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LibWeb/WebGL2: Implement MAX_UNIFORM_BLOCK_SIZE parameter
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0e5e0d922f
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github-actions[bot]
2024-12-14 08:08:54 +00:00
Author: https://github.com/Lubrsi Commit: https://github.com/LadybirdBrowser/ladybird/commit/0e5e0d922f4 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
1 changed files with 7 additions and 0 deletions
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@ -174,6 +174,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
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{ "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
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{ "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
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};
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auto is_primitive_type = [](StringView type) {
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@ -199,6 +200,12 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
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GLint result;
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glGetIntegerv(GL_@parameter_name@, &result);
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return JS::Value(result);
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)~~~");
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} else if (type_name == "GLint64"sv) {
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impl_generator.append(R"~~~(
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GLint64 result;
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glGetInteger64v(GL_@parameter_name@, &result);
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return JS::Value(static_cast<double>(result));
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)~~~");
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} else if (type_name == "DOMString"sv) {
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impl_generator.append(R"~~~(
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