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LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
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11580babbf
Notes:
sideshowbarker
2024-07-19 09:35:13 +09:00
Author: https://github.com/awesomekling
Commit: 11580babbf
269 changed files with 1513 additions and 1315 deletions
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@ -52,7 +52,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
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RefPtr<GUI::Widget> widget;
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if (type() == "submit") {
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auto button = GUI::Button::construct(value(), &html_view);
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int text_width = Font::default_font().width(value());
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int text_width = Gfx::Font::default_font().width(value());
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button->set_relative_rect(0, 0, text_width + 20, 20);
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button->on_click = [this](auto&) {
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if (auto* form = first_ancestor_of_type<HTMLFormElement>()) {
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@ -68,7 +68,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
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auto& widget = to<LayoutWidget>(layout_node())->widget();
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const_cast<HTMLInputElement*>(this)->set_attribute("value", static_cast<const GUI::TextBox&>(widget).text());
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};
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int text_width = Font::default_font().width(value());
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int text_width = Gfx::Font::default_font().width(value());
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text_box->set_relative_rect(0, 0, text_width + 20, 20);
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widget = text_box;
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}
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