feat: don't set openvrpaths as read only during profile startup
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This commit is contained in:
Gabriele Musco 2025-04-07 08:00:35 +02:00
parent 8742a27b7c
commit 2f5ec57a0a
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@ -85,6 +85,7 @@ fn build_steam_openvrpaths() -> OpenVrPaths {
}
pub fn set_current_openvrpaths_to_steam() -> anyhow::Result<()> {
// removing readonly flag just in case, remove this line in the future
set_file_readonly(&get_openvrpaths_vrpath_path(), false)?;
dump_current_openvrpaths(&build_steam_openvrpaths())?;
Ok(())
@ -104,18 +105,17 @@ pub fn build_profile_openvrpaths(profile: &Profile) -> OpenVrPaths {
pub fn set_current_openvrpaths_to_profile(profile: &Profile) -> anyhow::Result<()> {
let dest = get_openvrpaths_vrpath_path();
// removing readonly flag just in case, remove this line in the future
set_file_readonly(&dest, false)?;
backup_steam_openvrpaths();
dump_current_openvrpaths(&build_profile_openvrpaths(profile))?;
set_file_readonly(&dest, true)?;
Ok(())
}
#[cfg(test)]
mod tests {
use std::path::Path;
use super::{dump_openvrpaths_to_path, get_openvrpaths_from_path, OpenVrPaths};
use std::path::Path;
#[test]
fn can_read_openvrpaths_vrpath_steamvr() {