LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
Notes: sideshowbarker 2024-07-19 09:35:13 +09:00
269 changed files with 1513 additions and 1315 deletions

View file

@ -162,7 +162,7 @@ Color Document::background_color(const Palette& palette) const
return background_color.value()->to_color(*this);
}
RefPtr<GraphicsBitmap> Document::background_image() const
RefPtr<Gfx::Bitmap> Document::background_image() const
{
auto* body_element = body();
if (!body_element)

View file

@ -40,7 +40,10 @@ namespace Core {
class Timer;
}
namespace Gfx {
class Palette;
}
class Frame;
class HTMLBodyElement;
class HTMLHtmlElement;
@ -90,8 +93,8 @@ public:
Frame* frame() { return m_frame.ptr(); }
const Frame* frame() const { return m_frame.ptr(); }
Color background_color(const Palette&) const;
RefPtr<GraphicsBitmap> background_image() const;
Color background_color(const Gfx::Palette&) const;
RefPtr<Gfx::Bitmap> background_image() const;
Color link_color() const;
void set_link_color(Color);

View file

@ -60,7 +60,7 @@ void HTMLImageElement::load_image(const String& src)
}
m_encoded_data = data;
m_image_decoder = ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
m_image_decoder = Gfx::ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
document().update_layout();
});
}
@ -100,7 +100,7 @@ RefPtr<LayoutNode> HTMLImageElement::create_layout_node(const StyleProperties* p
return adopt(*new LayoutImage(*this, move(style)));
}
const GraphicsBitmap* HTMLImageElement::bitmap() const
const Gfx::Bitmap* HTMLImageElement::bitmap() const
{
if (!m_image_decoder)
return nullptr;
@ -118,5 +118,5 @@ void HTMLImageElement::set_volatile(Badge<LayoutDocument>, bool v)
bool has_image = m_image_decoder->set_nonvolatile();
if (has_image)
return;
m_image_decoder = ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
m_image_decoder = Gfx::ImageDecoder::create(m_encoded_data.data(), m_encoded_data.size());
}

View file

@ -44,8 +44,8 @@ public:
int preferred_width() const;
int preferred_height() const;
const GraphicsBitmap* bitmap() const;
const ImageDecoder* image_decoder() const { return m_image_decoder; }
const Gfx::Bitmap* bitmap() const;
const Gfx::ImageDecoder* image_decoder() const { return m_image_decoder; }
void set_volatile(Badge<LayoutDocument>, bool);
@ -54,6 +54,6 @@ private:
virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const override;
RefPtr<ImageDecoder> m_image_decoder;
RefPtr<Gfx::ImageDecoder> m_image_decoder;
ByteBuffer m_encoded_data;
};

View file

@ -52,7 +52,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
RefPtr<GUI::Widget> widget;
if (type() == "submit") {
auto button = GUI::Button::construct(value(), &html_view);
int text_width = Font::default_font().width(value());
int text_width = Gfx::Font::default_font().width(value());
button->set_relative_rect(0, 0, text_width + 20, 20);
button->on_click = [this](auto&) {
if (auto* form = first_ancestor_of_type<HTMLFormElement>()) {
@ -68,7 +68,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
auto& widget = to<LayoutWidget>(layout_node())->widget();
const_cast<HTMLInputElement*>(this)->set_attribute("value", static_cast<const GUI::TextBox&>(widget).text());
};
int text_width = Font::default_font().width(value());
int text_width = Gfx::Font::default_font().width(value());
text_box->set_relative_rect(0, 0, text_width + 20, 20);
widget = text_box;
}