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Ports/HalfLife: Do not delete the OpenGL renderer in post install
We can now play Half-Life using LibGL without crashing on launch! :^)
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Notes:
sideshowbarker
2024-07-17 21:01:37 +09:00
Author: https://github.com/Lubrsi
Commit: 010a37f997
Pull-request: https://github.com/SerenityOS/serenity/pull/11824
Reviewed-by: https://github.com/IdanHo
Reviewed-by: https://github.com/Quaker762 ✅
Reviewed-by: https://github.com/gmta ✅
Reviewed-by: https://github.com/sunverwerth ✅
1 changed files with 0 additions and 3 deletions
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@ -45,9 +45,6 @@ install() {
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}
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post_install() {
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# Delete the OpenGL renderer (ref_gl.so) so we don't crash on launch...
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rm ${SERENITY_INSTALL_ROOT}/home/anon/Games/halflife/libref_gl.so
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# Strip the output libraries of their "lib" prefix
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pushd ${SERENITY_INSTALL_ROOT}/home/anon/Games/halflife/valve/cl_dlls/
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rename 's/^...//' lib*
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