\nIf a game allows you to chose a gamma value, match it here.</string>
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<string name="correct_sdr_gamma">Correct SDR Gamma</string>
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<string name="sdr_display_gamma_target">SDR Display Gamma Target</string>
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<string name="custom_gamma_target">Custom Gamma Target</string>
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||
<string name="stereoscopy_submenu">Stereoscopy</string>
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<string name="stereoscopy_submenu_description">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
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<string name="wide_screen_hack">Widescreen Hack</string>
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<string name="wide_screen_hack_description">Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9. Rarely produces good results and often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any AR/Gecko-code widescreen patches. If unsure, leave this unchecked.</string>
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||
<string name="stereoscopy_mode">Stereoscopy Mode</string>
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||
<string name="stereoscopy_mode_description">Select the stereoscopic 3D mode.</string>
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<string name="stereoscopy_depth">Depth</string>
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||
<string name="stereoscopy_depth_description">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
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||
<string name="stereoscopy_convergence">Convergence</string>
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<string name="stereoscopy_convergence_description">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
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<string name="stereoscopy_swap_eyes">Swap Eyes</string>
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||
<string name="stereoscopy_swap_eyes_description">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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||
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||
<string name="hacks_submenu">Hacks</string>
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||
<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
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||
<string name="skip_efb_access">Skip EFB Access from CPU</string>
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||
<string name="skip_efb_access_description">Ignore any requests from the CPU to read/write to the EFB.</string>
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||
<string name="ignore_format_changes">Ignore Format Changes</string>
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||
<string name="ignore_format_changes_description">Ignore any changes to the EFB format.</string>
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||
<string name="efb_copy_method">Store EFB Copies to Texture Only</string>
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||
<string name="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
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||
<string name="defer_efb_copies">Defer EFB Copies to RAM</string>
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||
<string name="defer_efb_copies_description">Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.</string>
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||
<string name="texture_cache">Texture Cache</string>
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||
<string name="texture_cache_accuracy">Texture Cache Accuracy</string>
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||
<string name="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>
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||
<string name="gpu_texture_decoding">GPU Texture Decoding</string>
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||
<string name="gpu_texture_decoding_description">Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios.</string>
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||
<string name="external_frame_buffer">External Frame Buffer</string>
|
||
<string name="xfb_copy_method">Store XFB Copies to Texture Only</string>
|
||
<string name="xfb_copy_method_description">Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked.</string>
|
||
<string name="immediate_xfb">Immediately Present XFB</string>
|
||
<string name="immediate_xfb_description">Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked.</string>
|
||
<string name="skip_duplicate_xfbs">Skip Presenting Duplicate Frames</string>
|
||
<string name="skip_duplicate_xfbs_description">Skips presentation of duplicate frames. This may improve performance on low-end devices, while making frame pacing less consistent. If unsure, leave this checked.</string>
|
||
<string name="fast_depth_calculation">Fast Depth Calculation</string>
|
||
<string name="fast_depth_calculation_description">Uses a less accurate algorithm to calculate depth values. Causes issues in a few games, but can result in a decent speed increase depending on the game and/or GPU. If unsure, leave this checked.</string>
|
||
<string name="disable_bbox">Disable Bounding Box</string>
|
||
<string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string>
|
||
<string name="vertex_rounding">Vertex Rounding</string>
|
||
<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
|
||
<string name="vi_skip">VBI Skip</string>
|
||
<string name="vi_skip_description">Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string>
|
||
<string name="texture_cache_to_state">Save Texture Cache to State</string>
|
||
<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
|
||
<string name="aspect_ratio">Aspect Ratio</string>
|
||
<string name="aspect_ratio_description">Select what aspect ratio to use when rendering</string>
|
||
<string name="shader_compilation_mode">Shader Compilation Mode</string>
|
||
<string name="wait_for_shaders">Compile Shaders Before Starting</string>
|
||
<string name="wait_for_shaders_description">This causes a delay when launching games, but will reduce stuttering early on.</string>
|
||
|
||
<string name="statistics_submenu">Statistics</string>
|
||
<string name="show_fps">Show FPS</string>
|
||
<string name="show_fps_description">Shows the number of distinct frames rendered per second as a measure of visual smoothness.</string>
|
||
<string name="show_ftimes">Show Frame Times</string>
|
||
<string name="show_ftimes_description">Shows the average time in ms between each distinct rendered frame alongside the standard deviation.</string>
|
||
<string name="show_vps">Show VPS</string>
|
||
<string name="show_vps_description">Show the number of frames rendered per second as a measure of emulation speed.</string>
|
||
<string name="show_vtimes">Show VBlank Times</string>
|
||
<string name="show_vtimes_description">Shows the average time in ms between each rendered frame alongside the standard deviation.</string>
|
||
