LibWeb: Pass PaintingSurface into DisplayListPlayer::execute()

Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
This commit is contained in:
Aliaksandr Kalenik 2025-04-01 19:53:16 +02:00
parent c5c3859205
commit 0094480fd6
7 changed files with 18 additions and 19 deletions

View file

@ -94,8 +94,7 @@ Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithS
case DisplayListPlayerType::SkiaCPU: {
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
Painting::DisplayListPlayerSkia display_list_player;
display_list_player.set_surface(painting_surface);
display_list_player.execute(*display_list);
display_list_player.execute(*display_list, painting_surface);
break;
}
}

View file

@ -49,8 +49,7 @@ void RenderingThread::rendering_thread_loop()
break;
}
m_skia_player->set_surface(task->painting_surface);
m_skia_player->execute(*task->display_list);
m_skia_player->execute(*task->display_list, task->painting_surface);
m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
callback();
});

View file

@ -35,13 +35,20 @@ static bool command_is_clip_or_mask(Command const& command)
});
}
void DisplayListPlayer::execute(DisplayList& display_list)
void DisplayListPlayer::execute(DisplayList& display_list, RefPtr<Gfx::PaintingSurface> surface)
{
if (surface)
m_surfaces.append(*surface);
ScopeGuard guard = [&surfaces = m_surfaces, pop_surface_from_stack = !!surface] {
if (pop_surface_from_stack)
(void)surfaces.take_last();
};
auto const& commands = display_list.commands();
auto const& scroll_state = display_list.scroll_state();
auto device_pixels_per_css_pixel = display_list.device_pixels_per_css_pixel();
VERIFY(m_surface);
VERIFY(!m_surfaces.is_empty());
for (size_t command_index = 0; command_index < commands.size(); command_index++) {
auto scroll_frame_id = commands[command_index].scroll_frame_id;

View file

@ -26,11 +26,10 @@ class DisplayListPlayer {
public:
virtual ~DisplayListPlayer() = default;
void execute(DisplayList&);
void set_surface(NonnullRefPtr<Gfx::PaintingSurface> surface) { m_surface = surface; }
void execute(DisplayList&, RefPtr<Gfx::PaintingSurface>);
protected:
Gfx::PaintingSurface& surface() const { return *m_surface; }
Gfx::PaintingSurface& surface() const { return m_surfaces.last(); }
private:
virtual void flush() = 0;
@ -74,7 +73,7 @@ private:
virtual void apply_mask_bitmap(ApplyMaskBitmap const&) = 0;
virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0;
RefPtr<Gfx::PaintingSurface> m_surface;
Vector<NonnullRefPtr<Gfx::PaintingSurface>, 1> m_surfaces;
};
class DisplayList : public AtomicRefCounted<DisplayList> {

View file

@ -972,10 +972,7 @@ void DisplayListPlayerSkia::add_mask(AddMask const& command)
auto mask_surface = Gfx::PaintingSurface::create_with_size(m_context, rect.size(), Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied);
NonnullRefPtr old_surface = surface();
set_surface(mask_surface);
execute(*command.display_list);
set_surface(old_surface);
execute(*command.display_list, mask_surface);
SkMatrix mask_matrix;
mask_matrix.setTranslate(rect.x(), rect.y());
@ -988,7 +985,7 @@ void DisplayListPlayerSkia::paint_nested_display_list(PaintNestedDisplayList con
{
auto& canvas = surface().canvas();
canvas.translate(command.rect.x(), command.rect.y());
execute(*command.display_list);
execute(*command.display_list, {});
}
void DisplayListPlayerSkia::paint_scrollbar(PaintScrollBar const& command)

View file

@ -100,8 +100,7 @@ RefPtr<Gfx::ImmutableBitmap> SVGMaskable::calculate_mask_of_svg(PaintContext& co
StackingContext::paint_svg(paint_context, paintable, PaintPhase::Foreground);
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(*mask_bitmap);
DisplayListPlayerSkia display_list_player;
display_list_player.set_surface(painting_surface);
display_list_player.execute(display_list);
display_list_player.execute(display_list, painting_surface);
return mask_bitmap;
};
RefPtr<Gfx::Bitmap> mask_bitmap = {};

View file

@ -106,8 +106,7 @@ RefPtr<Gfx::Bitmap> SVGDecodedImageData::render(Gfx::IntSize size) const
case DisplayListPlayerType::SkiaCPU: {
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(*bitmap);
Painting::DisplayListPlayerSkia display_list_player;
display_list_player.set_surface(painting_surface);
display_list_player.execute(*display_list);
display_list_player.execute(*display_list, painting_surface);
break;
}
default: