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Implement full autorotate lock (default off).
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parent
bf6530ea81
commit
a4a3b8d664
3 changed files with 43 additions and 19 deletions
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@ -478,15 +478,18 @@ class Settings : FragmentedStorageFileJson() {
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@DropdownFieldOptionsId(R.array.rotation_zone)
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var rotationZone: Int = 2;
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@FormField(R.string.prefer_webm, FieldForm.TOGGLE, R.string.prefer_webm_description, 16)
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@FormField(R.string.full_autorotate_lock, FieldForm.TOGGLE, R.string.full_autorotate_lock_description, 16)
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var fullAutorotateLock: Boolean = false;
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@FormField(R.string.prefer_webm, FieldForm.TOGGLE, R.string.prefer_webm_description, 17)
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var preferWebmVideo: Boolean = false;
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@FormField(R.string.prefer_webm_audio, FieldForm.TOGGLE, R.string.prefer_webm_audio_description, 17)
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@FormField(R.string.prefer_webm_audio, FieldForm.TOGGLE, R.string.prefer_webm_audio_description, 18)
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var preferWebmAudio: Boolean = false;
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@FormField(R.string.allow_under_cutout, FieldForm.TOGGLE, R.string.allow_under_cutout_description, 18)
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@FormField(R.string.allow_under_cutout, FieldForm.TOGGLE, R.string.allow_under_cutout_description, 19)
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var allowVideoToGoUnderCutout: Boolean = true;
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@FormField(R.string.autoplay, FieldForm.TOGGLE, R.string.autoplay, 19)
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@FormField(R.string.autoplay, FieldForm.TOGGLE, R.string.autoplay, 20)
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var autoplay: Boolean = false;
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}
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@ -97,6 +97,7 @@ class VideoDetailFragment : MainFragment {
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val isMaximized = state == State.MAXIMIZED
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val isFullScreenPortraitAllowed = Settings.instance.playback.fullscreenPortrait;
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val bypassRotationPrevention = Settings.instance.other.bypassRotationPrevention;
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val fullAutorotateLock = Settings.instance.playback.fullAutorotateLock
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val currentRequestedOrientation = a.requestedOrientation
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var currentOrientation = if (_currentOrientation == -1) currentRequestedOrientation else _currentOrientation
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if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT && !Settings.instance.playback.reversePortrait)
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@ -105,27 +106,45 @@ class VideoDetailFragment : MainFragment {
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val isAutoRotate = Settings.instance.playback.isAutoRotate()
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val isFs = isFullscreen
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if (isFs && isMaximized) {
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if (isFullScreenPortraitAllowed) {
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if (isAutoRotate) {
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a.requestedOrientation = currentOrientation
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}
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE) {
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if (isAutoRotate || currentOrientation != currentRequestedOrientation && (currentRequestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || currentRequestedOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT)) {
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a.requestedOrientation = currentOrientation
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if (fullAutorotateLock) {
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if (isFs && isMaximized) {
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if (isFullScreenPortraitAllowed) {
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if (isAutoRotate) {
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a.requestedOrientation = currentOrientation
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}
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE) {
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if (isAutoRotate || currentOrientation != currentRequestedOrientation && (currentRequestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || currentRequestedOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT)) {
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a.requestedOrientation = currentOrientation
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}
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} else {
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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}
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} else if (bypassRotationPrevention) {
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a.requestedOrientation = currentOrientation
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) {
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a.requestedOrientation = currentOrientation
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} else {
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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}
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} else if (bypassRotationPrevention) {
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a.requestedOrientation = currentOrientation
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) {
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a.requestedOrientation = currentOrientation
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} else {
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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if (isFs && isMaximized) {
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if (isFullScreenPortraitAllowed) {
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a.requestedOrientation = currentOrientation
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE) {
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a.requestedOrientation = currentOrientation
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} else {
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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}
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} else if (bypassRotationPrevention) {
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a.requestedOrientation = currentOrientation
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} else if (currentOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || currentOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) {
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a.requestedOrientation = currentOrientation
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} else {
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a.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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}
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}
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Log.i(TAG, "updateOrientation (isFs = ${isFs}, currentOrientation = ${currentOrientation}, currentRequestedOrientation = ${currentRequestedOrientation}, isMaximized = ${isMaximized}, isAutoRotate = ${isAutoRotate}, isFullScreenPortraitAllowed = ${isFullScreenPortraitAllowed}) resulted in requested orientation ${activity?.requestedOrientation}");
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Log.i(TAG, "updateOrientation (isFs = ${isFs}, currentOrientation = ${currentOrientation}, fullAutorotateLock = ${fullAutorotateLock}, currentRequestedOrientation = ${currentRequestedOrientation}, isMaximized = ${isMaximized}, isAutoRotate = ${isAutoRotate}, isFullScreenPortraitAllowed = ${isFullScreenPortraitAllowed}) resulted in requested orientation ${activity?.requestedOrientation}");
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}
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override fun onShownWithView(parameter: Any?, isBack: Boolean) {
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@ -379,6 +379,8 @@
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<string name="rotation_zone_description">Specify the sensitivity of rotation zones (decrease to make less sensitive)</string>
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<string name="prefer_webm">Prefer Webm Video Codecs</string>
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<string name="prefer_webm_description">If player should prefer Webm codecs (vp9/opus) over mp4 codecs (h264/AAC), may result in worse compatibility.</string>
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<string name="full_autorotate_lock">Full auto rotate lock</string>
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<string name="full_autorotate_lock_description">Prevent any rotation while rotation lock is engaged (even flipping between landscape and landscape reverse).</string>
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<string name="prefer_webm_audio">Prefer Webm Audio Codecs</string>
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<string name="prefer_webm_audio_description">If player should prefer Webm codecs (opus) over mp4 codecs (AAC), may result in worse compatibility.</string>
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<string name="allow_under_cutout">Allow video under cutout</string>
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