Use a CircularQueue for the PS/2 mouse driver.

This commit is contained in:
Andreas Kling 2019-01-16 01:52:39 +01:00
parent 8ad2dfb6e1
commit 09ba129bcf
Notes: sideshowbarker 2024-07-19 16:01:44 +09:00
2 changed files with 12 additions and 5 deletions

View file

@ -44,7 +44,9 @@ void PS2MouseDevice::handle_irq()
(m_data[0] & 2) ? "Right" : ""
);
#endif
m_buffer.write((const byte*)m_data, 3);
m_queue.enqueue(m_data[0]);
m_queue.enqueue(m_data[1]);
m_queue.enqueue(m_data[2]);
break;
}
}
@ -118,12 +120,18 @@ byte PS2MouseDevice::mouse_read()
bool PS2MouseDevice::can_read(Process&) const
{
return !m_buffer.is_empty();
return !m_queue.is_empty();
}
ssize_t PS2MouseDevice::read(Process&, byte* buffer, size_t size)
{
return m_buffer.read(buffer, size);
ssize_t nread = 0;
while ((size_t)nread < size) {
if (m_queue.is_empty())
break;
buffer[nread++] = m_queue.dequeue();
}
return nread;
}
ssize_t PS2MouseDevice::write(Process&, const byte*, size_t)

View file

@ -1,7 +1,6 @@
#pragma once
#include <VirtualFileSystem/CharacterDevice.h>
#include "DoubleBuffer.h"
#include "IRQHandler.h"
class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
@ -29,7 +28,7 @@ private:
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
DoubleBuffer m_buffer;
CircularQueue<byte, 600> m_queue;
byte m_data_state { 0 };
signed_byte m_data[3];
};