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LibGL: Implement glScaled
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parent
9dbc8d7e3c
commit
07bf37be75
Notes:
sideshowbarker
2024-07-17 22:51:41 +09:00
Author: https://github.com/gmta
Commit: 07bf37be75
Pull-request: https://github.com/SerenityOS/serenity/pull/11154
Reviewed-by: https://github.com/sunverwerth ✅
3 changed files with 21 additions and 15 deletions
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@ -371,6 +371,7 @@ GLAPI void glPushMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glPopMatrix();
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glMultMatrixf(GLfloat const* matrix);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScaled(GLdouble x, GLdouble y, GLdouble z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void glVertex2d(GLdouble x, GLdouble y);
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GLAPI void glVertex2d(GLdouble x, GLdouble y);
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@ -83,3 +83,23 @@ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdou
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{
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{
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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g_gl_context->gl_ortho(left, right, bottom, top, nearVal, farVal);
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}
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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}
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void glScaled(GLdouble x, GLdouble y, GLdouble z)
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{
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g_gl_context->gl_scale(x, y, z);
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}
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void glScalef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_scale(x, y, z);
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}
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_translate(x, y, z);
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}
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@ -155,21 +155,6 @@ void glTexCoord4fv(const GLfloat* v)
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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g_gl_context->gl_tex_coord(v[0], v[1], v[2], v[3]);
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}
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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}
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void glScalef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_scale(x, y, z);
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}
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_translate(x, y, z);
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}
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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{
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{
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g_gl_context->gl_normal(nx, ny, nz);
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g_gl_context->gl_normal(nx, ny, nz);
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