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I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code). |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| NullBackend.cpp | ||
| NullBoundingBox.h | ||
| NullRender.cpp | ||
| NullRender.h | ||
| NullTexture.cpp | ||
| NullTexture.h | ||
| NullVertexManager.cpp | ||
| NullVertexManager.h | ||
| PerfQuery.h | ||
| TextureCache.h | ||
| VideoBackend.h | ||