<string name="show_graphs">Show Performance Graphs</string>
|
||
<string name="show_graphs_description">Shows frametime graph along with statistics as a representation of emulation performance.</string>
|
||
<string name="performance_sample_window">Performance Sample Window</string>
|
||
<string name="performance_sample_window_description">The amount of time the FPS and VPS counters will sample over. The higher the value, the more stable the FPS/VPS counter will be, but the slower it will be to update.</string>
|
||
<string name="show_speed">Show % Speed</string>
|
||
<string name="show_speed_description">Shows the % speed of emulation compared to full speed.</string>
|
||
<string name="show_speed_colors">Show Speed Color</string>
|
||
<string name="show_speed_colors_description">Changes the color of the FPS counter depending on emulation speed.</string>
|
||
<string name="log_render_time_to_file">Log Render Time to File</string>
|
||
<string name="log_render_time_to_file_description">Logs the render time of every frame to User/Logs/render_time.txt. Use this feature to measure Dolphin\'s performance.</string>
|
||
|
||
<string name="advanced_graphics_submenu">Advanced</string>
|
||
<string name="gfx_mods_and_custom_textures">Graphics Mods and Custom Textures</string>
|
||
<string name="gfx_mods">Graphics Mods</string>
|
||
<string name="gfx_mods_description">Loads graphics mods from User/Load/GraphicsMods/.</string>
|
||
<string name="load_custom_texture">Load Custom Textures</string>
|
||
<string name="load_custom_texture_description">Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/DynamicInputTextures/<game_id>/.</string>
|
||
<string name="cache_custom_texture">Prefetch Custom Textures</string>
|
||
<string name="cache_custom_texture_description">Caches custom textures to system RAM on startup. This can require exponentially more RAM but fixes possible stuttering.</string>
|
||
<string name="dump_texture">Dump Textures</string>
|
||
<string name="dump_texture_description">Dumps decoded game textures based on the other flags to User/Dump/Textures/<game_id>/. If unsure, leave this unchecked.</string>
|
||
<string name="dump_base_texture">Dump Base Textures</string>
|
||
<string name="dump_base_texture_description">Whether to dump base game textures to User/Dump/Textures/<game_id>/.</string>
|
||
<string name="dump_mip_texture">Dump Mip Maps</string>
|
||
<string name="dump_mip_texture_description">Whether to dump mipmapped game textures to User/Dump/Textures/<game_id>/.</string>
|
||
<string name="misc">Misc</string>
|
||
<string name="crop">Crop</string>
|
||
<string name="crop_description">Crops the picture from its native aspect ratio to 4:3 or 16:9. If unsure, leave this unchecked.</string>
|
||
<string name="progressive_scan">Enable Progressive Scan</string>
|
||
<string name="vsync">V-Sync</string>
|
||
<string name="vsync_description">This setting is unnecessary on most Android devices, because Android always enables V-Sync. If unsure, leave this unchecked.</string>
|
||
<string name="backend_multithreading">Backend Multithreading</string>
|
||
<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string>
|
||
<string name="prefer_vs_for_point_line_expansion">Prefer VS for Point/Line Expansion</string>
|
||
<string name="prefer_vs_for_point_line_expansion_description">On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance.</string>
|
||
<string name="cpu_cull">Cull Vertices on the CPU</string>
|
||
<string name="cpu_cull_description">Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked.</string>
|
||
<string name="defer_efb_invalidation">Defer EFB Cache Invalidation</string>
|
||
<string name="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string>
|
||
<string name="manual_texture_sampling">Manual Texture Sampling</string>
|
||
<string name="manual_texture_sampling_description">Use a manual implementation of texture sampling instead of the graphics backend\'s built-in functionality.</string>
|
||
<string name="internal_resolution_dumps">Dump Frames at Internal Resolution</string>
|
||
<string name="frame_dumping">Frame Dumping</string>
|
||
<string name="internal_resolution_dumps_description">Creates frame dumps and screenshots at the internal resolution of the renderer, rather than the size of the window it is displayed within. If the aspect ratio is widescreen, the output image will be scaled horizontally to preserve the vertical resolution.</string>
|
||
<string name="png_compression_level">PNG Compression Level</string>
|
||
<string name="debugging">Debugging</string>
|
||
<string name="wireframe">Enable Wireframe</string>
|
||
<string name="show_stats">Show Statistics</string>
|
||
<string name="texture_format">Texture Format Overlay</string>
|
||
<string name="validation_layer">Enable API Validation Layers</string>
|
||
<string name="dump_efb">Dump EFB Target</string>
|
||
<string name="dump_xfb">Dump XFB Target</string>
|
||
<string name="disable_vram_copies">Disable EFB VRAM Copies</string>
|
||
<string name="leave_this_unchecked">If unsure, leave this unchecked.</string>
|
||
|
||
<!-- Advanced Settings -->
|
||
<string name="advanced_submenu">Advanced</string>
|
||
<string name="cpu_options">CPU Options</string>
|
||
<string name="cpu_core">CPU Core</string>
|
||
<string name="mmu_enable">Enable MMU</string>
|
||
<string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
|
||
<string name="pause_on_panic">Pause on Panic</string>
|
||
<string name="pause_on_panic_description">Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on.</string>
|
||
<string name="enable_cpu_cache">Enable Write-Back Cache (slow)</string>
|
||
<string name="enable_cpu_cache_description">Enables emulation of the CPU write-back cache. Enabling will have a significant impact on performance. This should be left disabled unless absolutely needed.</string>
|
||
<string name="clock_override">Clock Override</string>
|
||
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
|
||
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
|
||
<string name="overclock_title">Emulated CPU Clock Speed</string>
|
||
<string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string>
|
||
<string name="memory_override">Memory Override</string>
|
||
<string name="enable_memory_size_override">Enable Emulated Memory Size Override</string>
|
||
<string name="enable_memory_size_override_description">Adjusts the amount of RAM in the emulated console.\n\nWARNING: Enabling this will completely break many games. Only a small number of games can benefit from this.</string>
|
||
<string name="main_mem1_size">MEM1 Size</string>
|
||
<string name="main_mem2_size">MEM2 Size</string>
|
||
<string name="gpu_options">GPU Options</string>
|
||
<string name="synchronize_gpu_thread">Synchronize GPU Thread</string>
|
||
<string name="synchronize_gpu_thread_description">Synchronizing the GPU thread reduces the risk of games crashing or becoming unstable with dual core enabled, but can also reduce the performance gain of dual core. If unsure, select \"On Idle Skipping\". Selecting \"Never\" is risky and not recommended!</string>
|
||
<string name="custom_rtc_options">Custom RTC Options</string>
