LibGL: Add stubs for multitexturing and announce GL_ARB_multitexture

This makes glquake recognize multitexture support and choose the
multitexture rendering path.
This commit is contained in:
Stephan Unverwerth 2022-01-15 18:08:14 +01:00 committed by Andreas Kling
commit 044582b0ce
Notes: sideshowbarker 2024-07-17 20:39:15 +09:00
6 changed files with 44 additions and 1 deletions

View file

@ -135,6 +135,16 @@ void glDisableClientState(GLenum cap)
g_gl_context->gl_disable_client_state(cap);
}
void glClientActiveTextureARB(GLenum target)
{
glClientActiveTexture(target);
}
void glClientActiveTexture(GLenum target)
{
g_gl_context->gl_client_active_texture(target);
}
void glDepthRange(GLdouble min, GLdouble max)
{
g_gl_context->gl_depth_range(min, max);