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LibWeb: Don't traverse entire layout tree in every HTML::EventLoop tick
Instead, collect a list of all the elements with content-visibility:auto after layout. This way we can skip the tree traversal when updating the rendering. This was previously eating up ~300 µs of the 60fps frame budget on our GitHub repo pages (and even more on large pages).
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07ff75bbec
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github-actions[bot]
2025-06-11 14:26:45 +00:00
Author: https://github.com/awesomekling
Commit: 07ff75bbec
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5059
4 changed files with 22 additions and 8 deletions
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@ -23,6 +23,7 @@
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#include <LibWeb/HighResolutionTime/TimeOrigin.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/ViewportPaintable.h>
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#include <LibWeb/Platform/EventLoopPlugin.h>
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#include <LibWeb/Platform/Timer.h>
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@ -408,11 +409,8 @@ void EventLoop::update_the_rendering()
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// 3. For each element element with 'auto' used value of 'content-visibility':
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auto* document_element = document->document_element();
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if (document_element) {
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document_element->for_each_in_inclusive_subtree_of_type<Web::DOM::Element>([&](auto& element) {
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auto const& paintable_box = element.paintable_box();
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if (!paintable_box || paintable_box->computed_values().content_visibility() != CSS::ContentVisibility::Auto) {
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return TraversalDecision::Continue;
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}
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for (auto& paintable_box : document->paintable()->paintable_boxes_with_auto_content_visibility()) {
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auto& element = as<DOM::Element>(*paintable_box->dom_node());
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// 1. Let checkForInitialDetermination be true if element's proximity to the viewport is not determined and it is not relevant to the user. Otherwise, let checkForInitialDetermination be false.
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bool check_for_initial_determination = element.proximity_to_the_viewport() == Web::DOM::ProximityToTheViewport::NotDetermined && !element.is_relevant_to_the_user();
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@ -424,9 +422,7 @@ void EventLoop::update_the_rendering()
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if (check_for_initial_determination && element.is_relevant_to_the_user()) {
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had_initial_visible_content_visibility_determination = true;
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}
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return TraversalDecision::Continue;
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});
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}
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}
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// 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
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