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Kernel: Implement thread priority queues
Rather than walking all Thread instances and putting them into a vector to be sorted by priority, queue them into priority sorted linked lists as soon as they become ready to be executed.
This commit is contained in:
parent
c531084873
commit
03a9ee79fa
Notes:
sideshowbarker
2024-07-18 22:48:42 +09:00
Author: https://github.com/tomuta
Commit: 03a9ee79fa
Pull-request: https://github.com/SerenityOS/serenity/pull/5073
5 changed files with 124 additions and 58 deletions
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@ -758,11 +758,6 @@ inline const LogStream& operator<<(const LogStream& stream, const Process& proce
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return stream << process.name() << '(' << process.pid().value() << ')';
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}
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inline u32 Thread::effective_priority() const
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{
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return m_priority + m_extra_priority;
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}
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#define REQUIRE_NO_PROMISES \
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do { \
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if (Process::current()->has_promises()) { \
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@ -72,6 +72,105 @@ WaitQueue* g_finalizer_wait_queue;
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Atomic<bool> g_finalizer_has_work { false };
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static Process* s_colonel_process;
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struct ThreadReadyQueue {
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IntrusiveList<Thread, &Thread::m_ready_queue_node> thread_list;
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};
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static SpinLock<u8> g_ready_queues_lock;
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static u32 g_ready_queues_mask;
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static constexpr u32 g_ready_queue_buckets = sizeof(g_ready_queues_mask) * 8;
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static ThreadReadyQueue* g_ready_queues; // g_ready_queue_buckets entries
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static inline u32 thread_priority_to_priority_index(u32 thread_priority)
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{
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// Converts the priority in the range of THREAD_PRIORITY_MIN...THREAD_PRIORITY_MAX
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// to a index into g_ready_queues where 0 is the highest priority bucket
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ASSERT(thread_priority >= THREAD_PRIORITY_MIN && thread_priority <= THREAD_PRIORITY_MAX);
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constexpr u32 thread_priority_count = THREAD_PRIORITY_MAX - THREAD_PRIORITY_MIN + 1;
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static_assert(thread_priority_count > 0);
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auto priority_bucket = ((thread_priority_count - (thread_priority - THREAD_PRIORITY_MIN)) / thread_priority_count) * (g_ready_queue_buckets - 1);
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ASSERT(priority_bucket < g_ready_queue_buckets);
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return priority_bucket;
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}
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Thread& Scheduler::pull_next_runnable_thread()
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{
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auto affinity_mask = 1u << Processor::current().id();
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ScopedSpinLock lock(g_ready_queues_lock);
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auto priority_mask = g_ready_queues_mask;
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while (priority_mask != 0) {
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auto priority = __builtin_ffsl(priority_mask);
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ASSERT(priority > 0);
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auto& ready_queue = g_ready_queues[--priority];
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for (auto& thread : ready_queue.thread_list) {
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ASSERT(thread.m_runnable_priority == (int)priority);
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if (thread.is_active())
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continue;
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if (!(thread.affinity() & affinity_mask))
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continue;
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thread.m_runnable_priority = -1;
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ready_queue.thread_list.remove(thread);
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if (ready_queue.thread_list.is_empty())
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g_ready_queues_mask &= ~(1u << priority);
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// Mark it as active because we are using this thread. This is similar
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// to comparing it with Processor::current_thread, but when there are
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// multiple processors there's no easy way to check whether the thread
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// is actually still needed. This prevents accidental finalization when
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// a thread is no longer in Running state, but running on another core.
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// We need to mark it active here so that this thread won't be
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// scheduled on another core if it were to be queued before actually
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// switching to it.
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// FIXME: Figure out a better way maybe?