|
||
<string name="custom_rtc_enable">Enable Custom RTC</string>
|
||
<string name="custom_rtc_description">This settings allows you to set a custom real time clock (RTC) separate from your current system time.</string>
|
||
<string name="set_custom_rtc">Set Custom RTC</string>
|
||
<string name="select_rtc_date">Select RTC Date</string>
|
||
<string name="select_rtc_time">Select RTC Time</string>
|
||
<string name="misc_settings">Misc Settings</string>
|
||
<string name="emulate_disc_speed">Emulate Disc Speed</string>
|
||
<string name="emulate_disc_speed_description">Enable emulated disc speed. Disabling this can cause crashes and other problems in some games.</string>
|
||
|
||
<!-- Log Configuration -->
|
||
<string name="log_submenu">Log</string>
|
||
<string name="log_to_file">Write Logs to File</string>
|
||
<string name="log_to_file_description">Log messages from enabled log types to the Logs folder. Will decrease performance.</string>
|
||
<string name="log_verbosity">Verbosity</string>
|
||
<string name="log_enable_all">Enable all Log Types</string>
|
||
<string name="log_enable_all_confirmation">Are you sure you want to enable all log types?</string>
|
||
<string name="log_disable_all">Disable all Log Types</string>
|
||
<string name="log_disable_all_confirmation">Are you sure you want to disable all log types?</string>
|
||
<string name="log_clear">Clear Log file</string>
|
||
<string name="log_clear_confirmation">Are you sure you want to clear the log file?</string>
|
||
<string name="log_types">Log Types</string>
|
||
|
||
<!-- Debug -->
|
||
<string name="debug_submenu">Debug</string>
|
||
<string name="debug_warning">Warning: Debug settings will slow emulation</string>
|
||
<string name="debug_fastmem">Disable Fastmem</string>
|
||
<string name="debug_fastmem_arena">Disable Fastmem Arena</string>
|
||
<string name="debug_large_entry_points_map">Disable Large Entry Points Map</string>
|
||
<string name="debug_jit_profiling_header">Jit Profiling</string>
|
||
<string name="debug_jit_enable_block_profiling">Enable Jit Block Profiling</string>
|
||
<string name="debug_jit_wipe_block_profiling_data">Wipe Jit Block Profiling Data</string>
|
||
<string name="debug_jit_wipe_block_profiling_data_alert">Re-initialize JIT block profiling data?</string>
|
||
<string name="debug_jit_write_block_log_dump">Write Jit Block Log Dump</string>
|
||
<string name="debug_jit_header">Jit</string>
|
||
<string name="debug_jitoff">Jit Disabled</string>
|
||
<string name="debug_jitloadstoreoff">Jit Load Store Disabled</string>
|
||
<string name="debug_jitloadstorefloatingoff">Jit Load Store Floating Point Disabled</string>
|
||
<string name="debug_jitloadstorepairedoff">Jit Load Store Paired Disabled</string>
|
||
<string name="debug_jitfloatingpointoff">Jit Floating Point Disabled</string>
|
||
<string name="debug_jitintegeroff">Jit Integer Disabled</string>
|
||
<string name="debug_jitpairedoff">Jit Paired Disabled</string>
|
||
<string name="debug_jitsystemregistersoff">Jit System Registers Disabled</string>
|
||
<string name="debug_jitbranchoff">Jit Branch Disabled</string>
|
||
<string name="debug_jitregistercacheoff">Jit Register Cache Disabled</string>
|
||
|
||
<!-- User Data -->
|
||
<string name="user_data_submenu">User Data</string>
|
||
<string name="user_data_old_location">Your user data (settings, saves, etc.) is stored in a location which will <b>not</b> be deleted when you uninstall the app:</string>
|
||
<string name="user_data_new_location">Your user data (settings, saves, etc.) is stored in a location which <b>will be deleted</b> when you uninstall the app:</string>
|
||
<!-- Android 10 and up support android:hasFragileUserData -->
|
||
<string name="user_data_new_location_android_10">Your user data (settings, saves, etc.) is stored in a location which by default <b>will be deleted</b> when you uninstall the app:</string>
|
||
<string name="user_data_new_location_android_11">Because you\'re using Android 11 or newer, file manager apps can\'t access this folder in the same way as regular folders. Instead, Dolphin acts as a file provider.</string>
|
||
<string name="user_data_open_system_file_manager">Open System File Manager</string>
|
||
<string name="user_data_open_user_folder">Open User Data Folder</string>
|
||
|
||
<string name="user_data_import">Import User Data</string>
|
||
<string name="user_data_export">Export User Data</string>
|
||
<string name="user_data_open_system_file_manager_failed">Sorry, Dolphin couldn\'t find the system file manager on your device.</string>
|
||
<string name="user_data_import_warning">Are you sure you want to replace your user data with the data in this file? All existing user data will be deleted!</string>
|
||
<string name="user_data_import_invalid_file">This file doesn\'t seem to contain Dolphin user data.</string>
|
||
<string name="user_data_import_success">The user data has been imported.</string>
|
||
<string name="user_data_import_failure">Failed to import user data.</string>
|
||
<string name="user_data_export_success">Your user data has been exported.</string>
|
||
<string name="user_data_export_failure">Failed to export user data.</string>
|
||
|
||
<!-- Miscellaneous -->
|
||
<string name="yes">Yes</string>
|
||
<string name="no">No</string>
|
||
<string name="ok">OK</string>
|
||
<string name="off">Off</string>
|
||
<string name="cancel">Cancel</string>
|
||
<string name="cancelling">Cancelling…</string>
|
||
<string name="clear">Clear</string>
|
||
<string name="disabled">Disabled</string>
|
||
<string name="other">Other</string>
|
||
<string name="continue_anyway">Continue Anyway</string>
|
||
<string name="more_settings">More Settings</string>
|
||
<string name="advanced_settings">Advanced Settings</string>
|
||
|
||
<!-- Game Grid Screen-->
|
||
<string name="platform_gamecube">GameCube Games</string>
|
||
<string name="platform_wii">Wii Games</string>
|
||
<string name="platform_wiiware">WiiWare Games</string>
|
||
<string name="add_games">Add Games</string>
|
||
<string name="add_directory_title">Add Folder to Library</string>
|
||
<string name="grid_menu_settings">Settings</string>
|
||
<string name="grid_menu_grid_options">Grid Options</string>
|
||
<string name="grid_menu_refresh">Refresh Library</string>
|
||
<string name="grid_menu_open_file">Open File</string>
|
||
<string name="grid_menu_install_wad">Install WAD</string>
|
||
<string name="grid_menu_import_wii_save">Import Wii Save</string>
|
||
<string name="grid_menu_import_nand_backup">Import BootMii NAND Backup</string>
|
||
<string name="grid_menu_online_system_update">Perform Online System Update</string>
|
||
<string name="grid_menu_load_wii_system_menu">Load Wii System Menu</string>
|
||
<string name="grid_menu_load_wii_system_menu_installed">Load Wii System Menu (%s)</string>
|
||
<string name="grid_menu_load_vwii_system_menu_installed">Load vWii System Menu (%s)</string>
|
||
<string name="grid_menu_about">About</string>
|
||
<string name="import_in_progress">Importing…</string>
|
||
<string name="export_in_progress">Exporting…</string>
|
||
<string name="do_not_close_app">Do not close the app!</string>
|
||
