dolphin/Source/Core/VideoCommon/Src
Soren Jorvang f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
..
OpenCL
AVIDump.cpp
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp
DLCache.h
Fifo.cpp First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
MainBase.cpp
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
Profiler.cpp
Profiler.h
RenderBase.cpp
RenderBase.h
SConscript We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader.cpp Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00
VertexLoader.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
VideoConfig.cpp
VideoConfig.h
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h