LibWeb: Avoid O(n^2) traversal in play-or-cancel-animations logic
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The play_or_cancel_animations_after_display_property_change() helper
was being called by Node::inserted() and Node::removed_from() and then
recursing into the shadow-including subtree.

This had quadratic complexity since inserted() and removed_from() are
themselves already invoked recursively for everything in the
shadow-including subtree.

Only one caller of this API actually needed the recursive behavior,
so this patch moves that responsibility to the caller and puts the logic
in style recomputation instead.

1.02x speedup on Speedometer's TodoMVC-jQuery.
This commit is contained in:
Andreas Kling 2025-05-11 12:55:51 +02:00 committed by Andreas Kling
commit 096eed35cc
Notes: github-actions[bot] 2025-05-11 18:23:14 +00:00
4 changed files with 44 additions and 44 deletions

View file

@ -562,7 +562,6 @@ public:
bool is_inert() const;
bool has_inclusive_ancestor_with_display_none();
void play_or_cancel_animations_after_display_property_change();
protected:
Node(JS::Realm&, Document&, NodeType);