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D3D.vcxproj
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msvc: remove some remnants of SDL and DSound from projects and general cleanup.
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2014-09-01 21:27:44 -07:00 |
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D3D.vcxproj.filters
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Windows: Use a shared precompiled header for dolphin code under Source/
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2014-08-14 23:51:13 -07:00 |
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D3DBase.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
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D3DBase.h
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D3D: Make the global swapchain static again.
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2014-07-26 13:04:46 +02:00 |
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D3DBlob.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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D3DBlob.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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D3DTexture.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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D3DTexture.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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D3DUtil.cpp
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Get rid of a few C-style struct declarations
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2014-07-23 20:36:45 -04:00 |
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D3DUtil.h
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Kill off some usages of c_str.
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2014-03-14 13:51:23 -04:00 |
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FramebufferManager.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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FramebufferManager.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
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GfxState.cpp
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Centralize the logging code into its own folder in Common.
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2014-06-25 22:11:42 -04:00 |
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GfxState.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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LineGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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LineGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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main.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
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main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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NativeVertexFormat.cpp
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D3DBackend: Don't recompute ID3D11Layout.
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2014-04-11 13:13:01 -07:00 |
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PerfQuery.cpp
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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PerfQuery.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
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PixelShaderCache.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
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PixelShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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PointGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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PointGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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PSTextureEncoder.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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PSTextureEncoder.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
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Render.cpp
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D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
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2014-08-08 19:21:41 -04:00 |
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Render.h
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Remove EmuWindow.
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2014-06-15 00:49:49 +02:00 |
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Television.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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Television.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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TextureCache.cpp
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
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TextureCache.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
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TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
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VertexManager.cpp
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VertexLoader: Remove global state dependency on g_nativeVertexFmt
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2014-07-26 01:35:09 +02:00 |
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VertexManager.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
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VertexShaderCache.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
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VideoBackend.h
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |
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XFBEncoder.cpp
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Fix D3D Real XFB texture sampling.
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2014-07-29 18:15:01 -07:00 |
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XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |