LibUnicode+LibGfx: Remove superfluous emoji metadata

For SerenityOS, we parse emoji metadata from the UCD to learn emoji
groups, subgroups, names, etc. We used this information only in the
emoji picker dialog. It is entirely unused within Ladybird.

This removes our dependence on the UCD emoji file, as we no longer
need any of its information. All we need to know is the file path to
our custom emoji, which we get from Meta/emoji-file-list.txt.
This commit is contained in:
Timothy Flynn 2024-06-21 16:30:27 -04:00 committed by Andreas Kling
commit 069bed5d47
Notes: sideshowbarker 2024-07-18 22:57:59 +09:00
7 changed files with 70 additions and 660 deletions

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2022-2023, Tim Flynn <trflynn89@serenityos.org>
* Copyright (c) 2022-2024, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -12,7 +12,7 @@
namespace Unicode {
Optional<Emoji> __attribute__((weak)) find_emoji_for_code_points(ReadonlySpan<u32>) { return {}; }
Optional<StringView> __attribute__((weak)) emoji_image_for_code_points(ReadonlySpan<u32>) { return {}; }
// https://unicode.org/reports/tr51/#def_emoji_core_sequence
static bool could_be_start_of_emoji_core_sequence(u32 code_point, Optional<u32> const& next_code_point, SequenceType type)

View file

@ -1,5 +1,5 @@
/*
* Copyright (c) 2022-2023, Tim Flynn <trflynn89@serenityos.org>
* Copyright (c) 2022-2024, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -13,39 +13,7 @@
namespace Unicode {
enum class EmojiGroup : u8 {
Unknown,
SmileysAndEmotion,
PeopleAndBody,
Component,
AnimalsAndNature,
FoodAndDrink,
TravelAndPlaces,
Activities,
Objects,
Symbols,
Flags,
// Non-standard emoji added for SerenityOS:
SerenityOS,
};
struct Emoji {
StringView name;
Optional<StringView> image_path;
EmojiGroup group { EmojiGroup::Unknown };
u32 display_order { 0 };
ReadonlySpan<u32> code_points;
};
Optional<Emoji> find_emoji_for_code_points(ReadonlySpan<u32> code_points);
template<size_t Size>
Optional<Emoji> find_emoji_for_code_points(u32 const (&code_points)[Size])
{
return find_emoji_for_code_points(ReadonlySpan<u32> { code_points });
}
Optional<StringView> emoji_image_for_code_points(ReadonlySpan<u32> code_points);
enum class SequenceType {
Any,
@ -55,66 +23,4 @@ enum class SequenceType {
bool could_be_start_of_emoji_sequence(Utf8CodePointIterator const&, SequenceType = SequenceType::Any);
bool could_be_start_of_emoji_sequence(Utf32CodePointIterator const&, SequenceType = SequenceType::Any);
constexpr StringView emoji_group_to_string(EmojiGroup group)
{
switch (group) {
case EmojiGroup::Unknown:
return "Unknown"sv;
case EmojiGroup::SmileysAndEmotion:
return "Smileys & Emotion"sv;
case EmojiGroup::PeopleAndBody:
return "People & Body"sv;
case EmojiGroup::Component:
return "Component"sv;
case EmojiGroup::AnimalsAndNature:
return "Animals & Nature"sv;
case EmojiGroup::FoodAndDrink:
return "Food & Drink"sv;
case EmojiGroup::TravelAndPlaces:
return "Travel & Places"sv;
case EmojiGroup::Activities:
return "Activities"sv;
case EmojiGroup::Objects:
return "Objects"sv;
case EmojiGroup::Symbols:
return "Symbols"sv;
case EmojiGroup::Flags:
return "Flags"sv;
case EmojiGroup::SerenityOS:
return "SerenityOS"sv;
}
VERIFY_NOT_REACHED();
}
constexpr EmojiGroup emoji_group_from_string(StringView group)
{
if (group == "Unknown"sv)
return EmojiGroup::Unknown;
if (group == "Smileys & Emotion"sv)
return EmojiGroup::SmileysAndEmotion;
if (group == "People & Body"sv)
return EmojiGroup::PeopleAndBody;
if (group == "Component"sv)
return EmojiGroup::Component;
if (group == "Animals & Nature"sv)
return EmojiGroup::AnimalsAndNature;
if (group == "Food & Drink"sv)
return EmojiGroup::FoodAndDrink;
if (group == "Travel & Places"sv)
return EmojiGroup::TravelAndPlaces;
if (group == "Activities"sv)
return EmojiGroup::Activities;
if (group == "Objects"sv)
return EmojiGroup::Objects;
if (group == "Symbols"sv)
return EmojiGroup::Symbols;
if (group == "Flags"sv)
return EmojiGroup::Flags;
if (group == "SerenityOS"sv)
return EmojiGroup::SerenityOS;
VERIFY_NOT_REACHED();
}
}

View file

@ -12,7 +12,6 @@
namespace Unicode {
enum class BidiClass;
enum class EmojiGroup : u8;
struct CurrencyCode;
struct Emoji;