LibWeb/WebGL: Implement framebufferTexture2D

This commit is contained in:
Luke Wilde 2024-12-05 10:57:29 +00:00 committed by Alexander Kalenik
parent b0bcecfc53
commit 135facb1b5
Notes: github-actions[bot] 2024-12-05 20:43:38 +00:00

View file

@ -98,7 +98,7 @@ interface mixin WebGLRenderingContextBase {
undefined finish();
undefined flush();
[FIXME] undefined framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
[FIXME] undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
undefined frontFace(GLenum mode);
undefined generateMipmap(GLenum target);