LibDraw: Put all classes in the Gfx namespace

I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
This commit is contained in:
Andreas Kling 2020-02-06 11:56:38 +01:00
parent 939a605334
commit 11580babbf
Notes: sideshowbarker 2024-07-19 09:35:13 +09:00
269 changed files with 1513 additions and 1315 deletions

View file

@ -52,7 +52,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
RefPtr<GUI::Widget> widget;
if (type() == "submit") {
auto button = GUI::Button::construct(value(), &html_view);
int text_width = Font::default_font().width(value());
int text_width = Gfx::Font::default_font().width(value());
button->set_relative_rect(0, 0, text_width + 20, 20);
button->on_click = [this](auto&) {
if (auto* form = first_ancestor_of_type<HTMLFormElement>()) {
@ -68,7 +68,7 @@ RefPtr<LayoutNode> HTMLInputElement::create_layout_node(const StyleProperties*)
auto& widget = to<LayoutWidget>(layout_node())->widget();
const_cast<HTMLInputElement*>(this)->set_attribute("value", static_cast<const GUI::TextBox&>(widget).text());
};
int text_width = Font::default_font().width(value());
int text_width = Gfx::Font::default_font().width(value());
text_box->set_relative_rect(0, 0, text_width + 20, 20);
widget = text_box;
}