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LibJS: Make Cell::initialize() return void
Stop worrying about tiny OOMs. Work towards #20405
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Notes:
sideshowbarker
2024-07-17 05:09:48 +09:00
Author: https://github.com/awesomekling
Commit: 18c54d8d40
Pull-request: https://github.com/SerenityOS/serenity/pull/20420
804 changed files with 1330 additions and 2171 deletions
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@ -21,23 +21,21 @@ SVGUseElement::SVGUseElement(DOM::Document& document, DOM::QualifiedName qualifi
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{
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}
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JS::ThrowCompletionOr<void> SVGUseElement::initialize(JS::Realm& realm)
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void SVGUseElement::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGUseElementPrototype>(realm, "SVGUseElement"));
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// The shadow tree is open (inspectable by script), but read-only.
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auto shadow_root = TRY(heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Open));
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auto shadow_root = MUST(heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Open));
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// The user agent must create a use-element shadow tree whose host is the ‘use’ element itself
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set_shadow_root(shadow_root);
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m_document_observer = TRY(realm.heap().allocate<DOM::DocumentObserver>(realm, realm, document()));
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m_document_observer = MUST(realm.heap().allocate<DOM::DocumentObserver>(realm, realm, document()));
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m_document_observer->document_completely_loaded = [this]() {
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clone_element_tree_as_our_shadow_tree(referenced_element());
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};
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return {};
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}
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void SVGUseElement::visit_edges(Cell::Visitor& visitor)
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