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LibWeb/WebGL2: Implement fenceSync
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135ceb387e
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github-actions[bot]
2024-12-14 08:10:14 +00:00
Author: https://github.com/Lubrsi
Commit: 135ceb387e
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2905
7 changed files with 26 additions and 6 deletions
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@ -396,7 +396,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);
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// Sync objects
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[FIXME] WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
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WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
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[FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
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[FIXME] undefined deleteSync(WebGLSync? sync);
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[FIXME] GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
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