LibWeb/WebGL2: Implement fenceSync

This commit is contained in:
Luke Wilde 2024-12-13 14:42:03 +00:00 committed by Alexander Kalenik
commit 135ceb387e
Notes: github-actions[bot] 2024-12-14 08:10:14 +00:00
7 changed files with 26 additions and 6 deletions

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@ -396,7 +396,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);
// Sync objects
[FIXME] WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
[FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
[FIXME] undefined deleteSync(WebGLSync? sync);
[FIXME] GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);