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LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack. Introduce a new texture unit configuration that is synced when changed. Because we're no longer passing a silly `Vector` when drawing each primitive, this results in a slightly improved frames per second :^)
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00d46e5d77
Notes:
sideshowbarker
2024-07-17 07:15:30 +09:00
Author: https://github.com/gmta
Commit: 00d46e5d77
Pull-request: https://github.com/SerenityOS/serenity/pull/15150
Reviewed-by: https://github.com/linusg ✅
Reviewed-by: https://github.com/sunverwerth ✅
22 changed files with 208 additions and 152 deletions
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@ -6,7 +6,6 @@
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#pragma once
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#include <LibGPU/Config.h>
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#include <LibGPU/Enums.h>
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namespace GPU {
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