<string name="wad_install_success">Successfully installed this title to the NAND.</string>
|
||
<string name="wad_install_failure">Failed to install this title to the NAND.</string>
|
||
<string name="wii_save_exists">Save data for this title already exists in the NAND. Consider backing up the current data before overwriting.\nOverwrite now?</string>
|
||
<string name="wii_save_import_success">Successfully imported save file.</string>
|
||
<string name="wii_save_import_error">Failed to import save file. Your NAND may be corrupt, or something is preventing access to files within it.</string>
|
||
<string name="wii_save_import_corruped_source">Failed to import save file. The given file appears to be corrupted or is not a valid Wii save.</string>
|
||
<string name="wii_save_import_title_missing">Failed to import save file. Please launch the game once, then try again.</string>
|
||
<string name="nand_import_warning">Merging a new NAND over your currently selected NAND will overwrite any channels and savegames that already exist. This process is not reversible, so it is recommended that you keep backups of both NANDs. Are you sure you want to continue?</string>
|
||
<string name="system_menu_not_installed_title">Not installed</string>
|
||
<string name="system_menu_not_installed_message">The Wii Menu isn\'t installed. Would you like to install it now?\n\nRoughly 110 MiB of data will be downloaded from the internet. A Wi-Fi connection is recommended.</string>
|
||
|
||
<!-- Game Properties Screen -->
|
||
<string name="properties_details">Details</string>
|
||
<string name="properties_start_with_riivolution">Start with Riivolution Patches</string>
|
||
<string name="properties_set_default_iso">Set as Default ISO</string>
|
||
<string name="properties_convert">Convert File</string>
|
||
<string name="properties_system_update">Perform System Update</string>
|
||
<string name="properties_edit_game_settings">Edit Game Settings</string>
|
||
<string name="properties_edit_cheats">Edit Cheats</string>
|
||
<string name="properties_clear_game_settings">Clear Game Settings and Cheats</string>
|
||
<string name="properties_clear_game_settings_confirmation">Are you sure you want to delete all game-specific settings and cheats for this game?</string>
|
||
<string name="properties_clear_success">Cleared settings for %1$s</string>
|
||
<string name="properties_clear_failure">Unable to clear settings for %1$s</string>
|
||
<string name="properties_clear_missing">No game settings to delete</string>
|
||
<string name="preferences_save_exit">Save and Exit</string>
|
||
<string name="preferences_game_properties">Game Properties</string>
|
||
<string name="preferences_game_properties_with_game_id">Game Properties: %1$s</string>
|
||
<string name="game_ini_junk_title">Junk Data Found</string>
|
||
<string name="game_ini_junk_question">The settings file for this game contains extraneous data added by an old version of Dolphin. This will likely prevent global settings from working as intended.\n\nWould you like to fix this by deleting the settings file for this game? All game-specific settings and cheats that you have added will be removed. This cannot be undone.</string>
|
||
|
||
<!-- Game Details Screen -->
|
||
<string name="game_details_country">Country</string>
|
||
<string name="game_details_company">Company</string>
|
||
<string name="game_details_game_id">Game ID</string>
|
||
<string name="game_details_revision">Revision</string>
|
||
<string name="game_details_file_size">File Size</string>
|
||
<string name="game_details_file_format">File Format</string>
|
||
<string name="game_details_compression">Compression</string>
|
||
<string name="game_details_block_size">Block Size</string>
|
||
<string name="game_details_no_compression">No Compression</string>
|
||
<string name="game_details_size_and_format">%1$s (%2$s)</string>
|
||
|
||
<!-- Cheats Screen -->
|
||
<string name="cheats">Cheats</string>
|
||
<string name="cheats_with_game_id">Cheats: %1$s</string>
|
||
<string name="cheats_header_ar">AR Codes</string>
|
||
<string name="cheats_header_gecko">Gecko Codes</string>
|
||
<string name="cheats_header_patch">Patches</string>
|
||
<string name="cheats_header_graphics_mod">Graphics Mods</string>
|
||
<string name="cheats_add_ar">Add New AR Code</string>
|
||
<string name="cheats_add_gecko">Add New Gecko Code</string>
|
||
<string name="cheats_add_patch">Add New Patch</string>
|
||
<string name="cheats_download_gecko">Download Gecko Codes</string>
|
||
<string name="cheats_name">Name</string>
|
||
<string name="cheats_creator">Creator</string>
|
||
<string name="cheats_notes">Notes</string>
|
||
<string name="cheats_code">Code</string>
|
||
<string name="cheats_edit">Edit</string>
|
||
<string name="cheats_delete">Delete</string>
|
||
<string name="cheats_delete_confirmation">Are you sure you want to delete "%1$s"?</string>
|
||
<string name="cheats_error_no_name">Name can\'t be empty</string>
|
||
<string name="cheats_error_no_code_lines">Code can\'t be empty</string>
|
||
<string name="cheats_error_on_line">Error on line %1$d</string>
|
||
<string name="cheats_error_mixed_encryption">Lines must either be all encrypted or all decrypted</string>
|
||
<string name="cheats_downloading">Downloading…</string>
|
||
<string name="cheats_download_failed">Failed to download codes.</string>
|
||
<string name="cheats_download_empty">File contained no codes.</string>
|
||
<string name="cheats_download_succeeded">Downloaded %1$d codes. (added %2$d)</string>
|
||
<string name="cheats_disabled_warning">Dolphin\'s cheat system is currently disabled.</string>
|
||
<string name="gfx_mods_disabled_warning">Graphics mods are currently disabled.</string>
|
||
<string name="cheats_open_settings">Settings</string>
|
||
|
||
<!-- Convert Screen -->
|
||
<string name="convert_format">Format</string>
|
||
<string name="convert_block_size">Block Size</string>
|
||
<string name="convert_compression">Compression</string>
|
||
<string name="convert_compression_level">Compression Level</string>
|
||
<string name="convert_remove_junk_data">Remove Junk Data (Irreversible)</string>
|
||
<string name="convert_convert">Convert</string>
|
||
<string name="convert_converting">Converting</string>
|
||
<string name="convert_warning_iso">Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway?</string>
|
||
<string name="convert_warning_gcz">Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway?</string>
|
||
<string name="convert_warning_nkit">Dolphin can\'t convert NKit files to non-NKit files. Converting an NKit file in Dolphin will result in another NKit file.\n\nIf you want to convert an NKit file to a non-NKit file, you can use the same program as you originally used when converting the file to the NKit format.\n\nDo you want to continue anyway?</string>
|
||
<string name="convert_success_message">The disc image was successfully converted.</string>
|
||
<string name="convert_failure_message">Dolphin failed to complete the requested action.</string>
|
||
<string name="convert_format_info">
|
||
ISO: A simple and robust format which is supported by many programs. It takes up more space
|
||
than any other format.
|
||
\n\nGCZ: A basic compressed format which is compatible with most versions of Dolphin and some
|
||
other programs. It can\'t efficiently compress junk data (unless removed) or encrypted Wii data.
|
||
\n\nWIA: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later,
|
||
and a few other programs. It can efficiently compress encrypted Wii data, but not junk data
|
||
(unless removed).
|
||
\n\nRVZ: An advanced compressed format which is compatible with Dolphin 5.0-12188 and later.
|
||
It can efficiently compress both junk data and encrypted Wii data.
|
||
</string>
|
||
|
||
<!-- Riivolution Boot Screen -->
|
||
<string name="riivolution_riivolution">Riivolution</string>
|
||
<string name="riivolution_sd_root">SD Root: %1$s</string>
|
||
<string name="riivolution_disabled">Disabled</string>
|
||
<string name="riivolution_start">Start</string>
|
||
|
||
<!-- Emulation Menu -->
|
||
<string name="pause_emulation">Pause Emulation</string>
|
||
<string name="unpause_emulation">Unpause Emulation</string>
|
||
<string name="emulation_screenshot">Take Screenshot</string>
|
||
<string name="emulation_savestate">Save State</string>
|
||
<string name="emulation_loadstate">Load State</string>
|
||
<string name="emulation_exit">Exit Emulation</string>
|
||
<string name="emulation_state_slot">Slot %1$d\n\n%2$s</string>
|
||
<string name="emulation_state_slot_empty">Slot %1$d\n\nEmpty</string>
|
||
<string name="emulation_quicksave">Quick Save</string>
|
||
<string name="emulation_quickload">Quick Load</string>
|
||
<string name="emulation_refresh_wiimotes">Refresh Wii Remotes</string>
|
||
<string name="emulation_overlay_controls">Overlay Controls</string>
|
||
<string name="emulation_edit_layout">Edit Layout</string>
|
||
<string name="emulation_done">Done</string>
|
||
<string name="emulation_toggle_controls">Toggle Controls</string>
|
||
<string name="emulation_latching_controls">Latching Controls</string>
|
||
<string name="emulation_toggle_all">Toggle All</string>
|
||
<string name="emulation_control_scale">Scale</string>
|
||
<string name="emulation_control_opacity">Opacity</string>
|
||
<string name="emulation_control_adjustments">Adjust Controls</string>
|
||
<string name="emulation_control_joystick_rel_center">Relative Stick Center</string>
|
||
<string name="emulation_choose_controller">Choose Controller</string>
|
||
<string name="emulation_more_controller_settings">More Settings</string>
|
||
<string name="emulation_menu_help">Press Back to access the menu.\nLong press Back to exit emulation.</string>
|
||
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
|
||
<string name="emulation_ir_group">Touch IR Pointer</string>
|
||
<string name="emulation_ir_recenter">Always recenter</string>
|
||
<string name="emulation_ir_mode">IR Mode</string>
|
||
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
|
||
<string name="emulation_choose_doubletap">Double tap button</string>
|
||
|
||
<!-- GC Adapter Menu-->
|
||
<string name="gc_adapter_rumble">Enable Vibration</string>
|
||
<string name="gc_adapter_rumble_description">Enable the vibration function for this GameCube controller.</string>
|
||
<string name="gc_adapter_bongos">Bongo Controller</string>
|
||
<string name="gc_adapter_bongos_description">Enable this if you are using bongos on this port.</string>
|
||
|
||
<string name="path_not_changeable_scoped_storage">Due to the Scoped Storage policy in Android 11 and newer, you can\'t change this path.</string>
|
||
<string name="load_settings">Loading Settings…</string>
|
||
<string name="setting_not_runtime_editable">This setting can\'t be changed while a game is running.</string>
|
||
<string name="ipl_not_found">IPL not found</string>
|
||
<string name="setting_clear_info">Long press a setting to clear it.</string>
|
||
<string name="setting_clear_confirm">Do you want to restore this setting to its default value?</string>
|
||
<string name="setting_cleared">Setting cleared</string>
|
||
<string name="emulation_change_disc">Change Disc</string>
|
||
|
||
<string name="external_storage_not_mounted">The external storage needs to be available in order to use Dolphin</string>
|
||
|
||
<!-- Extra Leanback Homescreen Channels-->
|
||
<string name="homescreen_favorites">Favorites</string>
|
||
|
||
<string name="select_dir">Select This Directory</string>
|
||
|
||
<!-- File Pickers -->
|
||
<string name="no_file_extension">The selected file does not appear to have a file name extension.\n\nContinue anyway?</string>
|
||
<string name="wrong_file_extension_single">The selected file has the file name extension \"%1$s\", but \"%2$s\" was expected.\n\nContinue anyway?</string>
|
||
<string name="wrong_file_extension_multiple">The selected file has the file name extension \"%1$s\", but one of these extensions was expected: %2$s\n\nContinue anyway?</string>
|
||
<string name="wrong_file_extension_in_directory">No compatible files were found in the selected location.\n\nThe supported formats are: %1$s</string>
|
||
<string name="unavailable_paths">Dolphin does not have permission to access one or more configured paths. Would you like to fix this before starting?</string>
|
||
|
||
<!-- Misc -->
|
||
<string name="enabled">Enabled</string>
|
||
<string name="default_values">Default Values</string>
|
||
<string name="slider_setting_value">%.0f%2$s</string>
|
||
<string name="slider_setting_float_value">%.2f%2$s</string>
