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canonicalPath is orders of magnitude slower as it has to perform actual disk I/O to resolve symlinks, which makes sorting by this column ridiculously slow for large game lists, especially if the games are on a NAS. We probably don't need that, simply resolving relative paths should be sufficient. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |