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FlappyBug: Keep track of score and highscore
Better information is now shown to the player. Instructions are shown when first loading the program, and any available scores are shown on the game over screen.
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parent
3f603ab082
commit
018344bb07
Notes:
sideshowbarker
2024-07-18 12:00:06 +09:00
Author: https://github.com/mimhufford
Commit: 018344bb07
Pull-request: https://github.com/SerenityOS/serenity/pull/7668
Reviewed-by: https://github.com/alimpfard
Reviewed-by: https://github.com/gunnarbeutner
2 changed files with 23 additions and 5 deletions
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@ -18,11 +18,20 @@ Game::Game()
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void Game::reset()
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{
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m_active = false;
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m_last_score = m_difficulty;
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m_difficulty = 1;
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m_bug.reset();
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m_obstacle.reset();
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}
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void Game::game_over()
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{
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if (m_highscore.value_or(0) < m_difficulty) {
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m_highscore = m_difficulty;
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}
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reset();
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}
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void Game::timer_event(Core::TimerEvent&)
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{
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tick();
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@ -39,7 +48,13 @@ void Game::paint_event(GUI::PaintEvent& event)
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painter.fill_rect(enclosing_int_rect(m_obstacle.bottom_rect()), Color::White);
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painter.fill_ellipse(enclosing_int_rect(m_bug.rect()), Color::Red);
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painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green);
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if (m_active) {
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painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::Green);
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} else if (m_highscore.has_value()) {
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painter.draw_text(rect(), String::formatted("Your score: {:.0}\nHighscore: {:.0}\nPress any key to start", m_last_score, m_highscore.value()), Gfx::TextAlignment::Center, Color::Green);
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} else {
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painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::Green);
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}
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}
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void Game::keydown_event(GUI::KeyEvent& event)
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@ -58,18 +73,18 @@ void Game::keydown_event(GUI::KeyEvent& event)
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void Game::tick()
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{
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if (m_active) {
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m_difficulty += 0.0001f;
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m_difficulty += 1.0f / 16.0f;
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m_bug.fall();
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m_bug.apply_velocity();
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m_obstacle.x -= 4 + m_difficulty;
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m_obstacle.x -= 4 + m_difficulty / 16.0f;
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if (m_bug.y > game_height || m_bug.y < 0) {
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reset();
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game_over();
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}
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if (m_bug.rect().intersects(m_obstacle.top_rect()) || m_bug.rect().intersects(m_obstacle.bottom_rect())) {
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reset();
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game_over();
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}
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if (m_obstacle.x < 0) {
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@ -33,6 +33,7 @@ private:
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void tick();
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void reset();
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void game_over();
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struct Bug {
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const float x { 50 };
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@ -95,6 +96,8 @@ private:
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Bug m_bug;
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Obstacle m_obstacle;
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bool m_active;
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Optional<float> m_highscore;
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float m_last_score;
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float m_difficulty;
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};
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