|
||
<string name="disc_number">Disc %1$d</string>
|
||
<string name="replug_gc_adapter">GameCube Adapter couldn\'t be opened. Please re-plug the device.</string>
|
||
<string name="disabled_gc_overlay_notice">The selected GameCube controller is set to \"None\"</string>
|
||
<string name="ignore_warning_alert_messages">Ignore for this session</string>
|
||
|
||
<!-- UI CPU Core selection -->
|
||
<string name="jit_recompiler_x86">JIT Recompiler for x86–64 (recommended)</string>
|
||
<string name="jit_recompiler_arm64">JIT Recompiler for ARM64 (recommended)</string>
|
||
<string name="cached_interpreter_slower">Cached Interpreter (slower)</string>
|
||
<string name="cached_interpreter">Cached Interpreter</string>
|
||
<string name="interpreter_slowest">Interpreter (slowest)</string>
|
||
<string name="interpreter">Interpreter</string>
|
||
|
||
<!-- DSP Emulation Engine -->
|
||
<string name="dsp_hle">DSP HLE (recommended)</string>
|
||
<string name="dsp_lle_recompiler">DSP LLE Recompiler (slow)</string>
|
||
<string name="dsp_lle_interpreter">DSP LLE Interpreter (very slow)</string>
|
||
|
||
<!-- System Languages -->
|
||
<string name="language_english">English</string>
|
||
<string name="language_german">German</string>
|
||
<string name="language_french">French</string>
|
||
<string name="language_spanish">Spanish</string>
|
||
<string name="language_italian">Italian</string>
|
||
<string name="language_dutch">Dutch</string>
|
||
<string name="language_japanese">Japanese</string>
|
||
<string name="language_simplified_chinese">Simplified Chinese</string>
|
||
<string name="language_traditional_chinese">Traditional Chinese</string>
|
||
<string name="language_korean">Korean</string>
|
||
|
||
<!-- Device selection -->
|
||
<string name="device_nothing">Nothing</string>
|
||
<string name="device_dummy">Dummy</string>
|
||
<string name="device_memory_card">Memory Card</string>
|
||
<string name="device_gci_folder">GCI Folder</string>
|
||
|
||
<!-- Slot SP1 Device selection -->
|
||
<string name="broadband_adapter_xlink">Broadband Adapter (XLink Kai)</string>
|
||
<string name="broadband_adapter_hle">Broadband Adapter (HLE)</string>
|
||
<string name="broadband_adapter_tapserver">Broadband Adapter (tapserver)</string>
|
||
<string name="modem_adapter_tapserver">Modem Adapter (tapserver)</string>
|
||
|
||
<!-- Sound Mode -->
|
||
<string name="sound_mode_mono">Mono</string>
|
||
<string name="sound_mode_stereo">Stereo</string>
|
||
<string name="sound_mode_surround">Surround</string>
|
||
|
||
<!-- Sensor Bar Position -->
|
||
<string name="sensor_position_top">Top</string>
|
||
<string name="sensor_position_bottom">Bottom</string>
|
||
|
||
<!-- Log Verbosity selection based on LogLevel in Common/Logging/Log.h -->
|
||
<string name="log_notice">Notice</string>
|
||
<string name="log_error">Error</string>
|
||
<string name="log_warning">Warning</string>
|
||
<string name="log_info">Info</string>
|
||
<string name="log_debug">Debug</string>
|
||
|
||
<!-- Video backend selection -->
|
||
<string name="backend_opengl">OpenGL</string>
|
||
<string name="backend_vulkan">Vulkan</string>
|
||
<string name="backend_software">Software</string>
|
||
<string name="backend_null">Null</string>
|
||
|
||
<!-- Wii Remote extensions -->
|
||
<string name="extension_none">None</string>
|
||
<string name="extension_nunchuk">Nunchuk</string>
|
||
<string name="extension_classic">Classic</string>
|
||
<string name="extension_guitar">Guitar</string>
|
||
<string name="extension_drums">Drums</string>
|
||
<string name="extension_turntable">Turntable</string>
|
||
|
||
<!-- Accuracy Preference -->
|
||
<string name="accuracy_fast">Fast</string>
|
||
<string name="accuracy_medium">Medium</string>
|
||
<string name="accuracy_safe">Safe</string>
|
||
|
||
<!-- Shader Compilation Mode Preference -->
|
||
<string name="shader_compilation_specialized">Specialized (Default)</string>
|
||
<string name="shader_compilation_exclusive_ubershaders">Exclusive Ubershaders</string>
|
||
<string name="shader_compilation_hybrid_ubershaders">Hybrid Ubershaders</string>
|
||
<string name="shader_compilation_skip_drawing">Skip Drawing</string>
|
||
|
||
<!-- Shader Compilation Mode Dynamic Descriptions -->
|
||
<string name="shader_compilation_specialized_description">Specialized (Default): Ubershaders are never used. Stuttering will occur during shader compilation, but GPU demands are low. Recommended for low-end hardware. If unsure, select this mode.</string>
|
||
<string name="shader_compilation_exclusive_ubershaders_description">Exclusive Ubershaders: Ubershaders will always be used. Provides a near stutter-free experience at the cost of very high GPU performance requirements. Don\'t use this unless you encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.</string>
|
||
<string name="shader_compilation_hybrid_ubershaders_description">Hybrid Ubershaders: Ubershaders will be used to prevent stuttering during shader compilation, but specialized shaders will be used when they will not cause stuttering. In the best case it eliminates shader compilation stuttering while having minimal performance impact, but results depend on video driver behavior.</string>
|
||
<string name="shader_compilation_skip_drawing_description">Skip Drawing: Prevents shader compilation stuttering by not rendering waiting objects. Can work in scenarios where Ubershaders doesn\'t, at the cost of introducing visual glitches and broken effects. Not recommended, only use if the other options give poor results on your system.</string>
