WindowServer+LibGUI: Make window creation asynchronous :^)

Let clients manage their own window ID's. If you try to create a new
window with an existing ID, WindowServer will simply disconnect you
for misbehaving.

This removes the need for window creation to be synchronous, which
means that most GUI applications can now batch their entire GUI
initialization sequence without having to block waiting for responses.
This commit is contained in:
Andreas Kling 2021-06-12 11:55:13 +02:00
commit 0a98964600
Notes: sideshowbarker 2024-07-18 12:22:26 +09:00
4 changed files with 17 additions and 10 deletions

View file

@ -6,6 +6,7 @@
#include <AK/Debug.h>
#include <AK/HashMap.h>
#include <AK/IDAllocator.h>
#include <AK/JsonObject.h>
#include <AK/NeverDestroyed.h>
#include <AK/ScopeGuard.h>
@ -30,6 +31,7 @@
namespace GUI {
static i32 s_next_backing_store_serial;
static IDAllocator s_window_id_allocator;
class WindowBackingStore {
public:
@ -118,7 +120,10 @@ void Window::show()
auto* parent_window = find_parent_window();
m_window_id = WindowServerConnection::the().create_window(
m_window_id = s_window_id_allocator.allocate();
WindowServerConnection::the().async_create_window(
m_window_id,
m_rect_when_windowless,
!m_moved_by_client,
m_has_alpha_channel,