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LibJS: Inline somes AO's into InitializeHostDefinedRealm
Aligning with the editorial change in the spec of: https://github.com/tc39/ecma262/commit/977a6c
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0a1c9e4038
Notes:
github-actions[bot]
2024-11-03 12:50:28 +00:00
Author: https://github.com/shannonbooth
Commit: 0a1c9e4038
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2116
Reviewed-by: https://github.com/trflynn89
3 changed files with 58 additions and 81 deletions
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@ -62,13 +62,16 @@ JS_DEFINE_NATIVE_FUNCTION($262Object::clear_kept_objects)
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JS_DEFINE_NATIVE_FUNCTION($262Object::create_realm)
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JS_DEFINE_NATIVE_FUNCTION($262Object::create_realm)
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{
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{
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auto realm = MUST_OR_THROW_OOM(Realm::create(vm));
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JS::GCPtr<JS::Test262::GlobalObject> global_object;
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auto realm_global_object = vm.heap().allocate_without_realm<GlobalObject>(*realm);
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auto root_execution_context = MUST(JS::Realm::initialize_host_defined_realm(
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VERIFY(realm_global_object);
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vm,
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realm->set_global_object(realm_global_object, nullptr);
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[&](JS::Realm& realm) -> JS::GlobalObject* {
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set_default_global_bindings(*realm);
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global_object = vm.heap().allocate_without_realm<JS::Test262::GlobalObject>(realm);
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realm_global_object->initialize(*realm);
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return global_object;
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return Value(realm_global_object->$262());
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},
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nullptr));
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vm.pop_execution_context();
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return Value(global_object->$262());
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}
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}
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JS_DEFINE_NATIVE_FUNCTION($262Object::detach_array_buffer)
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JS_DEFINE_NATIVE_FUNCTION($262Object::detach_array_buffer)
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@ -16,103 +16,80 @@ namespace JS {
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JS_DEFINE_ALLOCATOR(Realm);
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JS_DEFINE_ALLOCATOR(Realm);
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// 9.3.1 CreateRealm ( ), https://tc39.es/ecma262/#sec-createrealm
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// 9.3.1 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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ThrowCompletionOr<NonnullGCPtr<Realm>> Realm::create(VM& vm)
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{
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// 1. Let realmRec be a new Realm Record.
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auto realm = vm.heap().allocate_without_realm<Realm>();
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// 2. Perform CreateIntrinsics(realmRec).
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MUST_OR_THROW_OOM(Intrinsics::create(*realm));
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// 3. Set realmRec.[[GlobalObject]] to undefined.
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// 4. Set realmRec.[[GlobalEnv]] to undefined.
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// 5. Set realmRec.[[TemplateMap]] to a new empty List.
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// 6. Return realmRec.
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return realm;
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}
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// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value)
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ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value)
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{
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{
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DeferGC defer_gc(vm.heap());
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DeferGC defer_gc(vm.heap());
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// 1. Let realm be CreateRealm().
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// 1. Let realm be a new Realm Record
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auto realm = MUST_OR_THROW_OOM(Realm::create(vm));
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auto realm = vm.heap().allocate_without_realm<Realm>();
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// 2. Let newContext be a new execution context.
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// 2. Perform CreateIntrinsics(realm).
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MUST(Intrinsics::create(*realm));
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// FIXME: 3. Set realm.[[AgentSignifier]] to AgentSignifier().
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// NOTE: Done on step 1.
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// 4. Set realm.[[GlobalObject]] to undefined.
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// 5. Set realm.[[GlobalEnv]] to undefined.
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// FIXME: 6. Set realm.[[TemplateMap]] to a new empty List.
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// 7. Let newContext be a new execution context.
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auto new_context = ExecutionContext::create();
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auto new_context = ExecutionContext::create();
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// 3. Set the Function of newContext to null.
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// 8. Set the Function of newContext to null.
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new_context->function = nullptr;
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new_context->function = nullptr;
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// 4. Set the Realm of newContext to realm.
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// 9. Set the Realm of newContext to realm.
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new_context->realm = realm;
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new_context->realm = realm;
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// 5. Set the ScriptOrModule of newContext to null.
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// 10. Set the ScriptOrModule of newContext to null.
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new_context->script_or_module = {};
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new_context->script_or_module = {};
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// 6. Push newContext onto the execution context stack; newContext is now the running execution context.