|
||
|
||
<!-- Internal Resolution Preference -->
|
||
<string name="resolution_one_native">1x Native (640x528)</string>
|
||
<string name="resolution_two_native">2x Native (1280x1056) for 720p</string>
|
||
<string name="resolution_three_native">3x Native (1920x1584) for 1080p</string>
|
||
<string name="resolution_four_native">4x Native (2560x2112)</string>
|
||
<string name="resolution_five_native">5x Native (3200x2640)</string>
|
||
<string name="resolution_six_native">6x Native (3840x3168) for 4K</string>
|
||
|
||
<!-- Multiple preference -->
|
||
<string name="multiple_off">Off</string>
|
||
<string name="multiple_one">1x</string>
|
||
<string name="multiple_two">2x</string>
|
||
<string name="multiple_four">4x</string>
|
||
<string name="multiple_eight">8x</string>
|
||
<string name="multiple_sixteen">16x</string>
|
||
|
||
<!-- Texture Filtering Preference -->
|
||
<string name="filtering_default">Default</string>
|
||
<string name="filtering_nearest">Force Nearest</string>
|
||
<string name="filtering_linear">Force Linear</string>
|
||
|
||
<!-- Stereoscopy Preference -->
|
||
<string name="stereoscopy_off">Off</string>
|
||
<string name="stereoscopy_side_by_side">Side-by-Side</string>
|
||
<string name="stereoscopy_top_and_bottom">Top-and-Bottom</string>
|
||
<string name="stereoscopy_anaglyph">Anaglyph</string>
|
||
|
||
<!-- Aspect Ratio Preference -->
|
||
<string name="aspect_ratio_auto">Auto</string>
|
||
<string name="aspect_ratio_force_sixteen_by_nine">Force 16:9</string>
|
||
<string name="aspect_ratio_force_four_by_three">Force 4:3</string>
|
||
<string name="aspect_ratio_stretch">Stretch to Window</string>
|
||
|
||
<!-- Country Names -->
|
||
<string name="country_europe">Europe</string>
|
||
<string name="country_japan">Japan</string>
|
||
<string name="country_usa">USA</string>
|
||
<string name="country_australia">Australia</string>
|
||
<string name="country_france">France</string>
|
||
<string name="country_germany">Germany</string>
|
||
<string name="country_italy">Italy</string>
|
||
<string name="country_korea">Korea</string>
|
||
<string name="country_netherlands">Netherlands</string>
|
||
<string name="country_russia">Russia</string>
|
||
<string name="country_spain">Spain</string>
|
||
<string name="country_taiwan">Taiwan</string>
|
||
<string name="country_world">World</string>
|
||
<string name="country_unknown">Unknown</string>
|
||
|
||
<!-- GameCube Gamepad Types -->
|
||
<string name="gcpad_disabled">None</string>
|
||
<string name="gcpad_emulated">Standard Controller</string>
|
||
<string name="gcpad_keyboard">Keyboard Controller</string>
|
||
<string name="gcpad_steering_wheel">Steering Wheel</string>
|
||
<string name="gcpad_dance_mat">Dance Mat</string>
|
||
<string name="gcpad_taru_konga">DK Bongos</string>
|
||
<string name="gcpad_gc_adapter">GameCube Adapter</string>
|
||
|
||
<!-- Wiimote Types -->
|
||
<string name="wiimote_disabled">None</string>
|
||
<string name="wiimote_emulated">Emulated Wii Remote</string>
|
||
<string name="wiimote_real">Real Wii Remote (DolphinBar required)</string>
|
||
|
||
<!-- Gamepad Controls -->
|
||
<string name="gamepad_start">Start</string>
|
||
<string name="gamepad_d_pad">D-Pad</string>
|
||
<string name="gamepad_main_stick">Main Stick</string>
|
||
<string name="gamepad_c_stick">C Stick</string>
|
||
<string name="gamepad_home">Home</string>
|
||
<string name="gamepad_nunchuk_stick">Nunchuk Stick</string>
|
||
<string name="gamepad_left_stick">Left Stick</string>
|
||
<string name="gamepad_right_stick">Right Stick</string>
|
||
|
||
<!-- IR Modes -->
|
||
<string name="ir_disabled">Disabled</string>
|
||
<string name="ir_follow">Follow</string>
|
||
<string name="ir_drag">Drag</string>
|
||
|
||
<!-- Double Tap Buttons -->
|
||
<string name="double_tap_a">Button A</string>
|
||
<string name="double_tap_b">Button B</string>
|
||
<string name="double_tap_2">Button 2</string>
|
||
<string name="double_tap_classic_a">Classic A</string>
|
||
|
||
<!-- Orientations -->
|
||
<string name="orientation_landscape">Landscape</string>
|
||
<string name="orientation_landscape_reverse">Landscape (reverse)</string>
|
||
<string name="orientation_portrait">Portrait</string>
|
||
<string name="orientation_auto">Auto</string>
|
||
|
||
<!-- Themes -->
|
||
<string name="theme_default">Default</string>
|
||
<string name="theme_material_you">Material You</string>
|
||
<string name="theme_material_default">Material Default</string>
|
||
<string name="theme_green">Green</string>
|
||
<string name="theme_pink">Pink</string>
|
||
|
||
<!-- Theme Modes -->
|
||
<string name="theme_mode_follow_system">Follow System</string>
|
||
<string name="theme_mode_light">Light</string>
|
||
<string name="theme_mode_dark">Dark</string>
|
||
|
||
<!-- Synchronize GPU Thread Options -->
|
||
<string name="sync_gpu_never">Never</string>
|
||
<string name="sync_gpu_idle">On Idle Skipping</string>
|
||
<string name="sync_gpu_always">Always</string>
|
||
|
||
<!-- Motion Control Options -->
|
||
<string name="motion_device_with_pointer">Use Device Sensors (With Pointer Emulation)</string>
|
||
<string name="motion_device_without_pointer">Use Device Sensors (Without Pointer Emulation)</string>
|
||
