LibWeb: Implement the "fire a focus event" spec

We weren't setting the focus event's composed flag and view field
correctly.
This commit is contained in:
Jelle Raaijmakers 2024-08-14 11:39:32 +02:00 committed by Tim Ledbetter
commit 124779a376
Notes: github-actions[bot] 2024-08-14 19:54:26 +00:00
5 changed files with 48 additions and 45 deletions

View file

@ -1,6 +1,6 @@
focus target=<INPUT id="a"> focus target=<INPUT id="a"> bubbles=false composed=true
focusin target=<INPUT id="a"> focusin target=<INPUT id="a"> bubbles=true composed=true
blur target=<INPUT id="a"> blur target=<INPUT id="a"> bubbles=false composed=true
focusout target=<INPUT id="a"> focusout target=<INPUT id="a"> bubbles=true composed=true
focus target=<INPUT id="b"> focus target=<INPUT id="b"> bubbles=false composed=true
focusin target=<INPUT id="b"> focusin target=<INPUT id="b"> bubbles=true composed=true

View file

@ -16,32 +16,21 @@
return element_string; return element_string;
} }
document.addEventListener("focusin", function (e) { function printFocusEvent(e) {
const target = elementToString(e.target); const target = elementToString(e.target);
println(`focusin target=${target}`); println(`${e.type} target=${target} bubbles=${e.bubbles} composed=${e.composed}`);
}); }
document.addEventListener("focusout", function (e) {
const target = elementToString(e.target); document.addEventListener('focusin', printFocusEvent);
println(`focusout target=${target}`); document.addEventListener('focusout', printFocusEvent);
});
const a = document.getElementById("a"); const a = document.getElementById("a");
const b = document.getElementById("b"); const b = document.getElementById("b");
function onFocus(e) { a.addEventListener('focus', printFocusEvent);
const target = elementToString(e.target); a.addEventListener('blur', printFocusEvent);
println(`focus target=${target}`); b.addEventListener('focus', printFocusEvent);
} b.addEventListener('blur', printFocusEvent);
function onBlur(e) {
const target = elementToString(e.target);
println(`blur target=${target}`);
}
a.addEventListener("focus", onFocus);
a.addEventListener("blur", onBlur);
b.addEventListener("focus", onFocus);
b.addEventListener("blur", onBlur);
asyncTest(async done => { asyncTest(async done => {
a.focus(); a.focus();

View file

@ -19,6 +19,24 @@
namespace Web::HTML { namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/interaction.html#fire-a-focus-event
static void fire_a_focus_event(JS::GCPtr<DOM::EventTarget> focus_event_target, JS::GCPtr<DOM::EventTarget> related_focus_target, FlyString const& event_name, bool bubbles)
{
// To fire a focus event named e at an element t with a given related target r, fire an event named e at t, using FocusEvent,
// with the relatedTarget attribute initialized to r, the view attribute initialized to t's node document's relevant global
// object, and the composed flag set.
UIEvents::FocusEventInit focus_event_init {};
focus_event_init.related_target = related_focus_target;
focus_event_init.view = verify_cast<HTML::Window>(focus_event_target->realm().global_object());
auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), event_name, focus_event_init);
// AD-HOC: support bubbling focus events, used for focusin & focusout.
// See: https://github.com/whatwg/html/issues/3514
focus_event->set_bubbles(bubbles);
focus_event->set_composed(true);
focus_event_target->dispatch_event(focus_event);
}
// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target) static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
{ {
@ -74,16 +92,11 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
// 4. If blur event target is not null, fire a focus event named blur at blur event target, // 4. If blur event target is not null, fire a focus event named blur at blur event target,
// with related blur target as the related target. // with related blur target as the related target.
if (blur_event_target) { if (blur_event_target) {
// FIXME: Implement the "fire a focus event" spec operation. fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::blur, false);
auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
blur_event->set_related_target(related_blur_target);
blur_event_target->dispatch_event(blur_event);
}
auto focusout_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::focusout); // AD-HOC: dispatch focusout
focusout_event->set_bubbles(true); fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::focusout, true);
focusout_event->set_related_target(related_blur_target); }
blur_event_target->dispatch_event(focusout_event);
} }
// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
@ -124,15 +137,10 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
// 4. If focus event target is not null, fire a focus event named focus at focus event target, // 4. If focus event target is not null, fire a focus event named focus at focus event target,
// with related focus target as the related target. // with related focus target as the related target.
if (focus_event_target) { if (focus_event_target) {
// FIXME: Implement the "fire a focus event" spec operation. fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focus, false);
auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
focus_event->set_related_target(related_focus_target);
focus_event_target->dispatch_event(focus_event);
auto focusin_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focusin); // AD-HOC: dispatch focusin
focusin_event->set_bubbles(true); fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focusin, true);
focusin_event->set_related_target(related_focus_target);
focus_event_target->dispatch_event(focusin_event);
} }
} }
} }

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@ -12,11 +12,16 @@ namespace Web::UIEvents {
JS_DEFINE_ALLOCATOR(FocusEvent); JS_DEFINE_ALLOCATOR(FocusEvent);
WebIDL::ExceptionOr<JS::NonnullGCPtr<FocusEvent>> FocusEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init) JS::NonnullGCPtr<FocusEvent> FocusEvent::create(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
{ {
return realm.heap().allocate<FocusEvent>(realm, realm, event_name, event_init); return realm.heap().allocate<FocusEvent>(realm, realm, event_name, event_init);
} }
WebIDL::ExceptionOr<JS::NonnullGCPtr<FocusEvent>> FocusEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
{
return create(realm, event_name, event_init);
}
FocusEvent::FocusEvent(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init) FocusEvent::FocusEvent(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
: UIEvent(realm, event_name, event_init) : UIEvent(realm, event_name, event_init)
{ {

View file

@ -20,6 +20,7 @@ class FocusEvent final : public UIEvent {
JS_DECLARE_ALLOCATOR(FocusEvent); JS_DECLARE_ALLOCATOR(FocusEvent);
public: public:
[[nodiscard]] static JS::NonnullGCPtr<FocusEvent> create(JS::Realm&, FlyString const& event_name, FocusEventInit const& = {});
static WebIDL::ExceptionOr<JS::NonnullGCPtr<FocusEvent>> construct_impl(JS::Realm&, FlyString const& event_name, FocusEventInit const& event_init); static WebIDL::ExceptionOr<JS::NonnullGCPtr<FocusEvent>> construct_impl(JS::Realm&, FlyString const& event_name, FocusEventInit const& event_init);
virtual ~FocusEvent() override; virtual ~FocusEvent() override;