MouseSettings: Add option to reverse buttons

Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
This commit is contained in:
Andrew Pardoe 2021-10-24 19:47:33 -07:00 committed by Idan Horowitz
commit 0e68550c05
Notes: sideshowbarker 2024-07-18 01:53:08 +09:00
11 changed files with 90 additions and 0 deletions

View file

@ -106,6 +106,20 @@ void EventLoop::drain_mouse()
if (packet.buttons != state.buttons) {
state.buttons = packet.buttons;
dbgln_if(WSMESSAGELOOP_DEBUG, "EventLoop: Mouse Button Event");
// Swap primary (1) and secondary (2) buttons if checked in Settings.
// Doing the swap here avoids all emulator and hardware issues.
if (WindowManager::the().get_buttons_switched()) {
bool has_primary = state.buttons & MousePacket::Button::LeftButton;
bool has_secondary = state.buttons & MousePacket::Button::RightButton;
state.buttons = state.buttons & ~(MousePacket::Button::LeftButton | MousePacket::Button::RightButton);
// Invert the buttons:
if (has_primary)
state.buttons |= MousePacket::Button::RightButton;
if (has_secondary)
state.buttons |= MousePacket::Button::LeftButton;
}
screen_input.on_receive_mouse_data(state);
state_is_sent = true;
if (state.is_relative) {