<string name="motion_no_device">Don\'t Use Device Sensors</string>
|
||
|
||
<!-- Block sizes -->
|
||
<string name="block_size_32_kib">32 KiB</string>
|
||
<string name="block_size_64_kib">64 KiB</string>
|
||
<string name="block_size_128_kib">128 KiB</string>
|
||
<string name="block_size_256_kib">256 KiB</string>
|
||
<string name="block_size_512_kib">512 KiB</string>
|
||
<string name="block_size_1_mib">1 MiB</string>
|
||
<string name="block_size_2_mib">2 MiB</string>
|
||
|
||
<!-- Compression Options -->
|
||
<string name="compression_none">No Compression</string>
|
||
<string name="compression_purge">Purge</string>
|
||
<string name="compression_deflate">Deflate</string>
|
||
<string name="compression_bzip2">bzip2 (slow)</string>
|
||
<string name="compression_lzma">LZMA (slow)</string>
|
||
<string name="compression_lzma2">LZMA2 (slow)</string>
|
||
<string name="compression_zstandard">Zstandard (recommended)</string>
|
||
|
||
<!-- About dialog -->
|
||
<string name="about_dolphin">Dolphin</string>
|
||
<string name="wark">WARK WARK WARK</string>
|
||
<string name="about_dolphin_image">Dolphin logo</string>
|
||
<string name="about_branch">Branch:\n%s</string>
|
||
<string name="about_revision">Revision:\n%s</string>
|
||
<string name="about_dolphin_description">Dolphin is a free and open-source GameCube and Wii emulator.\n\nThis software should not be used to play games you do not legally own.</string>
|
||
<string name="about_website">
|
||
<a href="https://dolphin-emu.org/">Website</a>
|
||
</string>
|
||
<string name="about_github">
|
||
<a href="https://github.com/dolphin-emu/dolphin">GitHub</a>
|
||
</string>
|
||
<string name="about_support">
|
||
<a href="https://forums.dolphin-emu.org/">Support</a>
|
||
</string>
|
||
<string name="about_copyright_warning">\u00A9 2003–2024+ Dolphin Team. \u201cGameCube\u201d and \u201cWii\u201d are trademarks of Nintendo. Dolphin is not affiliated with Nintendo in any way.</string>
|
||
<string name="system_driver">System driver</string>
|
||
<string name="system_driver_desc">The GPU driver that is part of the OS.</string>
|
||
|
||
<!-- Custom GPU drivers -->
|
||
<string name="gpu_driver_dialog_title">Select the GPU driver for Dolphin</string>
|
||
<string name="gpu_driver_dialog_system">Default</string>
|
||
<string name="gpu_driver_dialog_install">Install driver</string>
|
||
<string name="gpu_driver_dialog_uninstall_done">Successfully switched to the system driver</string>
|
||
<string name="gpu_driver_submenu">GPU Driver</string>
|
||
<string name="gpu_driver_install_inprogress">Installing the GPU driver…</string>
|
||
<string name="gpu_driver_install_success">GPU driver installed successfully</string>
|
||
<string name="gpu_driver_install_invalid_archive">Failed to unzip the provided driver package</string>
|
||
<string name="gpu_driver_install_missing_metadata">The supplied driver package is invalid due to missing metadata.</string>
|
||
<string name="gpu_driver_install_invalid_metadata">The supplied driver package contains invalid metadata, it may be corrupted.</string>
|
||
<string name="gpu_driver_install_unsupported_android_version">Your device doesn\'t meet the minimum Android version requirements for the supplied driver.</string>
|
||
<string name="gpu_driver_install_already_installed">The supplied driver package is already installed.</string>
|
||
<string name="gpu_driver_install_file_not_found">The selected file could not be found or accessed.</string>
|
||
|
||
<!-- Emulated USB Devices -->
|
||
<string name="emulated_usb_devices">Emulated USB Devices</string>
|
||
<string name="emulate_skylander_portal">Skylanders Portal</string>
|
||
<string name="skylanders_manager">Skylanders Manager</string>
|
||
<string name="create_skylander_title">Create Skylander</string>
|
||
<string name="skylander_label">Skylander</string>
|
||
<string name="skylander_slot">Slot %1$d</string>
|
||
<string name="skylander_id">ID</string>
|
||
<string name="skylander_variant">Variant</string>
|
||
<string name="invalid_skylander">Invalid Skylander Selection</string>
|
||
|
||
<string name="emulate_infinity_base">Infinity Base</string>
|
||
<string name="infinity_manager">Infinity Manager</string>
|
||
<string name="load_figure">Load</string>
|
||
<string name="remove_figure">Remove</string>
|
||
<string name="create_figure">Create</string>
|
||
<string name="create_figure_title">Create Figure</string>
|
||
<string name="infinity_label">Infinity Figure</string>
|
||
<string name="infinity_number">Figure Number</string>
|
||
<string name="invalid_infinity_figure">Invalid Figure Selection</string>
|
||
<string name="infinity_hexagon_label">Power Disc/Play Set</string>
|
||
<string name="infinity_power_hex_two_label">Power Disc Two</string>
|
||
<string name="infinity_power_hex_three_label">Power Disc Three</string>
|
||
<string name="infinity_p1_label">Player One</string>
|
||
<string name="infinity_p2_label">Player Two</string>
|
||
<string name="infinity_p1a1_label">P1 Ability One</string>
|
||
<string name="infinity_p2a1_label">P2 Ability One</string>
|
||
<string name="infinity_p1a2_label">P1 Ability Two</string>
|
||
<string name="infinity_p2a2_label">P2 Ability Two</string>
|
||
<string name="incompatible_figure_selected">Incompatible Figure Selected</string>
|
||
<string name="select_compatible_figure">Please select a compatible figure file</string>
|
||
|
||
</resources>
|