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// 11. Push newContext onto the execution context stack; newContext is now the running execution context.
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vm.push_execution_context(*new_context);
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vm.push_execution_context(*new_context);
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// 7. If the host requires use of an exotic object to serve as realm's global object,
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// 12. If the host requires use of an exotic object to serve as realm's global object, then
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// let global be such an object created in a host-defined manner.
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// Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
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Object* global = nullptr;
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Object* global = nullptr;
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if (create_global_object)
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if (create_global_object) {
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// a. Let global be such an object created in a host-defined manner.
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global = create_global_object(*realm);
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global = create_global_object(*realm);
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}
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// 8. If the host requires that the this binding in realm's global scope return an object other than the global object,
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// 13. Else,
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// let thisValue be such an object created in a host-defined manner.
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else {
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// Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
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// a. Let global be OrdinaryObjectCreate(realm.[[Intrinsics]].[[%Object.prototype%]]).
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Object* this_value = nullptr;
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if (create_global_this_value)
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this_value = create_global_this_value(*realm);
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// 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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realm->set_global_object(global, this_value);
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// 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
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auto& global_object = set_default_global_bindings(*realm);
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// 11. Create any host-defined global object properties on globalObj.
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global_object.initialize(*realm);
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// 12. Return unused.
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return new_context;
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}
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// 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
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void Realm::set_global_object(Object* global_object, Object* this_value)
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{
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// 1. If globalObj is undefined, then
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if (global_object == nullptr) {
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// a. Let intrinsics be realmRec.[[Intrinsics]].
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// b. Set globalObj to OrdinaryObjectCreate(intrinsics.[[%Object.prototype%]]).
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// NOTE: We allocate a proper GlobalObject directly as this plain object is
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// NOTE: We allocate a proper GlobalObject directly as this plain object is
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// turned into one via SetDefaultGlobalBindings in the spec.
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// turned into one via SetDefaultGlobalBindings in the spec.
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global_object = heap().allocate_without_realm<GlobalObject>(*this);
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global = vm.heap().allocate_without_realm<GlobalObject>(realm);
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}
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}
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// 2. Assert: Type(globalObj) is Object.
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// 14. If the host requires that the this binding in realm's global scope return an object other than the global object, then
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VERIFY(global_object);
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Object* this_value = nullptr;
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if (create_global_this_value) {
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// a. Let thisValue be such an object created in a host-defined manner.
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this_value = create_global_this_value(*realm);
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}
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// 15. Else,
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else {
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// a. Let thisValue be global.
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this_value = global;
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}
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// 3. If thisValue is undefined, set thisValue to globalObj.
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// 16. Set realm.[[GlobalObject]] to global.
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if (this_value == nullptr)
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realm->m_global_object = global;
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this_value = global_object;
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// Non-standard
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// 17. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(global, thisValue).
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VERIFY(this_value);
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realm->m_global_environment = vm.heap().allocate_without_realm<GlobalEnvironment>(*global, *this_value);
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// 4. Set realmRec.[[GlobalObject]] to globalObj.
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// 18. Perform ? SetDefaultGlobalBindings(realm).
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m_global_object = global_object;
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set_default_global_bindings(*realm);
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// 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
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// 19. Create any host-defined global object properties on global.
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// 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
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global->initialize(*realm);
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m_global_environment = m_global_object->heap().allocate_without_realm<GlobalEnvironment>(*global_object, *this_value);
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// 7. Return unused.
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// 20. Return unused.
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return new_context;
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}
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}
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void Realm::visit_edges(Visitor& visitor)
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void Realm::visit_edges(Visitor& visitor)
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@ -31,11 +31,8 @@ public:
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virtual void visit_edges(Cell::Visitor&) { }
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virtual void visit_edges(Cell::Visitor&) { }
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};
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};
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static ThrowCompletionOr<NonnullGCPtr<Realm>> create(VM&);
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static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value);
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static ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> initialize_host_defined_realm(VM&, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value);
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void set_global_object(Object* global_object, Object* this_value);
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[[nodiscard]] Object& global_object() const { return *m_global_object; }
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[[nodiscard]] Object& global_object() const { return *m_global_object; }
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[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
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[[nodiscard]] GlobalEnvironment& global_environment() const { return *m_global_environment; }
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