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thread.set_active(true);
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return thread;
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}
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priority_mask &= ~(1u << priority);
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}
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return *Processor::current().idle_thread();
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}
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bool Scheduler::dequeue_runnable_thread(Thread& thread, bool check_affinity)
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{
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if (&thread == Processor::current().idle_thread())
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return true;
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ScopedSpinLock lock(g_ready_queues_lock);
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auto priority = thread.m_runnable_priority;
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if (priority < 0) {
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ASSERT(!thread.m_ready_queue_node.is_in_list());
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return false;
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}
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if (check_affinity && !(thread.affinity() & (1 << Processor::current().id())))
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return false;
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ASSERT(g_ready_queues_mask & (1u << priority));
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auto& ready_queue = g_ready_queues[priority];
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thread.m_runnable_priority = -1;
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ready_queue.thread_list.remove(thread);
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if (ready_queue.thread_list.is_empty())
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g_ready_queues_mask &= ~(1u << priority);
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return true;
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}
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void Scheduler::queue_runnable_thread(Thread& thread)
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{
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ASSERT(g_scheduler_lock.own_lock());
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if (&thread == Processor::current().idle_thread())
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return;
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auto priority = thread_priority_to_priority_index(thread.effective_priority());
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ScopedSpinLock lock(g_ready_queues_lock);
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ASSERT(thread.m_runnable_priority < 0);
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thread.m_runnable_priority = (int)priority;
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ASSERT(!thread.m_ready_queue_node.is_in_list());
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auto& ready_queue = g_ready_queues[priority];
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bool was_empty = ready_queue.thread_list.is_empty();
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ready_queue.thread_list.append(thread);
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if (was_empty)
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g_ready_queues_mask |= (1u << priority);
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}
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void Scheduler::start()
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{
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ASSERT_INTERRUPTS_DISABLED();
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@ -169,25 +268,9 @@ bool Scheduler::pick_next()
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});
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}
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Thread* thread_to_schedule = nullptr;
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auto pending_beneficiary = scheduler_data.m_pending_beneficiary.strong_ref();
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Vector<Thread*, 128> sorted_runnables;
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for_each_runnable([&](auto& thread) {
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if ((thread.affinity() & (1u << Processor::id())) == 0)
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return IterationDecision::Continue;
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if (thread.state() == Thread::Running && &thread != current_thread)
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return IterationDecision::Continue;
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sorted_runnables.append(&thread);
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if (&thread == pending_beneficiary) {
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thread_to_schedule = &thread;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (thread_to_schedule) {
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// The thread we're supposed to donate to still exists
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if (pending_beneficiary && dequeue_runnable_thread(*pending_beneficiary, true)) {
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// The thread we're supposed to donate to still exists and we can
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const char* reason = scheduler_data.m_pending_donate_reason;
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scheduler_data.m_pending_beneficiary = nullptr;
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scheduler_data.m_pending_donate_reason = nullptr;
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@ -196,8 +279,8 @@ bool Scheduler::pick_next()
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// but since we're still holding the scheduler lock we're still in a critical section
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critical.leave();
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dbgln<SCHEDULER_DEBUG>("Processing pending donate to {} reason={}", *thread_to_schedule, reason);
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return donate_to_and_switch(thread_to_schedule, reason);
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dbgln<SCHEDULER_DEBUG>("Processing pending donate to {} reason={}", *pending_beneficiary, reason);
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return donate_to_and_switch(pending_beneficiary.ptr(), reason);
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}
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// Either we're not donating or the beneficiary disappeared.
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@ -205,38 +288,20 @@ bool Scheduler::pick_next()
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scheduler_data.m_pending_beneficiary = nullptr;
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scheduler_data.m_pending_donate_reason = nullptr;
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quick_sort(sorted_runnables, [](auto& a, auto& b) { return a->effective_priority() >= b->effective_priority(); });
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for (auto* thread : sorted_runnables) {
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if (thread->process().exec_tid() && thread->process().exec_tid() != thread->tid())
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continue;
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ASSERT(thread->state() == Thread::Runnable || thread->state() == Thread::Running);
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if (!thread_to_schedule) {
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thread->m_extra_priority = 0;
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thread_to_schedule = thread;
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} else {
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thread->m_extra_priority++;
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}
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}
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if (!thread_to_schedule)
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thread_to_schedule = Processor::current().idle_thread();
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auto& thread_to_schedule = pull_next_runnable_thread();
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if constexpr (SCHEDULER_DEBUG) {
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dbgln("Scheduler[{}]: Switch to {} @ {:04x}:{:08x}",
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Processor::id(),
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*thread_to_schedule,
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thread_to_schedule->tss().cs, thread_to_schedule->tss().eip);
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thread_to_schedule,
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thread_to_schedule.tss().cs, thread_to_schedule.tss().eip);
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}
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// We need to leave our first critical section before switching context,
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// but since we're still holding the scheduler lock we're still in a critical section
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critical.leave();
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thread_to_schedule->set_ticks_left(time_slice_for(*thread_to_schedule));
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return context_switch(thread_to_schedule);
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thread_to_schedule.set_ticks_left(time_slice_for(thread_to_schedule));
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return context_switch(&thread_to_schedule);
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}
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bool Scheduler::yield()
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@ -354,13 +419,6 @@ bool Scheduler::context_switch(Thread* thread)
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}
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thread->set_state(Thread::Running);
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// Mark it as active because we are using this thread. This is similar
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// to comparing it with Processor::current_thread, but when there are
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// multiple processors there's no easy way to check whether the thread
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// is actually still needed. This prevents accidental finalization when
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// a thread is no longer in Running state, but running on another core.
