LibJS: Add a global "Object" constructor

This patch adds an "Object" constructor to the global object. The only
function it implements so far is Object.getPrototypeOf().
This commit is contained in:
Andreas Kling 2020-03-28 17:23:54 +01:00
parent a3d92b1210
commit 14047ca432
Notes: sideshowbarker 2024-07-19 08:05:39 +09:00
9 changed files with 134 additions and 3 deletions

View file

@ -42,11 +42,12 @@ namespace JS {
Interpreter::Interpreter()
: m_heap(*this)
{
m_global_object = heap().allocate<GlobalObject>();
m_object_prototype = heap().allocate<ObjectPrototype>();
m_string_prototype = heap().allocate<StringPrototype>();
m_array_prototype = heap().allocate<ArrayPrototype>();
m_error_prototype = heap().allocate<ErrorPrototype>();
m_global_object = heap().allocate<GlobalObject>();
}
Interpreter::~Interpreter()

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@ -19,6 +19,7 @@ OBJS = \
Runtime/NativeFunction.o \
Runtime/NativeProperty.o \
Runtime/Object.o \
Runtime/ObjectConstructor.o \
Runtime/ObjectPrototype.o \
Runtime/PrimitiveString.o \
Runtime/ScriptFunction.o \

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@ -6,6 +6,7 @@
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/MathObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/ObjectConstructor.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
@ -24,6 +25,7 @@ GlobalObject::GlobalObject()
return Value(arguments[0].to_number().is_nan());
});
put("Math", heap().allocate<MathObject>());
put("Object", heap().allocate<ObjectConstructor>());
}
GlobalObject::~GlobalObject()

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@ -31,13 +31,16 @@
namespace JS {
class NativeFunction final : public Function {
class NativeFunction : public Function {
public:
explicit NativeFunction(AK::Function<Value(Object*, const Vector<Value>&)>);
virtual ~NativeFunction() override;
virtual Value call(Interpreter&, const Vector<Value>&) override;
protected:
NativeFunction() {}
private:
virtual bool is_native_function() const override { return true; }
virtual const char* class_name() const override { return "NativeFunction"; }

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@ -0,0 +1,59 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Function.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/ObjectConstructor.h>
namespace JS {
ObjectConstructor::ObjectConstructor()
{
put("prototype", interpreter().object_prototype());
put_native_function("getPrototypeOf", [this](Object*, const Vector<Value>& arguments) -> Value {
if (arguments.size() < 1)
return {};
auto object = arguments[0].to_object(heap());
if (interpreter().exception())
return {};
if (!object.is_object())
return {};
return object.as_object()->prototype();
});
}
ObjectConstructor::~ObjectConstructor()
{
}
Value ObjectConstructor::call(Interpreter& interpreter, const Vector<Value>&)
{
return interpreter.heap().allocate<Object>();
}
}

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@ -0,0 +1,44 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ObjectConstructor final : public NativeFunction {
public:
ObjectConstructor();
virtual ~ObjectConstructor() override;
virtual Value call(Interpreter&, const Vector<Value>&) override;
private:
virtual const char* class_name() const override { return "ObjectConstructor"; }
};
}

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@ -79,7 +79,7 @@ public:
}
Value(Object* object)
: m_type(Type::Object)
: m_type(object ? Type::Object : Type::Null)
{
m_value.as_object = object;
}

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@ -0,0 +1,11 @@
function assert(x) { if (!x) throw 1; }
try {
var o1 = new Object();
var o2 = {};
assert(Object.getPrototypeOf(o1) === Object.getPrototypeOf(o2));
assert(Object.getPrototypeOf(Object.getPrototypeOf(o1)) === null);
console.log("PASS");
} catch (e) {
console.log("FAIL: " + e);
}

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@ -0,0 +1,10 @@
function assert(x) { if (!x) throw 1; }
try {
var o = new Object();
Object.prototype.foo = 123;
assert(o.foo === 123);
console.log("PASS");
} catch (e) {
console.log("FAIL: " + e);
}