From 15d6b3017aaa51c227e8016e494cef0efb1ffd2d Mon Sep 17 00:00:00 2001 From: Cubic Love <7754483+cubiclove@users.noreply.github.com> Date: Tue, 12 Mar 2024 18:05:13 +0000 Subject: [PATCH] Snake: Set Snake as default skin Set 'Snake' as the default skin for its aesthetic appeal and color harmony with the game's icon. --- Userland/Games/Snake/Game.cpp | 2 +- Userland/Games/Snake/main.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Userland/Games/Snake/Game.cpp b/Userland/Games/Snake/Game.cpp index 25c250c3a47..bb1d5cd2191 100644 --- a/Userland/Games/Snake/Game.cpp +++ b/Userland/Games/Snake/Game.cpp @@ -66,7 +66,7 @@ ErrorOr> Game::try_create() } auto color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, Color(Color::Green).value())); - auto skin_name = TRY(String::from_byte_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv))); + auto skin_name = TRY(String::from_byte_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Snake"sv))); auto skin = TRY(SnakeSkin::create(skin_name, color)); return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps), color, skin_name, move(skin))); diff --git a/Userland/Games/Snake/main.cpp b/Userland/Games/Snake/main.cpp index 029dcbe26e3..c53b3df9d2b 100644 --- a/Userland/Games/Snake/main.cpp +++ b/Userland/Games/Snake/main.cpp @@ -59,7 +59,7 @@ ErrorOr serenity_main(Main::Arguments arguments) game.set_focus(true); auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0); - auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv); + auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Snake"sv); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"sv); statusbar.set_text(0, "Score: 0"_string);