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thread->set_active(true);
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proc.switch_context(from_thread, thread);
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// NOTE: from_thread at this point reflects the thread we were
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@ -449,6 +507,7 @@ void Scheduler::initialize()
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RefPtr<Thread> idle_thread;
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g_scheduler_data = new SchedulerData;
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g_finalizer_wait_queue = new WaitQueue;
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g_ready_queues = new ThreadReadyQueue[g_ready_queue_buckets];
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g_finalizer_has_work.store(false, AK::MemoryOrder::memory_order_release);
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s_colonel_process = Process::create_kernel_process(idle_thread, "colonel", idle_loop, nullptr, 1).leak_ref();
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@ -70,6 +70,9 @@ public:
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static void idle_loop(void*);
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static void invoke_async();
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static void notify_finalizer();
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static Thread& pull_next_runnable_thread();
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static bool dequeue_runnable_thread(Thread&, bool = false);
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static void queue_runnable_thread(Thread&);
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template<typename Callback>
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static inline IterationDecision for_each_runnable(Callback);
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@ -131,6 +131,10 @@ Thread::~Thread()
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// the middle of being destroyed.
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ScopedSpinLock lock(g_scheduler_lock);
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g_scheduler_data->thread_list_for_state(m_state).remove(*this);
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// We shouldn't be queued
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ASSERT(m_runnable_priority < 0);
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ASSERT(!m_runnable_list_node.is_in_list());
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}
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}
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@ -904,7 +908,9 @@ void Thread::set_state(State new_state, u8 stop_signal)
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ASSERT(g_scheduler_data->has_thread(*this));
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}
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if (previous_state == Stopped) {
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if (previous_state == Runnable) {
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Scheduler::dequeue_runnable_thread(*this);
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} else if (previous_state == Stopped) {
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m_stop_state = State::Invalid;
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auto& process = this->process();
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if (process.set_stopped(false) == true) {
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@ -920,6 +926,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
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}
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if (m_state == Runnable) {
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Scheduler::queue_runnable_thread(*this);
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Processor::smp_wake_n_idle_processors(1);
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} else if (m_state == Stopped) {
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// We don't want to restore to Running state, only Runnable!
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@ -83,6 +83,7 @@ class Thread
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friend class Process;
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friend class Scheduler;
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friend class ThreadReadyQueue;
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public:
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inline static Thread* current()
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@ -102,7 +103,7 @@ public:
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void set_priority(u32 p) { m_priority = p; }
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u32 priority() const { return m_priority; }
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u32 effective_priority() const;
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u32 effective_priority() const { return m_priority; }
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void detach()
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{
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@ -1170,6 +1171,7 @@ public:
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private:
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IntrusiveListNode m_runnable_list_node;
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int m_runnable_priority { -1 };
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private:
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friend struct SchedulerData;
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@ -1243,6 +1245,7 @@ private:
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TSS32 m_tss;
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TrapFrame* m_current_trap { nullptr };
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u32 m_saved_critical { 1 };
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IntrusiveListNode m_ready_queue_node;
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Atomic<u32> m_cpu { 0 };
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u32 m_cpu_affinity { THREAD_AFFINITY_DEFAULT };
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u32 m_ticks_left { 0 };
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@ -1294,7 +1297,6 @@ private:
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State m_state { Invalid };
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String m_name;
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u32 m_priority { THREAD_PRIORITY_NORMAL };
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u32 m_extra_priority { 0 };
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State m_stop_state { Invalid };
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